January 31, 2014
The Underestimated Items: Mask of Madness
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Peppo_oPaccio
Mask of Madness
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Cost: 1900 gold
Active: Berserk*
Passive: Lifesteal
Stats: - |
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*Gives +100 attack speed and +30% movement
speed but causes you to take extra 30% damage.
Common usage: in low level pubs, people tend to get it on carries with high damage ouput like
Drow Ranger or
Spirit Breaker to "double" the damage they can dish out and get more kills; the lifesteal is also useful. Talking about experienced people, they usually buy one on carries with evasion (
Faceless Void) or on carries with high health and/or armor that lack attack speed, usually STR-based (like
Sven).
Hidden potential: while the 30% damage amplification is too high to be considered a good choice for increasing attack speed, the extra movement speed makes it a pretty good roaming tool especially on split pushers or carries that need to farm in the jungle. Talking about farming, the extra attack speed should also increase your gold income by quite a lot if you feel safe.
As everyone knows, the
Mask of Madness is ideally the most pub-based item: as its negative side is too noticeable for it to be of any interest in competitive games, it's an item that does its best versus low-level players. The attack speed increase can really double your damage output versus non-coordinated players, especially if they have no disables.
But talking about team vs team matches, I think it's a bit underestimated for what it gives. The lifesteal is higher than the others: 20%, compared to the 15% of the
Helm of the Dominator and 16% of
Vladmir's Offering, means you roughly get one extra lifesteal proc every 3 hits (15*4 compared to 20*3); its price is also a bit less than the two. Talking about the
Berserk ability, you can use it for a variety of things! Given its small low cooldown (25 seconds) and mana cost (25 mana) you can easily roam around the map with it; the extra attack speed makes you able to farm faster and push better if there are no enemies nearby and not activating it in fights still gives you that big 20% lifesteal. You can also use it to chase fleeing enemies.
What are its downsides then? Well, the
Berserk ability is kind of a downside in the first place if you can't use it properly: if you expect to activate it and have a higher advantage in a fight, then you're wrong. Most of the time you'd better leave it off and just hit with your normal damage: activate it when you're chasing (and you're sure there are no enemies nearby) and if you're magic immune and/or have some evasion. Also, it doesn't scale well into late game: the
Helm of the Dominator can be turned into a
Satanic and
Vladmir's Offering is percentage-based, so it's good at all stages of the game (but less useful as a first-pick item).
So why do I suggest to take it? You can kind of consider it as a
Hand of Midas: the movement and attack speed increase will eventually make you gain so much gold you would've lost without them, especially when jungling early on or taking ancients. The lifesteal is also pretty good for your early-mid game and the extra movement speed, as said before, might get you kills on fleeing enemies. If you're in need of extra survivability after your first major damage item(s), you can always go for an
Eye of Skadi which does stack with the lifesteal or just go full tank and buy a
Heart of Tarrasque.
I would consider it on Heroes like
Luna or
Gyrocopter that usually rush a
Helm of the Dominator to farm quicker and get ancient stacks early on: the 100 AS increase would make you able to clear camps - especially the ancient camp - much more quickly. If you still need that
Satanic, you can always sell the
Mask of Madness and get 950 more gold - the price of a
Helm of Iron Will - than usual: basically, it's like the Satanic needed one extra Helm to make it.
What do you think? Is it worth it in your opinion? I really think it could change things if someone opened their eyes and saw what he'd been ignoring all this time. Maybe I'll find a like-minded player that plays in a good team, who knows.
Fixed.
Seriously now, I don't think he benefits much from extra attack speed. But I can clearly see a
Actually, I didn't take into account the Roshan factor: it's a very good idea.
Well I mean its mostly for the stick factor, the extra MS on top of the free attack speed.
So how about that 6.81 Desolator Ursa...
Fixed.
Seriously now, I don't think he benefits much from extra attack speed. But I can clearly see a
Actually, I didn't take into account the Roshan factor: it's a very good idea.
Its only 150 gold difference, but that's like half a wave or a camp. If he doesn't get bashed too much he should be able to clear it much faster too.
What I mean is that he juuust might be able to do it with only the
:O
Oh my goodness.
(excuse me while I play MoM Ursa for an indefinite period of time.)
MoM and a BKB is going to be the scariest thing ever, or even worse...if he manages to get a Skadi.
So how about that 6.81 MoM Ursa...
:O
Oh my goodness.
(excuse me while I play MoM Ursa for an indefinite period of time.)
There are also a few Heroes that have poor farming capabilities even though they are hard carries, like
Anyway, if we look at the MoM as a damage item too, the only Hero I like it on is probably
I have faith in RNG more than anyone, as I was in a game where I was playing a 5v1 against a Faceless Void (rest of his team bailed and he was being stubborn) and he backtracked out of a Lina ultimate from my teammate.
Although it really depends on what you have the time for- if you can guarantee farm as early as possible with a HoM over a MoM I'd take the Midas any day.
Sucks they boosted the price for Midas though. Makes it more difficult to farm into it, and making it less worth it to do so.