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I dont think it will be a good idea to pos all the groups submissions into here.
i have set up group 2 thread for group 2 submissions only.
i suggest the other groups do so as well.
that way since only the people in the groups will be voting on the groups submissions and not having to searh through 40 different ideas to find the group ones.
Take my +rep you b... Baka!
Master of the hidden art of typoing and the greatest enemy of RNGesus
Posted mine i'll spoiler it here in case you guys wanna see
Spoiler: Click to view
Onslaught
no title *****
"Once I was an honest man. Now I am a hellbound monster."
Lore His real name unknown, tales are told of Onslaught to be a hell-cursed paladin. Once a great servant to the Omniscience, he was slain during his battle in the Ruelands with the Lucifer, the Doom Bringer. After his death, he was raised to fight as Lucifer's champion with the corruption of hell in his flesh. But the Omniscience guide him still, and he recovered his own will. He then escaped to earth, although helped by the Omnisicence, his kind is still mad and his soul scarred. He roamed the lands without purpose, killing any who stood in his path.
Dire Strength, Melee
Base Health: 549 (1.0 regen)
Base Mana: 234 (0.9 regen)
Base Damage: 61
Base Armor: 4
Base Movement Speed: 295
Base Attack Speed: 1.8
Attack Range: 128 (melee)
Vision Range:
Onslaught's fiery blade burns his adversaries, dealing damage over time. Each hit refreshes the duration, but does not stack damage. Attacks that miss will still aply Hellfire Blade.
Damage: 5/10/15/20
Duration: 4
notes
>Undispelable
>The first tick of damage is one second after the debuff is applied and final tick is at 4 seconds
>True duration is 4.1, but final damage is still at the 4th second
The flames of hell ate away armor and flesh
(W) Hell Pyre (point target, allies)
Creates a pyre at the targeted point, granting vision. Nearby friendly units will receive a bonus health regen and movement speed. The vision granted is unobstructed vision.
Aura radius: 1500
Vision range: 1800 day, 1500 night
Bonus health regen: Base 2/4/6/8
Bonus move speed: 13%
Pyre health: 600
Pyre armor: 0
notes
>Effect is counted as an aura
>Has a gold bounty of 54-68 and an xp bounty of 0
The flames of hell is wicked, but for the denizens of hells it is refreshing
(E)Engulf Self (instant, pierce bkb, pure)
Onslaught ignites himself, engulfing his body on fire. While engulfed, the fire burns nearby enemies for a percentage of their health. The fire's blurring effects also cause increased evasion, and the cloak of flame will reduce magic damage taken.
>Evasion and magic resist stacks additively with any other sources
>Undispelable
The flames of hell is one of the most powerful element ever existed
(R)Rebirth (instant, self, 0 mana cost)
When activated, Onslaught begins a phase of rebirth. During this phase, if Onslaught is killed by an enemy, he will be reborn into a powerful demon with enhanced spells. He will also take 9% of health as pure damage per second and is lethal. If Onslaught is killed by allied denial or suicide, he will not be reborn. There is a 3 second delay before being reborn, and when you do, an explosion took place and deals magical damage and a short stun. This form lasts 30 seconds.
Reborn Bonuses Below
Engulf Self become a passive
Hell pyre move speed bonus: 18/23/27%
Hellfire Blade damage bonus: 15/20/25
Bonus armor: 6/10/14
BAT changed to: 1.6
>Stun goes through magic immunity, but damage does not
>Once cast, the status effect will not stop/gone unless Onslaught is killed
The flames of hell brings eternal life. Slain under the effects of the unholy fire, Onslaught is reborn.
Explanations:
First skill is his damage passive. Against agi carries, the magical damage is good against armor and only a bit weaker than DK's corrosive breath. I make the total damage 80 because it is permanent passive unlike DK's. (Even tho dk's 150 damage affects buildings and has more total damage tick.). It is really strong with the ulti anyways,
Second skill is what gave him a great lane sustain. This skill alone makes him a viable offlaner. With ulti, this spell is meant to prevent kites with the MS buff. For laning and fighting.
Third skill is to make focusing him a bit harder because of all the resist and evasion, making him good against physical or magical or both lineup. The damage is high too that scales into late game. He is still countered by pure damage and true strike. Also strengthens his offlane.
His ulti, oh, his ulti. With his strong spells, he can go first into a fight. This spell makes focusing him first disadvantageous. The lack of slow like Reincarnation also makes it vital for him to go first, die, have team cc the enemy, reborn, and then proceed to rekt face. Is weak to long tick DoT like Poison Nova or even Doom
This hero i say is a bit complicated. It is pretty high skilled and needs precise choice. Using the ulti to quick or too late could cause him to throw the game instead.
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