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This is probably the only guide on this website that shows the "support Nyx", probably the top pick of these last months.
Anub'arak the Nyx Assassin is an agility Hero who can properly work as a ganker, but he's mainly picked in torunaments for his almost unbalanced skill set for a support Hero: his
Impale works as a great initiation and chainstun ability for trilanes, his
Mana Burn annoys enemy casters and prevents solo laners to escape, his
Spiked Carapace scales amazingly well and works wonders in teamfights and his
Vendetta is probably one of the weirdest and most effective "nukes" you've ever seen.
What do I mean with Analyzing competitive plays? I like watching competitive tournamentes, and while doing so I almost unconsciously learn the best top picks and skillbuilds of the current meta: Nyx Assassin is a Hero with huge potential, and I'm making a guide for this Hero because there are no "serious" guides for him. Also, I love supporting (both playing the hard support and the
Mekansm support roles) with almost all the Heroes.
Creep stacking: | to attack a neutral creep camp at the right time (about X:53) and let them follow you so that a new group of creeps will spawn besides the one that were following you. |
Creep pulling: | to "drag" a neutral creep camp to your lane at the right time (about X:16 or X:46) to make your allied creeps attack the neutral camp. |
Creep blocking: | to place yourself in front of the incoming creep wave so that when they will reach the enemy creeps you'll be closer to your tower. Fundamental in mid lanes. |
Warding: |
to place ![]() |
Dewarding: |
the act of placing ![]() |
Ganking: | to kill an enemy Hero (or two) in a numbers advantage. |
Pros
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Cons
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This can be considered ![]() You can't directly select the target of your stun like ![]() ![]() ![]() ![]() If you succesfully initiate a gank in your trilane use ![]() This ability has a small cooldown time: if you've just used your ![]() |
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Another skill that gives a very strong early game to ![]() ![]() The main targets you want to aim for with this skill are the enemy INT supports: it deals damage and drains mana equal to five times the intelligence of the target Hero. Plus, these kind of supports ususally have a low HP pool too, so you will force them to use consumables. This is especially useful against solo laners: you can easily shut down a ![]() ![]() ![]() Try not to steal kills with this ability: use it right after your ![]() |
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![]() ![]() In the laning stage, always put an early point into this skill: you could reflect an autoattack from the enemy support/solo laner which can lead to an easy gank for your team, or you might avoid enemy ganks by just activating it and walking away. When teamfights start, if you don't have a Blink Dagger ![]() ![]() ![]() This skill has a very low mana cost: you should always have mana for it unless you granted a kill by using one of your other skills. |
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As I said before, this is a very effective and weird ability for a support Hero: you can treat it as a nuke, but remember that it deals physical damage, which is not reduced by magic resistance but by armor. When you reach level 6 you won't probably be laning anymore, and this ability is a good roaming tool: as long as you have mana, you can grant easy initiations and ganks in your team's favor. The cooldown time of ![]() While putting levels into this skill, the bonus damage scales along with the mana cost and the duration of the invisibility: at the beginning it lasts for 20 seconds only, so use it carefully! On the other side, while maxing it out you'll consume a whopping amount of mana by using it. |
More often than not, Nyx Assassin takes the role of the team's hard support in competitive matches: given little to no experience and absolutely no gold he can still be a threatening Hero in trilane fights and counterganks.
You might want to know the most common warding spots and to improve your map awareness (so you will use your TP scroll wisely) before trying this, that's why I consider this build for intermediate to competitive players.
But, if you are new to this hard-supporting role don't be afraid to try this Hero: in a few matches you'll become a ganking and warding master!
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Of course, as you are the hard support you don't need items that give stats at all (unless you buy them to make another item later), so you can freely spend 300 gold on ![]() ![]() One set of ![]() ![]() ![]() A triple ![]() Talking about the ![]() ![]() ![]() ![]() ![]() |
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This is the other way to begin your match: it's strongly recommended that your team has at least one set of Sentry Wards in a safe trilane because the supports' experience and gold rely on creep pulling. If you can't creep pull because the enemies have blocked the camp with a ward you'll lose at least 2 levels of experience and a minor amount of gold.
