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228 Votes

Day walker... Night Stalker - A Guide to Balanar

January 28, 2013 by Balder
Comments: 120    |    Views: 990240    |   


Build 1
Build 2

General Build

DotA2 Hero: Night Stalker




Hero Skills

Heart of Darkness (Innate)

Void

1 3 5 7

Crippling Fear

9 12 13 14

Hunter in the Night

2 4 8 10

Dark Ascension

6 11 16

Talents

15 17 18

Night time is my time. - Lore

Balanar

Of the Night Stalker, there is no history - only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness creatures like Balanar the Night Stalker.

It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes-nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.

From blackest night, I come. - A little introduction

Hello and welcome to my guide: Day Walker, Night Stalker a guide to Balanar - Night Stalker by Balder.
The purpose of this guide is to improve your skills with Balanar. I've been in the DotA scene for a long time and unfortunately I've seen many bad-reckless Balanar Players.
Night Stalker is not a extremely difficult hero to play, but to do it, you need some skill, some training, a lot of common sense and a deeply understanding of what Balanar is capable of ... and what is not of course.
 
Also, feel free to check my Storm Spirit guide

When the first night arrives, play this song, it will help you a lot to roam trough the night and kill everything in your path.
 

 
 

Before you start... some things you need to know

  • Balanar is a roaming hero, staying in your lane durning night to farm is a mistake.

  • Rushing against heroes, even under enemy towers, is one of the best Night Stalker capabilities. Anyway, you need to think carefully what are you going to do when you start running towards your prey. This is the reason why most of Balanars Players fails horribly.

  • Despite what many people thinks, DotA is a Strategy game, where your enemies are human beings, with brains, which implies: disappointment, fear, delusion and other feelings affect the way they play, the decisions they make, etc.
    The best example of this is Pudge. When the other team has a extremely good pudge, you are always scared of being hooked, in response to that fear, you start tower-huging, warding, buying escape mechanism items and so forth.
    On the other hand, when the other team has a horribly feeder Drow Ranger you start making fun of him, chasing him slow, rushing against him, because we know that he can't do anything.

  • What you must do with Balanar is Inspire Fear!
Play with this in your head all the time:
You are the strongest, fastest, most powerful and deadliest hero in the game so make them suffer, make them play worried of being ganked, make them play fearing being raped every second, in every corner, on every shadow.
This is NOT true. You're not the Strongest, maybe You're the fastest but this is what THEY must think about you. Play with your brain and the game is yours. By doing this they won't properly farm, they will feel discouraged and inevitably they will lose the game.

  • Always... and i mean Always build your hero according to the situation.
    This is a thing that most players don't understand. Don't follow a guide step by step. Ex: Shadow Blade is a really great item on Drow Ranger but don't buy it if your team has a Clinkz, a Riki and the other team has Bounty Hunter and a Slardar.
    I made this guide to help you improve your play, if you are disoriented, if you don't know where to start, or if you are simply new in DotA and you are not ready to make your own decisions about the game.

  • To play Balanar properly, you must improve your knowledge about:
    • The game: because you want to dominate it
    • The map: because is the place where you lurk and stalk
    • Visibility: because you need to hide in shadows
    • Hero's capabilities: because they are your prey.
     
    I want to share with you, two guides which made me realize how little i knew about DotA back in the days where I was a total neophyte, because everyone once was a noob. I can't explain HOW MUCH I improved my game with these guides.

    I want to Deeply thanks DrGaliza and Lycan for their guides. Here they are, these will turn you into a better player:

   

Pros and Cons

Pros
  • One of the best roamer heroes in the game
  • Easy to master properly
  • One of the fastest heroes in the game (during night)
  • He's some kind of Legal map hack when he reaches Aghanims Scepter
  • You can Semi-Tank/Carry/Semi-Carry/Gank/Roam
  • When the sun goes down, you are everyone's nightmare...
Cons
  • You must have a decent last hit, because you need gold before the first night
  • During day you're not exactly a "fearsome enemy"
  • You must have some basic knowledge before playing it, such as ganking methods, juking skills, You must know your enemy spells, etc to play him properly









Skills

Void


Type:

Targets:

Active

Enemy Units
Creates a damaging void that slows an enemy unit and deals damage. The slowing effect lasts longer at night.

