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Lots of interesting things in this patch as well as a lot of bugs fixed, the patch also seems to show a lot of support for supports. Here are a few of the hero highlights for me.
- Keeper of the Light now has an Aghanim's Scepter upgrade which grants him a permanent Spirit Form as well aas granting unobstructed vision during the day. Illuminate also heals friendlies for 75% of the damage.
- Lich's Aghanim's Scepter upgrade now removes the bounce limit on Chain Frost basically making it like Fade Bolt. Frost Armor can also now be used on buildings making him a better counter pusher.
- Lots of hatred for BKB users. Laguna Blade now goes through magic immunity with Aghnaim's Scepter. Requiem of Souls secondary debuff now affects magic immune units. Bloodrage cannot be dispelled by magic immunity as well.
- Split Shot was reworked as it now does 80% damage at all levels but instead increases the amount of maximum targets with each level. It scales 2/3/4/5.
- Darkness now effects the vision of buildings.
- Razor got a nice strength increase from 1.7 to 2.3.
- Shadow Demon recieves an Aghanim's Scepter upgrade which replaces Demonic Purge's cooldown with two charges having a 40 second replenish time. So basically double purge.
- Silencer recieves an insane agility gain from 2.1 to 3.0.
- Enigma had Midnight Pulse's radius increased from 400 to 600. This basically covers up the entire mid high ground which gives Enigma a better counter pushing ability.
- Terrorblade's strength gain has been reduced from 1.9 to 1.4 so 435 hp at level 1. I think we all saw this one coming. Reflection's slow duration has been reworked from 5 seconds to 2.5/3.5/4.5/5.5.
- Snowball was reworked into a two part ability. The first creates the snowball and the sub-ability launches the snowball in which you have 4 seconds to launch the snowball. The more allies in the snowball increases the snowball's speed and damage.
- Tombstone zombies no longer give gold or exp.
- When Vengeful Spirit dies her killer and all enemies in a 900 radius recieves a negative form of her Vengeance Aura until she is revived.
So what do you guys think of some of these changes and reworks? I am supportive of about half of the changes and unsure of the other half.
- Lich's Aghanim's Scepter upgrade now removes the bounce limit on Chain Frost basically making it like Fade Bolt. Frost Armor can also now be used on buildings making him a better counter pusher.
- Lots of hatred for BKB users. Laguna Blade now goes through magic immunity with Aghnaim's Scepter. Requiem of Souls secondary debuff now affects magic immune units.
These are probably the more important ones. Lich's power as a Counter Initiator in the Late Game just went up and Lina no longer has to hide in the back, waiting for BKBs to come off Cooldown <}3 ...also Shadow Fiend (bloodcyka still isn't important)
I think the gyro change will make him a litttle more popular as a support and the omniknight buff is kind big as well (repel doesnt purge friendly buffs like guardian angel). Venge might see some more pickup to swap a friendly hero out and then die to apply the debuff.
I'm almost disappointed they nerfed Terrorblade. But the change to Reflection was definitely needed, it's way too good in its current state. The strength nerf is acceptable but it's not going to make me happy.
Lich's Chain Frost has no bounce limit... welcome to a new era of pubstomping.
There are two kinds of people in the world; those who can count, and those who can't.
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
OH MEIN GOD VOLVO Y U DO DIS
Still better than I thought, just need to max Q instead of 3 points, no big deal.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
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