First I want to make clear that I'm not an outworld devourer expert or something like that but I'm starting to get the hero a bit and I'm abusing him to gain mmr. I play him mostly mid but sometimes I will do a safelane od or even an oflane outworld devourer. But before I start about myself I will just talk a bit about the for long time forgotten Outworld devourer.
Hero lore:
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.
The original od
Od was introduced in dota at 16 februari 2012 as Ouworld Destroyer. He was decently strong during the ti2 where he was played as a carry in the midgame. Back than winning early game was pretty good and outworld devourer was than one of the strongest carries because the only other carries that got played back then where Luna and Anti-Mage because of the fact they came online prety early. After ti2 od got nerfed very hard from which he never recovered from until 6.86.
The boring old outworld devourer
The time between isn't too interesting, he got never picked and had a low winrate. This is because of how weak he actually was against bkb. Also your astral impisonment was the spell where you could steal int with but there wasn't realy a good opportunity during a teamfight to do that, and if you would use it it would only steal 13 int. This is nothing and the spell was only good for the laning stage and to safe people but mostly you would just **** over your own team. His ultimate has changed numbers of times where it would drain mana, where it wouldn't and all other stuff. But now in 6.86 Od is back into the meta and finally after 4 years he is again a good hero. He is actually a bit like Terrorblade a bit OP at the start and than kicked into a big pile of **** to cripple for a long time.
The return of the devourer
So what changed during 6.86 well it is pretty simple. Instead of Astral Imprisonment stealing the intellegence Arcane Orb does. Also the ball does a fine 300 nuke damage and has 4 seconds duration at level 1( before it was only 1 second at level 1 and 4 sec at level 4). While the ball did only steal 13 int each time it was used( at level 4) the Arcane Orb steals 5 at level 4. So with 3 hits you have already more than the ball would have given you.
Seeing an od with 50 stolen int at the end of a teamfight isn't rare. And all that int means more damage with Sanity's Eclipse. Before, your ultimate was only good when you where snowballing because otherwise people would have enough int that your ult wouldn't do too much damage or even none when you played against int heroes.
Well to be honest od was still **** at 6.86 he actually became the hero he is now in 6.86c. Here the arcane orb went from an int steal that was only: 1/2/3/4 to 2/3/4/5 and the duration from the steal went from 40 to 50 seconds. This made Arcane Orb a beast spell.
The old outworld devourer build was:
<essence aura< < <essence aura< <
So it was just maxing astral over essence over Arcane Orb while taking ult whenever you can.
Now the build is maxing Arcane Orb and essence aura togheter with taking only 1 level in ball and ult at level 6 or 9 and than when you can.
<essence aura< <essence aura< <essence aura< <essence aura<
Also I only get one level in Astral Imprisonment and than take stats over getting other levels in it. This is because it is a really good abillity to get 1 point in for the 4 seconds banish but the damage and the cd reduction aren't that usefull. Also the spell has only 400 range and your attack range is 450. Getting one level is useful as setup, to safe allies or to banish yourself so you can blink after it.
The items I get on od are:
Power Treads, Hand of Midas (situational), Drum of Endurance (best item in game), Blink Dagger (which is mostly better than Force Staff because you can banish yourself and blink away to escape), Rod of Atos, Black King Bar, Moon Shard ( not consumed) Scythe of Vyse, Shiva's Guard and Refresher Orb.
Outworld devourer has no mobility so getting more mobility is really good. Because his orb is based on your current mana and your ult on your int getting int items are a must have. Also a Black King Bar is often needed so you can stay clicking people, and attackspeed is also amazing so you can do more arcane orbs in one teamfight. The Refresher Orb is amazing to use togheter with Sanity's Eclipse for really clear reasons.
My personal appreciation of the hero
I played just a few games of od before he got all this buffs and I never liked him. I often called him the worst hero in the game. If I played him it was poorly and with alot of disgust. However when 6.86b was out I heared that outworld devourer was a pretty good hero. First I was like "man that hero will never be good" also because I didn't liked the new changes he got in the 6.86 patch but I did not knew he got such big buffs in the minor patches after. With my eyes I saw how devastating the hero had become and how his winrate went up on dotabuff. I still thaught that he was still an "ok" hero due that he is still countered by bkb. But soon I would realise that getting a bkb against that monster is just too difficult because he kills you 10 times before you can get it.
Now I play this destructive hero most of my games and I end up winning them too. This fellow is going to boost my mmr like he is doing for Arteezy. I already gained 200 mmr with him and I don't see it lowering upcoming days. Ofcourse he is going to get nerfed one day but as long that isn't the case I will be one of those annoying od firstpick spammers.
and what to do if od gets picked?