Level

1


2


3


4

Mana

80


90


100


110

Cooldown

8


8


8


8

Range

525


525


525


525

AoE

N/A


N/A


N/A


N/A

Duration

2(4 on Night)


2(4 on Night)


2(4 on Night)


2(4 on Night)

Effect

90 Damage, Slows attack speed by 35% and movement speed by 50%.


160 Damage, Slows attack speed by 35% and movement speed by 50%.


255 Damage, Slows attack speed by 35% and movement speed by 50%.


335 Damage, Slows attack speed by 35% and movement speed by 50%.


Notes:
  • Does full damage during the daytime but only slows for 2 seconds.
  • Ministuns the target.

Uses:

This is your Bread and Butter Skill, this is what gives you easy kills to become the most feared hero.
  • Damage: the damage output is quiet respetable for almost every hero, and is a horrible pain for low health heroes like Sniper , Lina , etc
  • Slow: this is what guarantees the kill, heroes with no escape mechanisms like Sniper , Drow Ranger , Tinker , Etc are super vulnerable to this effect.
  • Micro Stun: this is another amazing feature that Void grants you. You start running agaist an unprepared Shadow Fiend, he sees you and panic in fear, tries to Junk you in jungle, starts to cast a TP and then you land your void to cancel it and rape him.
    This is why you shouldn't be spamming this recklessly immediately after seeing an enemy hero, first you have to think: What Escape mechanism does He/She have?

Crippling Fear


Type:

Targets:

Active

Enemy Heroes
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.

Level

1


2


3


4

Mana

90


90


90


90

Cooldown

12


12


12


12

Range

500


500


500


500

AoE

N/A


N/A


N/A


N/A

Duration

3(5 on Night)


3(6 on Night)


3(7 on Night)


3(8 on Night)

Effect

Causes 10% miss (40% on night) and silences for 3 Seconds(5 on Night) during daytime.


Causes 10% miss (40% on night) and silences for 3 Seconds(6 on Night) during daytime.


Causes 10% miss (40% on night) and silences for 3 Seconds(7 on Night) during daytime.


Causes 10% miss (40% on night) and silences for 3 Seconds(8 on Night) during daytime.



Uses:

Crippling Fear leaves your prey vulnerable and unarmed.
  • This spell is very useful against spell casters, Zeus, Lina, Tinker and so forth. Try to imagine a Crystal Maiden killing you with autoattacks. She's useless under the effect of this spell, that's what gives you a free kill.
  • Destroy escape mechanisms. With this spell you can cancel a TP cast or prevent someone going invisible.
  • During day is not very useful. 3 Seconds its not too much. You can take a very squishy damaged hero but you can't gank a full health Clockwerk. During Night, things changes, 8 Secs of silence is a pain in the deepest part of almost every hero's soul.
    I recommend taking 1 point of silence on the first levels (for the first night) for unexperienced players. If you know what you opponent can do, and counter him without silence, you can leave it for a highest Lvl, like my skill chart shows above.
    Anyway, if you are facing a heavily crowd control team, in which almost every hero has a stun, disable, invisibility, slow, etc. you should take 1 point for your safety. As I always say, play with your brains, not with a guide.

Hunter in the Night


Type:

Targets:

Pasive

Self
Night Stalker is in his element at night, attacking and moving with great swiftness.

Level

1


2


3


4

Mana

N/A


N/A


N/A


N/A

Cooldown

N/A


N/A


N/A


N/A

Range

N/A


N/A


N/A


N/A

AoE

N/A


N/A


N/A


N/A

Duration

N/A


N/A


N/A


N/A

Effect

Increases your Move speed 20% and your Attack speed 30%.


Increases your Move speed 25% and your Attack speed 45%.


Increases your Move speed 30% and your Attack speed 60%.


Increases your Move speed 35% and your Attack speed 70%.


Notes:
  • Only works at night.

Uses:

Hunter in the Night is what makes you the fearsome creature you are. During night you are the worst nightmare of almost every hero.
  • Gank/Roam: Your increased attack speed is amazing, you can swift trough the map like a ninja. Gank mid, take a rune in your way, then gank bot, leave bottom lane to mid again and take another rune in the run. The map is all yours, use it!. Also, use your Quelling Blade to create new paths for ganking, surprise your enemy coming from a way he wasn't expecting you would come.
  • Escape: You're fast as hell, you can escape from almost every bad situation. Use your Quelling Blade and your swiftness to keep yourself alive.

