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Just got out of a game where I was playing my best hero; Centaur Warrunner . Had to play him mid due to our Faceless Void having lag issues at the start. Was up against a sniper so neither of us could kill each other in lane. Our other core was Broodmother with Rubick amd Shadow Shaman in support.
Both Brood and Void were having a bad start and once lanes broke down; Sniper was getting a lot of free kills. I got a couple myself on the enemy Terrorblade.
The enemy team was slowly sieging our towers while their Phantom Lancer split pushing. We won a couple of good fights and took out all three tier 1 towers, then their mid t2 and t3 tower. We then were slowly losing ground again due to our carries still hurting on farm. So I was like, f it. Shaman had refresher and lvl 2 wards; lets deathball while PL and Sniper split push our lanes back in. So we deathballed right down mid to their racks. Dropped them with Shaman ult. Then to their t4s; dropped them with second shaman ult. I pretty much just stayed hitting throne once the towers were down. Their three defenders didn't have enough damage to drop me and shaman n rubick were laying down massive CC.
The enemy sniper and PL both couldn't believe that we could down it that fast. They thought they could of taken both side lane racks before we could even breach t4s.
Just goes to show you that it is always better to tp back to base when your t4s are in jeopardy.
The point is that most of the time a single person with AoE spells can stop a tier 4 siege of 2-3 Heroes, so you don't actually need to TP back every time if a teammate of yours can take care of it. On the contrary, if you are winning (this is important) and the enemies are going for a gg push, TPing back should be obvious.
I've actually lost more games because of the lack of buybacks on our carries than because of the lack of TPs, but that's another story.
Yeah when you are winning its better to be cautious IMO. Peppo, although obviously having buyback is the #1 priority, do you ever think there are situations where you might have to gamble on a big item to potentially win the teamfight instead?
Yeah when you are winning its better to be cautious IMO. Peppo, although obviously having buyback is the #1 priority, do you ever think there are situations where you might have to gamble on a big item to potentially win the teamfight instead?
There are such situations. You have to make a big judgment call about it, but often it's when the impact of the item if you can pull it off outweighs the chance of you winning the fight with two lives, or you literally can't take the fight without the item.
The issue is, it puts a lot of pressure on you, not only to know when to correctly make the call, but to make sure you make the call worth it.
I think like Refresher Orb is a pretty common item where this situation occurs.
Yeah when you are winning its better to be cautious IMO. Peppo, although obviously having buyback is the #1 priority, do you ever think there are situations where you might have to gamble on a big item to potentially win the teamfight instead?
You are not asking me, but I'll try to answer anyway.
I know it sounds boring, but it really depends on the situation, as everything in Dota (and life).
Let's say you are Faceless Void and suddenly you see enemy Phantom Assassin getting big. He has Empower on her and she is wrecking faces, even though you were dominating 10 minutes before.
And there is that question - Can I buy that Demon Edge to finish my Monkey King Bar, or save for buyback?
I would risk it, **** it. If you feeling safe on landing a good Chronosphere, go for it. You have to trust yourself to make those decisions. It is not in fact a gamble. It is your game knowledge that determines your plan.
Damn, I can't answer those questions properly. There are too many "if's" here.
Ultimately throne = win. Too many people forget this. Whether to save buyback or finish that next item is always a toss up - it depends which one will potentially make the biggest difference.
Lost a ranked game we were winning recently (it was close), as Medusa on low mana, 1/2 health went back in to try to save our Slark - we'd taken down 2 + 1/2 rax compared to one set, Dusa died when she could have tp'd back, no buyback...bye bye throne. Winning is everything at this point, screw K/D, screw your GPM - make the right decisions to secure the victory.
Tbh it really didn't help that the greedy VS spent most of the game stealing farm from Dusa and wouldn't contribute anything to utility consumables - we won't dwell on the question of whether Aghs/BKB on WD is better than Force/Manta on VS - bad decision by the carry ultimately cost the game.
We got rekt on kill score. But we had mega's by 25 mins. That's all that matters. The creeps had more HP and damage than me and our Death Prophet. Even though, with an Ember Spirit they had depush they couldn't handle it that early.
Who cares that my Shadow Shaman ended 0-5-9? Not me, because i did 3.7k building damage. Then we had a Death Prophet and Troll Warlord on top of that. We wanted to push for an early win, and it took a little longer than it could have (we wanted Mega's), but it worked.
The Silencer was flaming us so hard. Saying we were bad players, we just had a broken strat. I don't even know how he thought that was an argument. We weren't fighting them. When we were taking our first rax we lost 4 people. But we took the rax. They were hitting us while we were hitting buildings (well, i was Hexing and Shacklesing so the Troll Warlord and Juggernaut could keep hitting). And the other lanes were all so pushed they couldn't get a tower themselves (didn't take one the whole game). The Jugg and Dark Seer were keeping lanes pushed in while we went pushing towers.
I dont care what the other team thinks, it's not a bad strat, or an easy one, but it was a winning one.
Basically, they ended the game with 30 kills, we had 18. But we took all building's and they took none.
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Split-puhing <- when you do it.
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