1 | 3 | 5 | 7 |
18 |
4 | 14 | 15 | 17 |
6 | 11 | 16 |
2 | 8 | 9 | 10 | 12 | 13 |
Sven is a terribly misunderstood hero, I think. I say this, of course, because the most common item build is wrong, and also because I too used to misunderstand Sven. I used to think that he couldn't DPS hard enough to make it into the club of the hardest carries in the came, along with the likes of Phantom Assassin and Faceless Void, simply because he isn't not Agility. That was before I took a look at God's Strength and actually started to do a little math. Scroll over that tooltip, people.
You may see that it says something about +200% Base Damage. Add that to the 100% that he already has, and you have 300% Base Damage.
Yeah, If he didn't have that, my statement before would have been true. That is a lot of damage. 300% of what he should have is a lot. Actually, once I crunched the numbers, with 6 slots of all the correct items, your DPS is around 1.4x the max DPS of a 6-Slotted Phantom Assassin.
Then again, not many people buy the right items on Sven.
People tend to not even know about the fact that you get another 200% of your base damage, and they build like a normal carry, and not to the best of his potential.
Let me explain...
+40 Strength +300 Hp |
Remember that since Sven is a strength hero, he receives +40 damage from the 40 strength. also remember to multipy it by 3 :D So really, It gives +120 Dmg and 1060 HP because it gives 40 strength, and 1 Strength= 19 Hp. ((40*19)+300 = 1060) |
+81 Damage Passive: Critical strike- 25% chance to crit for 240% of your "Total Damage." |
Sven doesn't get any bonus from the God's Strength on +Damage, so you don't multiply it by God's Strength. Even though Sven doesn't get as much damage from Daedalus as Heart of Tarrasque, and it gives you no survivability whatsoever, it multiplies your average total damage by 1.35, becoming a useful item to multiply all of your other items by. In the late game. If you get it first, though, it's not going to be effective. |
(Screenshot taken 1/5/14)
If it's been too long since, check out where I got it.
http://www.dotabuff.com/heroes/sven
I've been following it for 5 months, and it hasn't at all changed, except that the percentage for the skill build has gotten slowly higher as time passes. Too bad that build is too situational. Stats on Sven tends to be much more reliable. It gives you a little of everything, as opposed to a little of just one thing.
And so, finally we arrive to where I actually explain Sven's skills.
Type: Targets: |
Active, Unit Target Enemy Units |
You can punch your foes! From a distance! How convenient! |
Level 1 2 3 4 |
Mana 140 140 140 140 |
Cooldown 13 13 13 13 |
Range 600 600 600 600 |
AoE 255 255 255 255 |
Duration 2 2 2 2 |
Effect 100 Damage, Stun for 2 Seconds 175 Damage, Stun for 2 Seconds 250 Damage, Stun for 2 Seconds 325 Damage, Stun for 2 Seconds |
Type: Targets: |
Passive Yourself |
When you slap people, the people around them feel it too. LOGICAL! |
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range N/A N/A N/A N/A |
AoE A circle that you are tangental to. The radius is 300 units. A circle that you are tangental to. The radius is 300 units. A circle that you are tangental to. The radius is 300 units. A circle that you are tangental to. The radius is 300 units. |
Duration N/A N/A N/A N/A |
Effect 20% Cleave 35% Cleave 50% Cleave 65% Cleave |
Type: Targets: |
Active, Instant Friendly Units |
Scream, and you and your allies will run faster and grow plates of metal out of your own flesh. Seems Legit. |
Level 1 2 3 4 |
Mana 25 25 25 25 |
Cooldown 32 26 20 14 |
Range Self Self Self Self |
AoE 900 900 900 900 |
Duration 7 7 7 7 |
Effect 4 Armor, 12% Bonus Movement Speed 8 Armor, 12% Bonus Movement Speed 12 Armor, 12% Bonus Movement Speed 16 Armor, 12% Bonus Movement Speed |
Type: Targets: |
Active, Instant Self |
Turn red, and then enter Berzerker Rage-mode. Because you're red. Pwn their face for me. |
Level 1 2 3 |
Mana 100 150 200 |
Cooldown 80 80 80 |
Range Self Self Self |
AoE N/A *(900) N/A *(900) N/A *(900) |
Duration 25 25 25 |
Effect +100% Base Damage +150% Base Damage +200% Base Damage |
Generally speaking, on any hero, stat growths are going to matter. Because of God's Strength, his stat growths are "3x" as important.