Darkness


Darkness Type:

Targets:

Active

No target
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration.
SCEPTER UPGRADABLE: Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.

Level

1


2


3

Mana

N/A


N/A


N/A

Cooldown

180


150


120

Range

N/A


N/A


N/A

AoE

N/A


N/A


N/A

Duration

25


50


80

Effect

N/A


N/A


N/A


Notes:
  • With Aghanim's Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.
    In contrast to how Aghanim's Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.
  • This skill pauses the current time, so if it's cast at night it prolongs it.

Uses:

Keep in mind that casting this on night will freeze time, so just when the night arrives, use Darkness. When your cooldown is over, use it again, and so forth until the night Ends. I Don't recommend to use it during daytime because day will last long and you don't want that.
  • Gank (during day): You can cast this during daytime to gank someone getting your bonus from Hunter in the Night. I do NOT RECOMMEND this. Use it just in a case where you can get a triple kill or something. Either way DON'T prolong the day.
  • Escape (during day): Ok, this maneuver should be made ONLY if a matter of life and death and If you are 100% sure that night will help you survive an enemy attack, cast Darkness and flee (or fight back, depends on the situation). If you're NOT sure that this will keep you alive, Don't use it.

I remember the first day. - Early game

Choosing your lane

 
Ok, here we have a great debate.
 
 
Solo Middle lane: Too many people say that middle lane solo with Night Stalker is the best option. I disagree. It's true that Night Stalker is a good choice for mid, because You'll reach the night much more powerful than going to a side lane. BUT, i think this is not necessary, if you achieve to master Night Stalker properly somebody else can take mid. I highly recommend:
 
 
Dual Side Lane: Wich one? I prefer either with Dire or Radiant, the top lane. There you can:
  • Get the First blood if your partner is good (this will help you A LOT).
  • When the night comes you will start roaming so you partner can "solo" for a while.
  • You have the Side-Shop.
  • If you are on the Radiant side you have the secret shop in case of need.
  • You have some nice escape paths.
Trilane-Sidelane: You won't see this often (Unless you play Night Stalker in ranked games, which will be discussed later on). Anyway, Trilane is a really good option for you, as long as your teammates let you farm, babysit you, and give a free first blood.
 
Solo Sidelane: This must be always your last option, Solo side lane for Balanar is the worst option ever. You will get constantly harassed. You can't last hit/deny anything, and if that's not enough you can't leave your lane during night because you will get your tower pushed. Always AVOID this kind of lane.


 

Building up.

 
Always get a quelling blade
 

 
Why? Because Quelling Blade grants you the farm you need to reach before the first night.
Some people can say: I know how to last hit properly, i don't need it. Yes you do. Believe me. Quelling Blade will help you in a 2 Ranged enemy heroes lane, to land your last hit without getting harrased in the progress. Also, and not less important, i always recomend to cut down trees that will help you to Gank/Escape, since you don't have any kind of escape mechanism, you need juking paths to flee from battle.

Here are two nice examples:
  
  

Cutting this trees will give you some juking/escape/gank paths.

The almighty Courier.
 

 
Animal Courier is a MUST. Always ask for your teammates (in special the support ones) to buy one of these. Without it, you will be forced to go back to the fountain before the first night arrives for your items and thats an awful waste of time.


ALWAYS carry a TP Scroll
 

 
I think this is out of debate. Every Medium/Intermediate/Advanced player knows that you MUST ALWAYS carry a Town Portal Scroll. If I have to name you every situation in which TP Scroll saved my life, this guide will last for ever. Not only that, TP Scroll saves towers, allies, gets enemy towers down, gives you free kills, and a lot more if you use it wisely.

Starting Items:









Explanation:
 
This gives you a solid start. Tango and Healing Salve to keep you alive in your lane until the sun goes down. Quelling Blade is already explained. Gauntlets of Strength gives you +3 to STR, your primary attribute, and you can evolve them into Bracer or Urn of Shadows.
 
