Welcome to the adventures of Bear Grylls's Team of Survivors!
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But anyway, we'll talk about what we did wrong later, after showing the draft:
Bear Grylls's Team of Survivors
Bans:
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Picks:
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PWNZ*
Bans:
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Picks:
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Let's start from the mistakes we (and them) made in the picking and banning phases:
- First stage: common bans from both sides. I was actually very surprised about the Furion ban though, that meant they wanted to play a hard carry.
- Picks: they picked
Clinkz first, and that already made me think about playing someone that doesn't get insta-killed by him. I went for
Alchemist and
Nyx Assassin since they both can support and go, respectively, mid or solo off-lane; Alchemist can also carry. What I didn't take into account was that they both are melee: playing a support Nyx, which was what I wanted to do in the beginning, isn't good choice with a support Alchemist.
- Second pick from their side: they got
Wraith King for unknown reasons. Maybe they were used to play him? Anyway, after that pick I was thinking about a carry that can either kite him (
Weaver) or drain his mana (
Anti-Mage).
- Then, we banned
Visage and
Bane, two strong supports in the current meta - especially Bane because he kinda counters both the carries I mentioned above. They removed
Venomancer and
Storm Spirit: Storm would've been a very good pick for us, actually, and even Veno is a really strong support.
- Other picks from our side: since I decided we would go support
Alchemist (maybe a bad decision, but we really needed that hard stun to secure the farm for our carry), we got
Dragon Knight who is a durable mid that is both a bad target for their
Clinkz and a decent pusher with and AoE nuke. He also has a hard stun.
- Our second pick, after their
Enchantress, was
Weaver: a good Enchantress usually roams around getting kills and leaving the mids underlevelled, so a carry with a cheap escape was the best way to go if the supports needed to rotate.
- Then they picked
Treant Protector, and I was like What? Why? That was a really bad pick for their side, since they basically prevented their team to have a good roaming duo to gank. Or actually, their bad pick was
Enchantress if we want to be exact, because she doesn't give any defense to such a hard carry (WK) that can easily get outfarmed.
- Lastly,
Timbersaw and
Crystal Maiden get banned: we opted for Timber because I thought they would've gone mid with the
Clinkz (as putting him solo is a very risky strategy); they banned CM because, obviously, they thought we needed a support.
- Now it's where we probably made a bad decision (without counting Nyx in the first place): off-lane
Nyx Assassin is nice, but we let our less experienced player use it. As Nyx is pretty difficult to play versus a trilane and my friend didn't have much experience for the off-lane in the first place, I knew there was something wrong. But still, we got the
Shadow Shaman for two reasons: lots of disables to win our laning phase and, mostly, pushing power:
Mass Serpent Ward and
Elder Dragon Form can quickly take down a tower and prevent
Wraith King from farming.
- Their last pick was
Dark Seer: we actually wanted to ban him instead of Timber, but since we had a 4-0 (consecutive!) winning streak versus DS off-laners we decided it wasn't worth it. Well, they actually put him in the mid lane!
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Our builds:
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Pretty standard builds: not too focused on pushing and not too focused on farming. We have little teamfight presence, but in exchange we have armor reduction; we rely on
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I decided to get
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After a few minutes we had a chance to kill
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What we realized was that their
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We had another chance to kill
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Meanwhile, in the mid lane,
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By this time, we start to get killed over and over: their scoreboard reaches something like 14-0, we can't even get a single kill! After they pushed our two mid towers and we couldn't do anything to stop them, we decided to concede.
Our mistakes? First, as always, the picks.
While we had a big advantage in the first picking phase (
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Another "mistake" in the picking phase was, maybe, the choice of
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Second error: underestimating the enemies.
Even if you're playing against a team called PWNZ* that speaks the "cyka language", try not to fall in the "they're noobs!" trap. I was actually pretty convinced that they knew what they were doing since they banned two very popular Heroes, but their first two picks kinda misled me; they proved to be even less familiar with the game after they bought
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Third, and maybe most important, error: bad communication for the trilane.
While we had a pretty strong trilane, we made two big mistakes: the first one was letting
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Long story short: if you want to beat a lineup focused on a hard carry, just get as much early experience as possible or try to outcarry them; denying experience by defending towers and never getting too far to score kills (so that you don't get killed in turn) are also important things to keep in mind. We lost pretty hard, but I still had the second highest GPM. It wasn't enough, though: as they had a lot more levels then us, we couldn't do anything against their early pushes.
I think the difficulty of playing Nyx offlane is that the
^ This
He makes a great Support and a Situational Mid, but I don't particularly like him as an Offlaner. A Windrunner would have been a better pick imo, as she has Evasion against the
I think the difficulty of playing Nyx offlane is that the
True that, but after their
Still, I saw many players doing well with an off-lane Nyx and I don't think he suffers much from the lack of gold/experience; he was usually played as a support after all. His low health pool makes it very risky to play him this way, but I still think he's easier to solo lane with than a
I think the difficulty of playing Nyx offlane is that the