July 06, 2016
oh look, another 6.89 wet dream that'll never come true
Views: 2354
Dimonychan
Do you think I'm worse than you?
Some of these heroes I'm not sure are balanced at all, so I put a trigger warning next to them.
Abaddon
-
Mist Coil cast point from
0.35 to
0.3
-
Aphotic Shield cast point from
0.452 to
0.3
-
Aphotic Shield now deals damage equal to actual absorbed damage upon bursting
Alchemist
-
Acid Spray radius from
625 to
375
-
Acid Spray duration from
16 to
8
-
Acid Spray damage per second from
15/
20/
25/
30 to
30/
40/
50/
60
-
Acid Spray armor reduction from
4/
5/
6/
7 to
3/
4/
5/
6
-
Unstable Concoction cooldown from
16 to
10
-
Unstable Concoction maximum damage from
150/
220/
290/
360 to
100/
170/
240/
310
-
Unstable Concoction throw range from
775 to
800
-
Greevil's Greed no longer provides extra gold bonus per stack
-
Greevil's Greed base gold bonus from
6/
8/
10/
12 to
7/
8/
9/
10
-
Greevil's Greed now can be cast on an enemy creep, ward or mine to provide
120 gold bounty and
50 or
1.2x/
1.3x/
1.4x/
1.5x experience, whichever higher. Has a cooldown of 125 seconds.
(Grants 58 extra GPM, provided it is used every time it's off cooldown)
Arc Warden
-
Flux now always applies initial damage
-
Magnetic Field no longer provides evasion
-
Magnetic Field now provides
5/
9/
13/
17 armor to all allied units, and structures within it.
-
Magnetic Field attack speed bonus from
50/
60/
70/
80 to
70
-
Tempest Double cooldown from
40/
35/
30 to
35/
30/
25
-
Tempest Double duration from
12/
14/
16 to
10/
12/
14
Bloodseeker
-
Blood Rite effect delay from
2.6 to
2 (Total delay from 3 to 2.4 seconds)
-
Rupture cooldown from
60 to
50.
Brewmaster
-
Drunken Brawler guaranteed proc no longer works on denies
Chaos Knight
-
Reality Rift now provides vision on the target
(Vision is provided instantly, before ability cast point)
Clinkz
-Base damage from
40 to
45
Disruptor
-
Glimpse cast range from
600/
1000/
1400/
1800 to
500/
800/
1100/
1400
-Base Strength from
19 to
16
Drow Ranger
-
Gust now applies a
0.3 ministun
-Strength gain from
1.9 to
2.3
Ember Spirit
-
Activate Fire Remnant cast point from
0 to
0.3
-
Activate Fire Remnant now disjoints projectiles
-
Sleight of Fist cooldown from
30/
22/
14/
6 to
29/
20/
12/
5
Faceless Void
-
Time Walk cooldown from
24/
18/
12/
6 to
26/
20/
14/
8
Gyrocopter
-Strength gain from
1.8 to
2.6
-
Flak Cannon cooldown from
30 to
24
Invoker
-
Tornado travel speed from
1000 to
850 (
Travel distance remains the same)
-
Forge Spirit attack damage from
12+
10 per
Exort to
9+
9 per
Exort
-
Deafening Blast disarm duration from
0.5+
0.75 per
Wex to
0.5+
0.6 per
Wex
Kunkka
-
X Marks the Spot manacost from
50 to
85
-Ghost Ship cooldown from
60/
50/
40 to
75/
65/
55
Legion Commander
-
Moment of Courage is now an active ability with a cooldown of
45 seconds
-
Moment of Courage counterattack chance from
25% to
100%
-
Moment of Courage lifesteal from
55%/
65%/
75%/
85% to
60%
-
Moment of Courage proc cooldown from
2.3/
1.8/
1.3/
0.8 to
2.5/
2/
1.5/
1
-
Moment of Courage duration to
2.5/
3.25/
4/
4.75
Leshrac
-Base Strength from
16 to
21
Lina
-
Fiery Soul max stacks from
3 to
4.