Other Options:  
Playing Style:
 
Daylight... your worst enemy. During day (particularly during the first one) You're slow, weak, you have no escape mechanism and no lane control.
Here is when your Quelling Blade shines. Use it to move in your lane like a ninja.
 
Your objective is last hit as much as you can. If you can deny too, thats good, but don't make risky moves, don't put yourself in a place you don't want to be. Avoid stuns, getting stuck between creeps or trees, and that kind of things.
 
Don't spam void, save it, when your enemy is in a dangerous situation cast it. Use it wisely.
 
If you have a good Partner in your lane and you can achieve a first blood you have a extremely useful boost.
 
 

Boots

 
Phase Boots: These are a really good option, your damage is increased and what is most important, you have no collision. This helps you a lot when you're chasing/escaping.
 
Power Treads: These are my favorites. If you are fast to change them from
Str to Int then these boots are for you, the Str bonus is great, and if you are going for life steal, the attack speed is also useful. Out of mana during a chase? switch to Int, cast your void, get a kill, and disappear in the shadows.
 
Boots of Travel: These are good too, not much as the mentioned before, you don't really need that speed boost because of your Hunter in the Night. I personally do not recommend them.
 
Arcane Boots: NO. Just.... don't...
 
Tranquil Boots: I'd never tried them with Balanar. I don't think these ones are going to work.
 
 

Before the first night

 
Before the sun goes down, your build should look like this
 









You can get your Boots of Speed (and even your Power Treads if you had a nice start) on the side shop if You're in a side lane (as I recommended) and as I said before You will need an Animal Courier to get your Bottle.
 
 
 
WARNING:
If You can't achieve this, then You are doing something wrong, I recommend to start again if you are playing against bots, if You're not, check your replay to see your mistakes.
 
 
 

And the hunt begins. - First Night - Early to mid game

Playing Style

 
This is when you leave your lane. This is when you need to start using your brain.
Balanar is not called Night Stalker in vain. As his name implies, He's a Stalker in the night. This is what you have to do. Run trough the night, searching for preys to kill. I'm going to say this one more time... DO NOT STAY IN LANE FARMING...
 
This is why we bought a Bottle. Void consumes a high amount of your low mana pool. Also, ganking enemy heroes will get you hurt. You need some healing power, and Tangos and Healing Salves are a waste of money.

This is how your thoughts should be arranged:
  1. What time is it? - Always look at the timer before choosing your destination. Is the timer odd or even? like most of you know, runes spawn every 2 minutes. Use them to gank and also they will fill your Bottle
     
  2. What heroes the other team have? - Always look for squishy heroes with no escape mechanisms. Heroes with slow, stun, disable, invisibility, etc aren't good choices. If you want to gank a hero with some of the capabilities mentioned before, ask for your teammates help.
     
  3. I selected my prey, now what? - Look at his items, does he/she have a Town Portal Scroll? Does he/she have Stun? Invi? Slow?. If the answer to some of this questions is yes, then you have to think before you act.
     
  4. Where are the other heroes? - Check the map for the other enemy heroes, if they aren't visible, maybe is not a good idea to attack, maybe they're hidden somewhere near the zone you are planning to attack. Wait. Don't show yourself.
 
Here's a little example
 
You were on top lane, first night arrives and you have all you need. In mid lane is a Sniper. You check the timer, '5.57', you know a rune will spawn, you head towards mid by river searching your rune (You're aware that they didn't ward river). Before you leave the lane, make sure that the enemy heroes on your lane think you are in the side shop. or going back to base. Don't leave the lane running directly to mid, because they will warn Sniper.Rune is not there, so you keep your way to mid. You are arriving, check his items. He's carrying a TP scroll, and has 3/4 of health. Gank from behind, don't attack when all of the enemy creeps are passing because all of them will attack you and you will be dead in no time. Start attacking with Auto-Attacks, maybe he will fight you back, in that case, he stands no chance. If he start running don't panic, don't waste your void, keep attacking, even under tower, if he uses his TP scroll interrupt with void. You have the kill, now head to bot healing yourself with bottle. Remember to take the rune. Gank bot, get more kills, and repeat this process until the night is over.