The ![]() ![]() Next, we have a ![]() ![]() ![]() ![]() ![]() |
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Wards. Yes, wards. That 150-200 gold is a minimal cost even for a Hero that doesn't kill a single creep in the whole laning phase, and it's surely worth it: you ward a place behind some trees, see the enemy ![]() For the same reason, you can use a 200 gold item to avoid more than one ~500 gold kill for the enemy. |
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![]() ![]() ![]() ![]() ![]() Also, don't forget about the ![]() A ![]() |
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If your carry is free farming and you can go to gank other lanes, in the early game you can use a ![]() |
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This is always needed when there are invisible enemy Heroes: sometimes it's better than using a ![]() ![]() ![]() |
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Again, never forget about wards. The more wards you have, the more you are useful for your team: if you have, for example, a ![]() ![]() ![]() |
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The ![]() Remember that the useful aura will affect the entire team and that you can use the active ability for chasing, having an advantage in teamfights or destroying a tower. |
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This item is the most used one for ![]() ![]() ![]() It's strongly recommended to have a big/full mana pool before buying this, so an ![]() ![]() ![]() ![]() ![]() |
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One of my favourite items on ![]() Also, if you upgrade your ![]() If you're having a hard time getting so much gold (which is about 80% of the time), don't even think about getting this item first: you could get a ![]() ![]() ![]() |
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A pretty weird utility item for ![]() ![]() ![]() ![]() Don't forget that you can use it on your teammates too, so make them run away from the enemy ![]() |
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If your team is opting for an armor-reducing strategy (see ![]() ![]() ![]() ![]() |
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I really like getting this item even if I don't want to buy a ![]() ![]() I almost always buy this before going for an item that doesn't give many stats such as a ![]() ![]() |
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Obviously, pick this item against those invisible Heroes that can be very succesful if not stopped (![]() ![]() ![]() |
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As always, never forget about wards: especially in late game, a pair of defensive wards can let you escape if you see five Heroes coming for you while you're solo pushing. In this stage of the game the ![]() ![]() |
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You don't usually see ![]() Also, the bigger mana pool will remove all of your mana problems and the huge amount of stats it gives is always good: if you're planning on buying this, go for the ![]() Always use this on the enemy carry right after initiating, so that he can't pop his ![]() |
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Another good but costly item that fits well with Anub'arak is ![]() The main reason why this item works well with ![]() ![]() ![]() ![]() |
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A very situational and expensive choice for high level plays: if your team needs that magical damage amplification for shutting down a carry more than a hex, this item can be considered. Don't take this if you haven't bought a ![]() ![]() Last thing: Use this item straight after your ![]() ![]() |
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This is actually a "quick" late game item: its main reason is to give an enormous mana pool while having more disables in teamfights; if you are one of the main initiators of your team this is mandatory. You will solve all your mana problems and the speed increase will make chasing much easier, but it doesn't give stats at all and, as you are an AGI Hero, it doesn't add damage either. Nonetheless, this item contributes a lot in teamfights and can be even used for ganking. Remember that you can cyclone yourself if you get caught in a bad situation: you can even use your ![]() ![]() |
When competitive teams instapick Nyx Assassin, he might not be the right Hero to support their trilane: in this case they choose to put him in the off-lane, so that they have a good and reliable ganker. In pubs you always see this Hero going mid and aiming for a fast Dagon, which kind of summarizes this type of playing style.
This build is pretty easy to use even by new players, but you must be able to survive the lane you're facing and time your ganks to grant a bigger advantage: I consider this viable for beginners to competitive players, not for people with 5 hours of playtime but for someone that can actually get last hits and use the abilities accordingly, which isn't that difficult anyway.