Luna
-
Eclipse cooldown from 140 to 100
Nyx Assassin
-Base Strength from
18 to
15
Ogre Magi
-
Bloodlust duration from
30 to
15
Omniknight
-
Purification cast range from
700 to
500
-
Repel cast range from
500 to
300
-Strength gain from
2.8 to
2
Oracle
-BAT from
1.4 to
1.6
-
Purifying Flames cooldown from
2.25 to
3
-
False Promise only doubles healing from
Oracle
Outworld Devourer
-Essence Aura proc chance from
40% to
50%
Phantom Assassin
-
Blur no longer grants evasion
-
Blur now grants
3/
5/
7/
9 armor
-
Blur now grants
4%/
6%/
8%/
10% when there are no enemy heroes in
500 radius around her
-
Blur now grants 20/40/65/80 attack damage when there is only one hero in
500 radius around her
Phantom Lancer
-
Juxtapose illusion damage from
16% to
22%
Phoenix
-
Sun Ray range from
1300 to
1000
Puck
-
Illusory Orb mana cost from
80/
100/
120/
140 to
90
Pudge
-
Meat Hook no longer benefits from Aehther Lens' bonus range
-
Meat Hook cooldown from 4 to 5
Pugna
-
Nether Blast manacost from
85/
105/
125/
145 to
100/
105/
110/
115
Queen of Pain
-
Sonic Wave cooldown from
135 to
110
Razor
-
Plasma Field cooldown from
14 to
10
-
Plasma Field manacost from
125 to
105
Riki
-
Smoke Screen duration from
6 to
3/
4/
5/
6
-
Blink Strike range from
800 to
500/
575/
650/
725
Rubick
-
Telekinesis cooldown from
22 to
14
Shadow Demon
-Base Strength from
17 to
20
Shadow Fiend
-
Requiem of Souls cast point from 1.67 to 0.8
Slark
-
Dark Pact manacost from
55/
50/45/
40 to
60
-
Pounce leash duration from
3.5 to
2.5/
2.8/
3.2/
3.5
-
Shadow Dance cooldown from
60 to
70
Sniper
-
Assassinate cast point from
2 to
1.2
Sven
-
Storm Hammer cooldown from
13 to
22/
19/
16/
13
-
Warcry bonus armor from
5/
10/
15/
20 to
3/
6/
10/
14
Timbersaw
-
Whirling Death manacost from
70 to
70/
80/
90/
100
-
Timber Chain cooldown from
4 to
8/
7/
6/
5
-
Reactive Armor armor and regen per stack from
1/
1.2/
1.4/
1.6
to
1/
1.1/
1.2/
1.3
Troll Warlord
-
Battle Trance manacost from
75 to
40
Venomancer
-Units can no longer be denied under
Venomous Gale
Viper
-
Corrosive Skin now fully pierces Spell immunity
Witch Doctor
-
Death Ward cooldown from
80 to
100
Abyssal Blade
-Recipe cost from
1550 to
1250
Dagon
-Cooldown from
35/
30/
25/
20/
15 to
31/
26/
21/
16/
11
Dragon Lance
-Strength and Agility bonus from
14 to
13
Drum of Endurance
-Recipe cost from
700 to
500
-Intelligence bonus from
9 to
6
Dust of Appearance
-Reveal movement speed debuff is now applied separately as a
.2(base MS+flat MS bonus) slow
Ethereal Blade
-Ether Blast base damage from
75 to
120
Eye of Skadi
-Cold Attack AS slow from
45 to
35
Infused Raindrops
-Now provides mana regeneration per stack, granting a total of
0.17/
0.34/
0.51/
0.68/
0.85 mana regeneration depending on amount of stacks remaining
-Cost from
225 to
250
Mask of Madness
-Cooldown from
25 to
20
Octarine Core
- Creep lifesteal from
5% to
10%
Rod of Atos
-Cripple now applies a
0.5 second stun on cast
Town Portal Scroll
-Cooldown from
70 to
65
That is all.
Nobody complain about this
Nop this Change to abbadon is pretty idiot and kills the hero, so if a creep break the shield then the enemy will receive 22 damage ?
Buffing
No buff to
No, Rod of Athos need other thing better then Tp Hate, i was thinking of reducing the duration but applying Mute, but this could be broke
What i liked
Aghs Luna is very legit now, not reducing cooldown was the main reason i didnt build it on the hero
Dat OD buff
Dat PA rework
Octarine need buffs like this, it is just idiot that Spell lifesteal is just so weak since it was introduced, the function of lifesteal is to manfight and farm, Octarine does neither one for strong magic dealers like OD and Silencer, just a slice increase of EHP
I like how everyone says
Aghs on Void is fine, his W is fine and E is fine too. Q is a bit too strong and needs to be fixed.
Disabling items for 3k gold is absolute ******** and not nearly close to balanced.
Also how
If you want to Nerf void, rise the mana costs of the Q so he need some itens to be abusing of it, making it 8 seconds just kill his late game (Also he would need
Yes he is lmao. You zone out weak laners completely with
LC having too many buttons is your problem not balance problem. Nobody complains about
Sure
Clinkz Can gank, can push, can Carry a team on his own, sure it would be balanced give him a MORE strong lane as he can already orb walk targets on contest
It should solve 3 problems:
1) Silences not working against him because he goes straight for Greaves almost every game. All of a sudden Storm stops being a counter to Omni and it turns the other way around. Now he'll probably have to buy Lens first.
2) Speaking of Lens, Repel has 700 cast range with it. Saves his carry from literally ANYWHERE. Now it doesn't.
3) With such a cast range he has to actually take the risk and walk up there if he wants to get a
Also you say the hero has infinite mana and you're right if you're talking about constant farming, but if you have a more "fight with the team style" then you encouter serious troubles having enough mana to pop your ulti sometimes, and you can't really go in without it - this specially in pubs where you don't necessarily have supports with sustain to help you.
At least this is my experience with my new favourite fish. I still have no troubles whatsoever at playing against him though, he's just so easy to crush if you play right (nuke him down, disable him, get that vision going in the places where he is gonna pop up with his
Okay, if you hate carry Void and want to kill it once and for all for quality of life in pubs, I won't complain :)
Completely agree on Void and Timber.