After the first night


After the first night check your KDA (Kill/Deaths/Assists):

Result

Good

Average

Fail
 K

9-11

5-8

0-4
 D

0-1

 2

3-10
 A

 3

1-2

 0
Good: I'm glad, it seems that my guide helped you a lot. If you have this score you are doing everything right. If you (or your teammates) don't screw the game from this point, the game is already yours.
Average: If you reached this score, you are in problems. Read the guide again to see which were your mistakes. This score is just bad. From this point, it's hard to say how the game will progress. You can either win or lose, depending on how the game will evolve later on. Don't lose your hope, there is a high chance to still win the game, the point I want to emphasis is: Night Stalker can do it better
Fail: Please don't tell me this is your score, in that case I'm very disappointed. From this point, there is no way you can carry this game. All you can do is try to help your team with Crippling Fear and Void, don't put yourself in bad situations, don't feed the other team, if you are VERY lucky, maybe some enemy will play very bad, feed you, and still, you can achieve some kills in late game (and I mean late late late game, something like 50 minutes). Follow this steps:
The first thing you have to do, is understand that you made everything wrong, acceptance is the first step, don't blame your teammates, I know DotA is a team play game, but if you have this score, that means that you did everything wrong, Balanar can kills many heroes alone. Try to watch the replay to see which were your mistakes. Read again the guide, maybe you didn't understand something. Feel free to ask me if you have doubts about something. If nothing of this works means that either you are just simply not good with Balanar or this guide is just not for you.


 

Don't forget to finish one of these during night.


Remember to read the section Boots on chapter I remember the first day. - Early game before choosing.
   
                                                              

Not this again. - Mid game

Sunshine again, I know you hate it too. Balanar closes his jaws, shrinks his wings, and he's again slow and weak. From this point you need to think twice before you act.
 

What to do now?

  • Keep roaming: this is dangerous. The chances of success ganking are low. Now you highly depend on your teammates, your Crippling Fear has only 3 sec silence and your Hunter in the Night bonuses are now gone. Still if you can succeed in a few ganks you will get some extra gold which is great.
  • Jungling: This is another thing you can do now, sometimes if the lanes aren't pushed and you can track your enemies moves, the jungle is the safest place to farm.
  • Farm on lane: Again, if lanes aren't pushed too much you can stay in a lane, and keep farming, keep an eye on the map every time, because getting ganked puts you in a very bad position, maybe you will have to use your darkness to escape and you DON'T WANT THAT, or in the worst case you will die, and that's even worst.
 
Don't stick to one option, you can mix this, gank someone once, jungle a little bit, etc.
The point is that you have to keep increasing your gold income.
 

Build options

  • Aghanim's Scepter: I simply love this. With this scepter you have a little legal map hack. You gain no view penalty from object such as tree, higher terrain, etc. Once you have scepter, unless you are very bad, no one can gank you. Ganking is ten times easy for you, because you know when your prey is alone, you know that no one is hidding in shadows, and when he starts running he can't juke you because you know where is he heading all the time.
    Also, you get some really nice stats, start with Ogre club since your primary stat is STR.
  • Urn of Shadows: This item is amazing on Night Stalker because gives you a powerful damage boost with the charges. Also you will fill it fast because you will keep ganking and roaming all the game. I want to make a point here: I highly recommend Urn of Shadows if you are an intermediate, advanced player. If you are having too much trouble to master Balanar switch your build to 2 Bracer insted of Urn and try it that way. Once you can handle ir better, switch again to Urn and try again.
  • Bracer: Getting one or maybe two of this are good choices if the game is not going very well or if you are facing heavy nukers. Two Bracers is your ticket to rush under enemy towers without danger (remember you get the kill and leave ASAP, don't be foolish, you are not immortal).
  • Bracer: Getting one or maybe two of this are good choices if the game is not going very well or if you are facing heavy nukers. Two Bracers is your ticket to rush under enemy towers without danger (remember you get the kill and leave ASAP, don't be foolish, you are not immortal).
  • Helm of the Dominator: I love how this item works on Balanar. This gives you the chance to rush towers, heal yourself without leaving the tower, the armor bonus is just great, and you can control creeps and send them to jungle to find some unaware prey to kill. Also if you can find the neutral with the Web skill, you can chase heroes and tangle them and beat them to death.

