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6.87d

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Forum » General Discussion » 6.87d 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Dimonychan » May 22, 2016 11:34am | Report
Doom cooldown increased from 125 to 140
Armlet of Mordiggianhealth drain increased from 40 to 45 per second
Sun Ray cooldown increased from 20 to 26
Beastmaster Boar Attack Damage reduced from 15/30/45/60 to 10/25/40/55
Call of the Wild (Hawk)/Call of the Wild (Boar) manacost increased from 15 to 25
Rolling Boulder slow duration reduced from 2 to 1.4/1.6/1.8/2.0
Lion's base intelligence reduced by 2
Track self bonus gold reduced from 200/275/350 to 170/260/350

Nothing interesting for me personally. Except for Doom cd, yep, that's certainly THE problem with the hero SeemsGood.

Dimonychan

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Permalink | Quote | PM | +Rep by ChiChi » May 22, 2016 11:49am | Report
Yea for me neither, except finally we might stop seeing Phoenix, Doom, Beastmaster and Armlet of Mordiggian heroes Every Single Competitive Game. That's already an improvement xD

And finally a patch where everyone's predictions were right. I like the fact that they changed Armlet instead of directly afecting Lifestealer even.

Credits to Janitsu!

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Permalink | Quote | PM | +Rep by Hamstertamer » May 22, 2016 11:55am | Report
So...only nerfs.

I've been waiting for that Phoenix nerf. Seriously that skill was OP as hell. Even then it's probably still way too good. At least he can't spam it as much in teamfights.

Doom nerf sounds completely overdone. Just compare that with the nerfs he used to get in 6.85 where he was *actually* OP.

Ebola nerf is actually pretty significant. Since he maxes it last, it cuts down the hero by a lot. Less early game free kill nonsense.

Beastmaster change is completely negligible. Removing the BKB-piercing of his slow didn't change his pick rate, but I'm sure reducing boar damage by 5 will have a huge impact on that kappa.

I'm actually surprised not to see a Lifestealer and/or Sven nerf. Both are absurdly good in the patch, and armlet change is essentially nothing.

By the way I'm sure making Cold Snap purgeable in exchange of +10-15% damage output from the new INT scaling definitely made Invoker balanced in 6.87 without any further nerfs. Oh wait...

Still crying...
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Permalink | Quote | PM | +Rep by Dimonychan » May 22, 2016 11:56am | Report
Ofc we won't, those changes aren't enough to make them vanish or become tier 2, except for Doom and mb Bounty.

That's fine though, that's a lot better than 1 change every 1/4th of year that just puts meta heroes of the patch into the dumpster.

If you want to get rid of BM nerf the secret shop camp. It's pretty unfair how some offlaners make serious dough with it while others don't and that alone makes them underpowered.

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Permalink | Quote | PM | +Rep by Hamstertamer » May 22, 2016 12:24pm | Report
So yeah major Doom nerf, small ES and Phoenix nerf but they're still top tier, and the rest is essentially eye candy.

BTW I feel OSFrog wants Riki to be the new Bounty, in the roaming/camping mid all game kind of way. Not that Bounty will be picked less in any way, we're not done with that guy -_-
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Permalink | Quote | PM | +Rep by Sanvitch » May 22, 2016 1:16pm | Report
Earth Spirit seems almost fair now? At least in competitive play, since the Boulder slow was huge there.

And if you want to nerf BM, nerf Iron Talon. Because Beastmaster is seeing more and more emphasis in competitive play as a fast farming 4 position picking up an Iron Talon and coming out of the jungle with 6 by 6.

I kinda feel like Bounty Hunter is just being picked off of his legacy, and is a bit weaker than his pick rate would suggest. Because I think he, despite being the most banned hero at Epicentre, had like a 17% winrate when he got through. So one of those two things are hugely out.

Since you just can't have enough Chaos Breaker.

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Permalink | Quote | PM | +Rep by Kyphoid returns » May 22, 2016 7:46pm | Report
Hamstertamer wrote:

So yeah major Doom nerf, small ES and Phoenix nerf but they're still top tier, and the rest is essentially eye candy.

BTW I feel OSFrog wants Riki to be the new Bounty, in the roaming/camping mid all game kind of way. Not that Bounty will be picked less in any way, we're not done with that guy -_-

Riki is the new bounty actually. One value point in blink strike is good enough early and he can transition to late game better than bh.

BH right now is more of respect ban, rather than an actual threat. Early game nuisance created by his roam is now a bit muted.

Beast master brings too much trouble to the table when everyone is buying a bkb and he has a reliable way to stun thru it. His utility will stay, the damage will go. Let's address it gradually, I don't want him to go into oblivion,without a good excuse.

Phoenix, I don't know about this bird but the fact this fiery chicken has its percent based skill that can chop off major chunks of enemy HP all the while healing friends, it will stay OP border as long as percentage is reduced. We can curb usage by adding higher HP and mana penalty or giving cd nerf.
Chicken already drains it's HP easily,so option 1 felt a bit harsh, for now. Who here can have an analysis on why KFC came to meta? I wonder :)
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Permalink | Quote | PM | +Rep by Hamstertamer » May 23, 2016 4:20am | Report

Riki is the new bounty actually. One value point in blink strike is good enough early and he can transition to late game better than bh.


Yeah, he really is. This hero is insanely strong with just level 3, OOV, and one point in each skill.



BH right now is more of respect ban, rather than an actual threat. Early game nuisance created by his roam is now a bit muted.


The nerfs are so small it's hardly noticeable.
Why don't you rework the hero instead Kyfroid? He's one of the lamest heroes in the game. IMO he's the most boring support in the entire game because he's literally just a walking ward that gives vision to his team, he doesn't even play the game.



Phoenix, I don't know about this bird but the fact this fiery chicken has its percent based skill that can chop off major chunks of enemy HP all the while healing friends, it will stay OP border as long as percentage is reduced. We can curb usage by adding higher HP and mana penalty or giving cd nerf.
Chicken already drains it's HP easily,so option 1 felt a bit harsh, for now. Who here can have an analysis on why KFC came to meta? I wonder :)


Because Sun Ray got massive buffs for no reason and is now OSFrog ******** tier?
Damage got inceased. And turn rate. And aether lens. And damage again got significantly increased with the INT change.
It was the hero's best skill already and got buffed to broken tier. That's all there is to it.
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Permalink | Quote | PM | +Rep by Kyphoid returns » May 23, 2016 4:46am | Report
Even if is a measly 2%, late game, it really counts.

Phoenix is good. let it have its day, for now.
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Permalink | Quote | PM | +Rep by Hamstertamer » May 23, 2016 4:50am | Report
Ummm...it's far more than 2%. More like 8-10%. 5% from his native INT gain alone, plus any late game phoenix has a shivas and a sheep.
Strategy guide : Anti-pubstomper guide.
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