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If you played in pubs, then it is likely you've had your fair share of run-ins with Faceless Void. For me, the thing I hate the most about going up against this purple little prick isn't his Chronosphere , rather it is his passive Backtrack which can only be described as equestrian excrement.
Why do I think this passive is strikingly similar to the smelly brown stuff that comes out of a horse's butt?:
-Backtrack has allows Faceless Void to not just evade physical damage, but allows him to potentially dodge magical damage, yes he is capable is not only dodging your right-clicks, he can juke your nukes
-Second, backtrack is not considered to be true evasion like Blur or Butterfly, meaning Monkey King Bar won't do a darn thing to stop Mr. Darkterror's onslaught.
-Finally, backtrack stacks completely with other sources of evasion since it is pseudo-evasion. Thus, this can make taking down Void very difficult.
So, now that I got all of that off my chest let me ask you all this: what's the best way to counter (or at least try to counter) Backtrack. Also, if you think this passive needs to be nerfed or reworked, feel free to post your idea for how it should be done(also if you think this ability is balanced, state your case for why you think it is balanced).
backtrack is annoying as hell to play against but it's not OP by any means. To be perfectly honest, it's actually a rather weak skill. What it does is increase Void's HP by 33%. That's it. It doesn't block stuns or anything, just damage. And since Void has rather low HP especially since he almost always goes mask of madness...the skill doesn't do much.
Compare it to an actually "OP" skill : Dispersion. Dispersion is so broken that this skill alone makes Spectre a hard carry. Dispersion increases Spectre's HP by 28%. But it doesn't only block the damage, it reflects it to the whole enemy team. Killing a Void is annoying because he dodges some of your nukes. Killing a Spectre kills your whole team.
Dispersion or morph strength gain >>> backtrack no questions asked.
Of course Backtrack can make that difference when you will kill a Faceless Void or he will get away alive, but it's the same like with Shadow Dance or Chemical Rage. In a fight, when you aren't affected by Chronosphere, you will find that Faceless Void isn't broken at all. He can perma-bash you, but he's not the only one who can do this (pre 6.82 Sniper, Slardar, even Spirit Breaker), and he needs a great amount of farm. Without Chronosphere, he can't actually fight equally farmed Medusa, not even close.
It's annoying when he will evade Laguna Blade, but there are other mechanics that are annoying too. Think about Sleight of Fist that is one of the best scaling ability in the game, and you can basically 1 shot supports in late game from absolutely safe distance and clear entire creep waves using 50 mana on 6 sec cooldown.
-Backtrack has allows Faceless Void to not just evade physical damage, but allows him to potentially dodge magical damage, yes he is capable is not only dodging your right-clicks, he can juke your nukes
-Second, backtrack is not considered to be true evasion like Blur or Butterfly, meaning Monkey King Bar won't do a darn thing to stop Mr. Darkterror's onslaught.
-Finally, backtrack stacks completely with other sources of evasion since it is pseudo-evasion. Thus, this can make taking down Void very difficult.
Yes, Faceless Void can dodge anything with Backtrack. Backtrack is not a pseudo-evasion, it's a Triggered Heal (Pre-heal) and cannot be countered by Monkey King Bar because it's not an evasion ability. Backtrack is a RNG ability not a PRD. If Backtrack were a PRD ability, then Faceless Void would Backtrack every damage and nuke on every 4-5 hits. Yes the spell is annoying to deal with but it's balanced, means you can be lucky to dodge something like Laguna Blade or just not dodge it and die.
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backtrack doesn't change anything ; you should still pick Lina against Faceless Void. Best way to punish the Mask of Madness he always builds regardless of playing against 5 nukers. And she has Euls as core :)
Ez void ez life.
Please review the tool tip: Backtrack stacks diminishingly with other sources of evasion. You can see that when you press Alt on backtrack ability
Another point here to note is crowd control: Backtrack is a heal, it doesn't let him off unscathed from stuns or sheep. This is why abyssal and vyse are his bane.
Please review the tool tip: Backtrack stacks diminishingly with other sources of evasion. You can see that when you press Alt on backtrack ability
Another point here to note is crowd control: Backtrack is a heal, it doesn't let him off unscathed from stuns or sheep. This is why abyssal and vyse are his bane.
Please review the tool tip: Backtrack stacks diminishingly with other sources of evasion.
Multiplicatively, not diminishingly. And Backtrack isn't evasion, it's not "other" sources of evasion. Backtrack has nothing to do with evasion, it just negates 25% of any damage instance whether physical or magical.
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