Well if that happens I will take Death Prophet, Necrophos, Invoker or Silencer for mid. Otherwise I will play Enigma, Crystal Maiden, Omniknight or Juggernaut. Maybe Nyx Assassin but that is pretty rare.
Also guys if you want to know who the biggest counter to Chaos Knight is than I will tell you. It isn't Ember Spirit or Earthshaker. Even Medusa, Sven or Timbersaw are peanuts. The biggest counter I ever played against is outworld devourer. His orb does bonus damage on illusions and his ultimate is an aoe nuke that is based on int difference. With other words he kills all your illusions and does a **** load of damage on you.
I wish you luck in upcomming games and I hope you found this **** fast written text a bit interesting.
He lost his early game regen which allowed him to stay in lane without extra stuff, he is just as and his ulti is just a weaker version of ember spirit's SoF.
Tricks of the Trade deals much more damage than Sleight of Fist because every hit is a backstab. Besides, there is one hit every second, so if you land a good ulti especially with a setup you can essentially 4-shot anything that's in the AOE. Ember suffers from a complete lack of DPS, and Riki doesn't have this issue.
Riki has a really good synergy with wombo combo teams now. e.g Vacuum, Black Hole or Kinetic Field into riki ult. Ember doesn't have this.
Besides, it's not even about how strong the skill is, it's about the fact that you have this skill on Riki...a hero that used to only be good at solo kills and with no teamfight presence. And all of this at the cost of expendable regen that gets easily offset by buying an urn or a pair of tranquils.
Void was never in the dumpster, he was one of the 3 hardest carries in the game, in almost every patch.
How does "being one of the x hardest carries" prevent a hero from being unplayable? Just look at Chaos Knight or Medusa before they got massive buffs. Look at what Morphling used to be.
I don't think sniper is in need of a remake, his hero concept isn't too bad, unless you wanted to make him into a caster type of sniper, instead of right clicking stuff from ten thousand miles away.
Well, his hero concept looks like it was imagined by a 5-year old.
Honestly, it probably was.
The fact he was a hard carry when 6 slotted was irrelevent, because he couldn't farm, and he couldn't really fight either with the item build he had to go for. He never would've gotten to 6 slot at a decent timing, and even then he was less reliable late game than the other hard carries because he was fairly all or nothing with his ulti.
So the only reason to pick him up was as a utility carry for combos, and he didn't have enough utility options to warrant that options. He also couldn't offlane well anymore because the offlane became super hard to do.
He was just a bad hero before the reworks. Being the X hardest Carry wouldn't make you a good hero irrespective of the patch, otherwise we'd always see **** like Dusa.
Being a hard carry doesn't make you a good hero especially not if that hard carry isn't able to get the game into the lategame.
He lost his early game regen which allowed him to stay in lane without extra stuff, he is just as and his ulti is just a weaker version of ember spirit's SoF.
Void was never in the dumpster, he was one of the 3 hardest carries in the game, in almost every patch. OD was a little weak, simply because he was so weak to BKB, and DP was simply outshined by Lina and Leshrac when those 2 were among the strongest heroes in the game.
I don't think sniper is in need of a remake, his hero concept isn't too bad, unless you wanted to make him into a caster type of sniper, instead of right clicking stuff from ten thousand miles away.
Troll imo is actually pretty decent right now, he's not too strong, but can still hold his own pretty well in the meta, as long as he is not hard countered.
There were several hero reworks recently and I think all of these were good. Sure they still need some buffs and nerfs, but at least the concept is now good, so that's a huge improvement. Seriously I haven't see a single rework be harmful to a hero yet.
Void, OD, DP, etc were all pulled out of the dumpster by reworks. Terrorblyat is perfectly playable with his new Q. Even Riki who is for me the big hidden gem of the patch.
Icefrog has shown that he can put his hero designs in question and remake them if they suck. Just do the same thing for Sniper and Techies and everybody's happy.
Troll...that's a bit different. Just make Silver Edge dispellable by BKB (seriously fix that item) and he's playable. PA, same thing.
But you are right....and I think Sniper should get his old agility gain back. I think he was nerfed way too harshly...I don't even play him but that old dwarf does now need like 40 minutes to come online.
I think that sniper should bring back the 6.83 sniper but give them as nerf that shrapnel has a 5-7 second cooldown so you can't just chain slow someone in that big aoe.
Also the terrorblade nerf were they made his illusions from 325% damage taken to 450% was not neccesary. The nerfs before that were on their place but that last one on the damage taken was just absurd cruel.
I think we should just enjoy playing od the breve moment he is actually a good hero. Because next patch he is probably going to be a ****ty hero again like he was before :(
Remember what happend with Sniper, Huskar, Terrorblade, Storm Spirit,...
Yes but I don't think anyone was too upset when Sniper was dumpstered and confetti was practically raining from the ceiling when they nerfed Storm.