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DotA2 Skill: Astral Imprisonment




Astral Imprisonment


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Heroes
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes it deal damage to the target. Allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).

Duration: 1.75 / 2.5 / 3.25 / 4
Damage: 90 / 180 / 270 / 360
Scepter Max Charges: 2
Scepter Charge Restore Time: 12
Mana Capacity Steal: 16% / 18% / 20% / 22%
Cast Range: 650

Astral Imprisonment deals damage in an area. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Mana Cost: 150 Cooldown Time: 18 / 16 / 14 / 12
Additional Information
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.

Notes:
  • Imprisoned units are hidden and invulnerable. The only exceptional ability is Sanity's Eclipse.
  • The red ring expanding inside the spell's visual indicates its remaining duration.
  • The -disablehelp command will prevent an allied Harbinger from casting this spell on you.
  • Cancels channeled abilities.


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