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These ones are probably the most common items for a mid Hero except ![]() ![]() ![]() ![]() The ![]() Three ![]() |
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If you're off-laning you will need a lot of HP regen in order to stay alive: a ![]() ![]() The ![]() |
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If you're playing the mid role, you always want to rush a ![]() When you're off-laning, picking a ![]() ![]() ![]() ![]() Another useful item is the ![]() |
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At level 6, you should be farming for your ![]() The next item, the one that makes you probably the best gank-based initiator, is a ![]() ![]() ![]() If you're playing in pubs and just want to be a feared ganker 1vs1, you can go for a Dagon, especially if playing mid: it deals insane burst damage to the enemies and, as you reach level 3, you can keep it for the entire game. Remember not to buy its recipe more than three times in this stage of the game, as you will need survivability or something that enlarges your mana pool or gives better teamfight capabilities. |
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As the game progresses, the enemy carries and autoattackers will become much more powerful: you, spending a lot of gold on an item that doesn't give health points or armor, would have low HP and be one of the main targets. With the ![]() You can upgrade it into an ![]() |
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A very good item that boosts up your intelligence and doesn't give any stats, but can be actually used to escape: the main purpose of it is to run away from those abilities like ![]() ![]() ![]() ![]() ![]() ![]() You can use it on your allies, too! If they get caught with the aforementioned spells, ![]() For the same reason, don't be afraid to use it on the enemies: if you see a solo Hero coming towards you, pull them to your team before they can react. With a bit of luck you can pull them into unreachable spots, too. |
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![]() Use it on the enemy carry if you want an advantage in fights, or use it on a squishy Hero (an INT support, preferably) if you want to isolate and kill him: with your teammates, this will be a piece of cake. Remember that it gives movement speed, too: it can be very useful if the enemies have chasers or if you need more speed for your ganks. |
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This is probably your main choice if you have done well in the ganking phase and you have a low-level Dagon: adding points into it will make you able to scale into late game without having autoattack power. However, if the enemies bought a ![]() |
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The ![]() ![]() Use this item after ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Another good but costly item that fits well with Anub'arak is ![]() The main reason why this item works well with ![]() ![]() ![]() ![]() |
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If your team is doing so well that you don't need Vyse or Shiva's, you can opt for this: it's almost a situational though, if you have a team full of autoattackers and the enemies have many single-target nukes you'd better buy something else. Epecially if you have a ![]()
Last thing: Use this item straight after your ![]() ![]() |
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Another very particular item: it helps you in chasing and enlarges both your mana pool and your armor/attack speed, but you don't always need it. Try to aim for teamfight items first, if you already have them or if you don't need them you can buy this. The Purge ability is very useful in some situations: if the enemies have an ![]() ![]() Don't upgrade this unless you have already bought another late game item (such as a ![]() |
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In the later stages of the game you should be pretty farmed, having some items like ![]() ![]() ![]() ![]() ![]() Especially after the tier 2 towers get destroyed, being able to teleport closer to the enemy base is crucial: if you want to push costantly this item is fundamental, as it makes you able to keep pressure on the towers. |
In the right hands, Nyx Assassin can be the most powerful trilane support: your main job is to let your carry free farm and get free experience while defending him from the enemies, so you must stay at least 1200 units away from the creeps (so that you don't get his experience) and act only if the situation calls for it.
You have to focus on the other lanes too, because you might secure a gank by only teleporting there and using your Impale +
Mana Burn combo.
This chapter will be divided in the following paragraphs to let you understand better:
This build has been published in the new Steam Community "guides" section: vote it from here if you want to see it in game!
This is the first guide of this website about the supportive Nyx Assassin that we all see in competitive games: this guide is still a work in progress, and I'm planning to add videos, screenshots and different builds.
I hope that you all will begin to enjoy the supportive role as much as I do, it's really rewarding! Just make sure that your carry isn't a Russian pub player that can't last hit with Tiny.
2-17-2014: Improved the off-lane/mid build and added extra explanation in the paragraph.
12-27-2013: Updated this guide following the 6.79 patch; fixed the broken images.
2-25-2013: Added the "Videos of Competitive Matches" chapter.
2-25-2013: Added the "Useful Terms and Links" chapter.
2-23-2013: Added the "Items Explanation: Mid Lane" chapter.
2-22-2013: Swapped the current skill build with the alternative one.
2-22-2013: Added Ethereal Blade between the late game items.
2-21-2013: Written the first part of the guide.
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