Strength- 2.7
Agility- 2
Intelligence- 1.3
I'm going to get to the point.
Strength- 2.7
Each level, He gains 5.4/6.75/8.1 Damage\, because of God's Strength. He also gets 51.3 Hp per level, because 1 Strength = 19Hp.
Agility- 2
His attack speed isn't at all bad, but it's not godmode ludicrous. Attack Speed will let you DPS, but until you have a lot of Strength. It's not going to be as good if you have no damage. Generally speaking, buying strength is a more efficient way to increase your DPS. You also have Warcry for a little attack speed, so you can put it off for a little bit.
Intelligence- 1.3
The thing is, Your manapool is going to suck. Your Storm Hammer, If you use it at level one, It takes about 75% of your manapool. It's a very intensive spell, and Sven can't really handle it. That being said, when you do use it, it's going to be completely overpowered. If lots of fights are happening, consider a Ring of Basilius. It gives 39 mana per minute, so it's basically going to be a Storm Hammer every 3.589 minutes. It gives other bonuses too. It isn't worth it only for the mana regen, but it's really, really nice. It also gives you and your friends a lot of armor, stacking nicely with Warcry.
I'll keep it brief. Basically, Sven as a carry is a hero that is very, very dependent on farming in the laning stage, sort of like an Anti Mage. Yet, in spite of that, will exell in small conflicts due to his short cooldowns, AoE stun, and his Warcry giving large amounts of Armor.
Judging by all of the other things we've learned, what items are the most efficient, and give you the best mix of DPS, Survivability, and Utility? Remember also, that with all Melee Carries, If you can't quite reach your target, you may need an item to help you. If you can't hit anything at all, than your DPS is worthless, because you can't use it anyway.
I've mentioned all of the items that i think are viable in the build above. I'll go over all of them. The thing is, there are very few items that wouldn't be better than other items in certain situations. Welcome to Situational items.
Since almost all of the items in the game could be better than others in certain games, feel free to stray from the build. For example, if you're playing against a team with lots of silences, and you have an Antimage, consider a Diffusal Blade. It just might save a life. That being said, it's VERY situational, and I don't recommend it. Just don't go full ****** and buy a Shadow Blade or something just because I said that it's sometimes feasible to stray from the build a little.
Friends:
[*]Disables, and those with lots of them. Bane, Crystal Maiden, and Lion are awesome. You revolve around DPSing. Landing stuns is great, but so is the reason that you are a position 1 carry.
[*] Arcane Aura is awesome too, as are Ravages and other big teamfight ultimates.
Foes:
[*]Anything that stops you from DPSing, like Hexes, Fiend's Grips, and other random things like Eul's Scepter of Divinity and Hookshot into Power Cogs into Force Staff.
Food:
[*]Heroes without escapes or ways to disjoint Storm Hammer. As a ganking hero, Sven can pick up a lot of kills.
[*]Anyone that you can DPS reliably
Finally, the items section is done. I'm assuming that you didn't read all that, and skipped to the conclusions. I don't blame you.
Anyway, This guide is to set the record straight. Mask of Madness and Daedalus are very good items on Sven, but the common build is still massively inefficient. They contain no Strength, perhaps the most important part of an efficient Sven build. The calculations have spoken. Feel free to PM me on Dotafire if you find grammatical, mathematical, or conceptual errors. I've only proofread it 2 times, so there's probably a lot that I've missed.
I've spent somewhere in the vicinity of about 24 total hours working on this guide, over the course of 3 months. That's only the writing. I've also spent about 3 hours staring at Sven's Stats, Skills, and calculating things on pen and paper.
The entire guide should be up to date as of the New Bloom Update.
Since no guide should ever be complete, I'll be updating it semi-regularly.
The truth resists simplicity. This is even more true in Dota. If there is an argument that I haven't covered, comment it. I'll comment back.
I feel like the guide is a wall of text, but I feel that it is actually formatted very well. There's just a LOT of text.
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