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Juggerswagger's Omnislash

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Forum » Theory Crafting » Juggerswagger's Omnislash 28 posts - page 2 of 3
Permalink | Quote | PM | +Rep by MrLocket » November 10, 2014 4:15am | Report
I don't know why but Battle Fury seems to be very underrated in this forum, it's pretty good in both farming and team fight, everyone is going to clump up together eventually after the initiation as long as there are melee heroes, the only reason why everyone is not clumping up together is because most of the heroes are ranged hero who move into team fight from any direction ( front, flank, rear ). If you are melee hero, you will always have to move into the centre of the team fight unless you tend to support with your skill and stay far away.

Battle Fury pushes lane faster, and farm faster, and also a plenty of mana regen for mana-starving hero, which cover up most of Juggernaut's weaknesses. Attack speed is better when you have some skill with proc-chance, like bash, maim, critical strike and etc. Juggernaut have a poor critical strike and it deal very insignificant damage, so Battle Fury would be better.
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Permalink | Quote | PM | +Rep by Unscathed » November 10, 2014 4:22am | Report
Hamstertamer wrote:


Bfury isn't only a farming item. It's good in teamfights as well.



umm actually that's the point, right? Idk how people would say bfury is a farming item for him.
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Permalink | Quote | PM | +Rep by Romark14 » November 10, 2014 4:31am | Report
Hamstertamer wrote:

- Omnislash scales only with attack speed : nope, that's not true. It scales with DPS, both damage and attack speed. More attack speed means you'll attack more but more damage means that you'll deal more damage on each hit. So Mjollnir is not better than Battle Fury. Both are good on the hero. The utility from Battle Fury is that it punishes enemy heroes from grouping up to spread the damage, which is an easy counter to his ult otherwise.


This is, actually, a great counter to the counter... It might not be the absolute best pickup, but it's definitely worth considering if this is consistently happening.

And, you know, when Omnislash is down it will make farming a lot faster.
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Permalink | Quote | PM | +Rep by Peppo_oPaccio » November 10, 2014 5:11am | Report
When talking about his ultimate being more useful than the Chronosphere, you forget one thing: the enemies will try to prevent Jug from doing a full duration Omnislash and, since a Ghost Scepter makes you invulnerable to it, supports are very difficult to bring down even in 1v1 situations (unless their reflexes are awful).

Void's ultimate has a very big AoE, and you don't even need to catch all the enemies inside of it to win a teamfight; plus, once the enemies are inside, they can't activate anything (BKB, Ghost Scepter, Vyse...) to evade all the physical damage. Okay, Void needs a BKB most of the time, but it's still a reliable way to get kills and set up teamfight ultimates. Juggernaut, on the other hand, needs a setup to land a good Omnislash and, as said before, a 1600 gold item is enough for the supports to evade all the damage. Also, the Omnislash might end between the enemies, a perfect way for them to kill Juggernaut if he hasn't dealt enough damage.

All this means that a fed Juggernaut in the mid-late game can be a very good damage dealer and a scary Hero to play against, but in the very late game, when positioning is much more important and supports have what they need to counter him, his ultimate easier to avoid than a Chronosphere.

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Permalink | Quote | PM | +Rep by Sando » November 10, 2014 5:17am | Report
I was just about to mention that Peppo :). Chronosphere completely disables enemies for its duration, so they can't be attacking your team or doing anything else while it's active - Juggernaut may be invulnerable for the duration, but his team isn't.

Void has much better scaling on his passives (as much as I think Blade Dance is a bit underrated - its a nice DPS steroid even if it isn't noticably bigger, it's very reliable in comparison). I'd definitely prefer Void late game, and prefer to snowball Jugger rather than AFK farm him.
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Permalink | Quote | PM | +Rep by Hamstertamer » November 10, 2014 5:25am | Report
I didn't say that Omnislash is "more useful" than Chronosphere, it's just *more damage*. A lot more damage actually.

Ghost Scepter can be dispelled by Diffusal Blade, and you can use items during Omnislash => Jugg can still kill those supports.

Neither Jugg nor Void is about AFK farming! Both are about farming when their ult is down and fighting when their ult is up. Jugg can use a farming item really well because Omnislash has a high cooldown and it's better to farm during this cooldown as he scales extremely well with DPS items. Going Bfury doesn't mean that you AFK farm.

True, Jugg lacks initiation, but every hero has his problems, right? xD
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Permalink | Quote | PM | +Rep by Peppo_oPaccio » November 10, 2014 6:28am | Report
Yeah, they just serve different purposes: one has a damage ultimate, the other has an AoE disable. If anything, I would compare Juggernaut to a mid game beast like Ursa or Mirana who actually have a worse late game than him. Also, you should consider the fact that he's not only a teamfight contributor but also a good pusher, so he's like a Pugna/ Faceless Void/ Ursa hybrid. He doesn't excel at any of these roles but always has a backup plan if things go wrong, which is why he's a valid pick in most lineups.

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Permalink | Quote | PM | +Rep by KoDyAbAbA » November 10, 2014 7:14am | Report

Yeah, they just serve different purposes: one has a damage ultimate, the other has an AoE disable. If anything, I would compare Juggernaut to a mid game beast like Ursa or Mirana who actually have a worse late game than him. Also, you should consider the fact that he's not only a teamfight contributor but also a good pusher, so he's like a Pugna/ Faceless Void/ Ursa hybrid. He doesn't excel at any of these roles but always has a backup plan if things go wrong, which is why he's a valid pick in most lineups.


Oh well, I think that Juggernaut is a good hero, its just that he needs items, like, a lot of them, but has no real way to get them fast.If played as a ganker, he's okay and will get kills to get the farm required to go into late game.If played as a farmer, he is just weak. No reliable escape plan,no hard disable,average movespeed..

I really think this hero needs a big rework like the one given to Phantom Lancer.

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Permalink | Quote | PM | +Rep by Timminatorr » November 10, 2014 8:56am | Report
KoDyAbAbA wrote:



Oh well, I think that Juggernaut is a good hero, its just that he needs items, like, a lot of them, but has no real way to get them fast.If played as a ganker, he's okay and will get kills to get the farm required to go into late game.If played as a farmer, he is just weak. No reliable escape plan,no hard disable,average movespeed..

I really think this hero needs a big rework like the one given to Phantom Lancer.

i think he could do with some small, maybe laning buffs. right now he is really squishy, has low damage, and very little mana.
he isnt picked apart from some VERY rare situations in professional games, and in low level pubs he either performs utter **** or is a walking ult that stomps bad opponents.

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Permalink | Quote | PM | +Rep by Smuggels » November 10, 2014 5:07pm | Report
Dazzle -- Juggernaut -- Shadow Demon

best aggro trilane ever.

level 1 --- kills for days

level 2 --- kills for days and days and days

level 3 --- kills and towers for days and days and days....


i honestly think that Swaggernaut should be in an aggro trilane.... magic immunity and a massive 400 damage nuke? level 2 gives you a massive survivability boost.


get rekt son

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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