Night reigns forever! - Mid game to Late game

Congratulations

 
If you succeeded in your way to master Balanar - The Night Stalker mid game to late game should be easy, I'm sure you are carrying your team to victory. Your K D A should be something like 21/4/9 and now the night reigns forever since you have Darkness at max level.
 

Luxury/Situational Items.

 
  • Heart of Tarrasque: now you are almost immortal. Go kill everybody on your path, even inside the fountain.
  • Black King Bar: I know many people will say "BKB is a core for Balanar". Well, BKB is a MUST in almost every game, but if you are facing a team with no Stun/Disables (and you will see many of these on pub games) why do you need Avatar?. This is why I placed it on the situational list. BKB works perfectly on Balanar, STR bonus is amazing, your damage output is increased, and Avatar can win many teamfights.
  • Vladmir's Offering: I don't really recommend Vlad on Balanar, someone else can get it and you also gain the bonuses. I've seen some good Balanars doing fine with this, but I don't think this fits well.
  • Satanic: do you have Helm of the Dominator? Then Satanic is a really good choice, with this your life steal is just sick and you are really hard to kill, but keep in mind if you are facing a heavy crowd control team maybe you can not gain its Active bonuses.
  • Armlet of Mordiggian: Armlet is a good choice on Balanar, I've seen many professional players building Armlet. Remember: this is not recommended for Beginner players, since is a double-edge item.
  • Divine Rapier: Nothing to say here. You know what a Divine Rapier means for you, your team, and the entire match. Avoid unless you mastered Balanar perfectly
 

Some "maybe" items.

 
  • Assault Cuirass: Attack speed and armor. Maybe, I don't like it, feel free to try it on an already-won match.
  • Daedalus: Just maybe, this is a little bit "Troller" since you don't really need that critical strikes to kill someone. Also, if the other team gets a Blade mail, you will kill yourself. I tried it once and was really funny, you can take someone in a blink of an eye. Use it just-for-fun.
  • Mask of Madness: The fact with MoM is it works, gives you a speed bonus (you don't need it during night really) and the attack speed bonus/Steal life is amazing, but there are many other items that gives you more features than this, also the damage you take is increased so this will lead you to your death mostly.
  • Radiance: Radiance is a uncommon choice on Night Stalker but works fine, chasing someone is one of your best abilities so imagine chasing someone + Burn damage. The problem with it is its cost. Radiance works better the faster you get it, because the burn damage hurts more, the fact is you need some other items to sustain your ganking/roaming play and it's just too expensive to afford.
  • Vanguard: Getting your *** pwned? maybe Vanguard can help you, I don't recommend it. Buy it only if you feel that you're doing everything wrong and you are feeding the enemy team or if you can't stand against any enemy hero.
  • Sange and Yasha: These ones are perfect if you are having a bad time, because they are really easy to build since you need cheap items to get it. Start with Sange and then finish it with Yasha. I recommend this for beginner players, or if you know that your farming skills are just simply not good.

Don't make my mind bleed.

 
  • Refresher Orb: Because casting Darkness twice is really going to help you...
  • Dagon: You're just trolling, I know it.
  • Ethereal Blade: You're not thinking am i right? I told you, to master Balanar you must use your brain.

Some last thoughts about shopping.

 
There are some items which are not listed above, feel free to try, always think before act. I excluded some obvious cases, like a Blade Mail against a fed Ursa. Always arrange your build according to the situation and your playing style/skill.

Eul's Scepter of Divinity: Following WHB|syndereN steps

WHB|syndereN is known for being one of the best Night Stalker players. I want to share with you my experience about his particular build.

These are his words:
[18:58:24] <@jD|WHB|syndereN> The Eul's gives Balanar what he lacks.
[18:58:40] <@jD|WHB|syndereN> His biggest weakness is how he can get locked down by major

Let me tell you, I tried this and it's amazing, you don't get many kills as most of the already seen Balanar builds. BUT it improves team play a lot and I really love this build. I really recommend you to try it at least once, you will enjoy using Eul's Scepter of Divinity

Here are 2 random pub games I played just to test this, here are the result, as you can see, I didn't carry the game, other hero did it, but the fact is, with this build the game was very balanced and we didn't have any mayor troubles, both of them were really easy.



