2 | 3 | 5 | 7 |
1 | 12 | 13 | 14 |
4 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
Hey there, are you looking for the basic guide on how to use the phantom lancer? Look no further - it's not a guide however for advanced players and I won't pretend I can write a guide for advanced players! Hopefully it includes everything a new phantom lancer needs to succeed! Hope you enjoy it!
Here is quite an interesting question;
You're entire job early game is to last hit creeps - choose the safe lane and have a support with you - get levels and last hits - if you are playing against a tough lane play it safe - phantom lancer from level 8 onwards can jungle and farm successfully with items or from level 10 onwards without items.
First you have to weigh up the pro's and con's of leaving the forest:
Leaving
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Staying
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Starting Items
Iron Branch - Some stats, raises hp over 500
Quelling Blade - Makes last hitting a dream
Ring of Protection - Allows you to make Tranquil Boots from side shop
Healing Salve - Allows for healing until Tranquil Boots
Core
Diffusal Blade - Phantom Lancer bread and budder item - allows illusions to deal greater damage and burn mana!
Tranquil Boots - Allows you to stay in your lane for much longer, no need to buy other heals
Yasha - Much needed agility - also more MS/AS
Drums of endurance - Some much needed health and stats - also more MS/AS
Luxuries
Manta Style - More illusions, more stats and it uses the Yasha we already made!
Butterfly - Maybe the best luxury item you can possibly get, lots of damage, attack speed and armour and even better it all helps your illusions!
Heart of Tarrasque - This for me is key, I often will get this before my manta depending on the game, it just allows Phantom Lancer to become such a tank and the illusions are so difficult to bring down! Later on after you have Manta Style and Butterfly with the evasion and the number of illusions it is near impossible to kill your illusions let alone you!
Daedalus - This should really be in situational or avoid but I have put it in since it does allow you to do some obscene amounts of damage and it would definitely be my preference over Divine Rapier
Situational
Radiance - Some people swear by it - I think that it's fairly expensive and an early Diffusal Blade would suit you far better.
Assault Cuirass - Hard game with some hard hitting melee heroes Ursa Slark then this might just save you, lowering their armour and boosting yours! Perfect
Heaven's Halberd - Same as the above, gives some health, evasion and the disarm - perfect for dispatching those pesky carries Phantom Assassin Drow Ranger
Linken's Sphere - Bounty Hunter's Track and Doom Bringer's Doom counter, against an experienced team this won't work since they will just Shuriken or Level death you first and then finish you.
Eye of Skadi - Lots of stats that will benefit your illusions, the orb effects do stack currently although I wouldn't be surprised to see that changed soon!
Divine Rapier - Yes if your game goes on that long then why not? Although it won't help your illusions!
Avoid
Battlefury - Cleave doesn't help your illusions, and you don't need it!
Mjollnir - Attack Speed is nice, although the hyper stone is better spent on an assault cuirass and the money would be better spent on your core or one of the other luxuries!
Ring of Aquila , Ring of Basilius , Wraith Band - These items are useful at times although they just slow your Core items down.
I believe that this is so important a topic that it deserves its own chapter!
At some point in the game you will need to upgrade your Tranquil Boots since towards the end of the game the bonuses just aren't good enough! You need more attack speed you need more mobility you need everything and you want everything!
Which boots should I get on Phantom Lancer?? Well the question is what sort of game are you in? I shall be ignoring Arcane Boots and Phase Boots since they give damage bonuses or mana bonuses which don't stack on illusions or aren't needed and you don't really need the phase ability since you have Doppel walk
Boots of Travel
Pudge
He can be a real problem early game, he rots and can quickly tell which is the real one, so you need to make him waste his hook first, approach from the fog and use Doppelwalk as the illusion approaches move it about a little make it look realistic, try and last hit a creep. As soon as he wastes the hook move in spirit lance and attack, move the illusions in and out a lot keeping your main in full contact, it may sound stupid but most pudges will just target the moving illusions!
Gyrocopter Queen of Pain Magnus Sven Mirana Sand King
All of these do huge amounts of splash damage, this being said early game they may hold the upper hand but by being careful to avoid them through out the early stages of the game and ensure they are ganked by your team should be enough to allow you late game dominance over them!
Special Mention - Dark Seer
Early game just play really safe - his Ion Shell will tear through you and your creeps and illusions! But late game as soon as you have your diffusal you can tear through him, wait until he Surge and then purge using the Diffusal Blade active ability! It removes Surge and slows him like normal!
Crystal Maiden Outworld Destroyer Shadow Demon Lina Luna Zeus Ancient Apparition
This is true for most intelligence heroes and quite a few agility heroes as well! They are squishy and have a fair bit of mana to be burned! Perfect for you to take advantage of!
I hope the contents of this guide/build help you and please let me know any ways I can improve upon it!
Happy Fragging!
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