The most amazing fact about Eul's is that you can run against a lane with 2 heroes forgetting about getting disabled, if they has 1 disabler, cast silence on him and attack the other, when the effect is fading, cast Eul's and you have 2.5 seconds to finish your main target. If they have 2 disabler, just cast silence on one, Eul's on the other one.

Feedback

Important Commentaries.


 
Hi guys, I wanted to share with you some new information regarding to the feedback I was given due this guide.
 
I'm posting this into the guide, so this important debates don't get lost in the Commentaries.
 
Realister wrote:



When I see NS on my team I already know he will build an Urn so having 2 urns and NS rarely happens. People know its his main ganking item and they always let him build it. As I said rarely a team with Balanar will have 2 Urns by mistake.


I want to share with you this Pic. It's an image from a recent match I had.
  
Notice please the radiant items. 2 Bottles, 2 Vladmir's Offerings, and Spirit Breaker bought the Urn of Shadows before Night Stalker. THIS is what I mean when I say, "You can see anything on a pub match, SO, your build has to be according to the situation.
 
 
Quoted:
HamSandwich
I've seen worse (looking at you loveless). But in reality, yes it is terrible to go for Dominator and Basher as core items.


I know you only downvoted, because you have another Balanar guide that really sucks:
Yours:
GUIDE RATING
39%
20 Votes

VS

Mine:
GUIDE RATING
78%
32 Votes
(Without your vote)

Also i see you are another soul who doesn't read the guide, I'm actually getting tired of people who only comment by watching the top resume...
In top of that, it says "core options" not "core items", hope next time you read a guide before voting, thats how good guides get lost and are never read and disgusting guides are top rated. I've seen guides with only 1 or 2 paragraphs, and because the top resume works fine for the hero, gets a lot of votes, only telling people what to build it's not enough for a guide, there are plenty of noobs who are trying to learn the mechanics of the game, and you are not helping just saying what to buy.
At least i wish to know why are bad items, and what do you suggest, it's easy to downvote, it's not that easy to justify why I think.
 
 
tetrislame wrote:

You should really delete the K/D/A after first night. This will only disappoint new players and if the enemy team calls missings and/or has wards you will never get more than 2 kills or the enemy players are bad.

Anyway, AAA+ guide, really helpfull.


Hi there! I thought about that, thanks for pointing it, the fact is, "this depends much upon the hero" xP. The deal with the KDA table is not to disappoint, is to make you want to improve, because I'm telling you "You CAN do this, you just need to keep practicing". True fact: usually your score won't fit with the table, but that's not important, the important thing here is to be self confident, and keep trying until you can reach that score.

Nobody will master Balanar in a few matches. Took me a long time to reach this scores, but luckly, thanks to the feedback, i know that many other players reached them.
Thats why I added the "hall of fame" to tell everyone who read this guide: "No matter who you are, you can do this".

This was a really helpful comment, i Think a lot of people thinks the same way so i'm adding it to the "important feedback"! Thanks Tetrislame!!

Best wishes, Balder

 
 
 

Hall of Fame!


  
Please send me your pics! be on the hall of fame!

Feeding time is over. - Thanks

I hope you enjoyed this Guide as much as I did making it.

Also, i want to apologize for my grammar mistakes. If you found one of these please let me know, English is not my first language, so I did what I could.
 
I want to thank some people here:
 

   
  • To the one who drew the picture I used, I found it on Google, so I don't know his/her Name.
  • To Two Steps From Hell for composing all of these AMAZING songs. All of them are perfect to play DotA.

  • To OpusDesMusic for uploading the song from Two Steps From Hell used in this guide.

Changelog And What's new.

What's new.


  • More Screen Shots
  • Best Allies and worst enemies.
  • Adding the stats to the guide on top.
  • Adding some Build examples and explanations

..

Changelog


  • 22/03/2012: Starting.
  • 25/03/2012: Published
  • 25/03/2012: Making a few grammar corrections, Thanks to Lidius.
  • 27/03/2012: Added Solo side lane option.
  • 29/03/2012: Added Some music to listen while you read.
  • 13/04/2012: Added "Hall of Fame" section.
  • 16/07/2012: Added Alternative Skill Build.

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