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Countering faceless void lineups

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Forum » General Discussion » Countering faceless void lineups 22 posts - page 2 of 3
Permalink | Quote | PM | +Rep by Timminatorr » August 20, 2014 9:10am | Report
Wulfstan wrote:

Dude lycanthrope is so ez to counter.

sure but with lycan its not as much about having to counter him, as him just being strong as ****.

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Permalink | Quote | PM | +Rep by Hamstertamer » August 20, 2014 9:56am | Report
Timminatorr wrote:


you are talking like void is completely broken and is almost an auto win, and almost all counters we list are dismissed by you with stupid reasons.



If you actually read my post you would realize that I'm not talking about Void being autowin but about a TEAM built around Void being autowin. So saying "hey Void is easy to counter you n00b just pick Bane and Fiend's Grip him in chrono" doesn't answer my question, because even then Witch Doctor/ Death Prophet/ Lich/ Invoker/whatever will just wreck your team inside chrono. What makes Void "balanced" is his lack of damage output in chrono during early/mid game but if you compensate for this lack of damage with the rest of your team then yes I think it becomes OP.
TLDR : I don't care about disabling Void himself in his chrono. That was never my question in the first place. I want to counter a TEAM combo that revolves around him.
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Permalink | Quote | PM | +Rep by Timminatorr » August 20, 2014 10:12am | Report
Hamstertamer wrote:



If you actually read my post you would realize that I'm not talking about Void being autowin but about a TEAM built around Void being autowin. So saying "hey Void is easy to counter you n00b just pick Bane and Fiend's Grip him in chrono" doesn't answer my question, because even then Witch Doctor/ Death Prophet/ Lich/whatever will just wreck your team inside chrono. What makes Void "balanced" is his lack of damage output in chrono during early/mid game but if you compensate for this lack of damage with the rest of your team then yes I think it becomes OP.
TLDR : I don't care about disabling Void himself in his chrono. That was never my question in the first place. I want to counter a TEAM combo that revolves around him.

well then there is still beastmaster vision and a stun, venge swap, wisp relocate and overcharge, and to some extend disruption from SD to save an ally.

heroes that are hard to fight into and can split up a fight like earthshaker, brewmaster, treant, clockwerk or naga song, who will wreck void in lategame if the other heroes in the teams are equal in lategame.


or you can buy BKB which stops all followup damage apart from death ward and death prophet, sho still has to stand close with her ultimate already activated without creeps to soak up damage to really do a lot of work.
the activation is instant so unless the void can bash you down by himself you will survive.

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Permalink | Quote | PM | +Rep by Sando » August 20, 2014 10:20am | Report
Best answer (aside from good positioning/split, forcing him to ulti team mates or not at all, or silencing/disabling void before he can chrono, fast fingers on a Blink Dagger etc) is still Naga Siren. Sit back from the rest of the team, or even send a bait illusion in with them, as soon as they hit their combo, Song of the Siren - you'll still take some damage from Macropyre and Exorcism if they get them off in time, but Death Ward is nullified and you won't be getting attacked by the others.

If they have BKBs, they'll have to activate them before the fight starts, and those heroes aren't really BKB ones anyway (Void maybe later on). You don't need any special equipment, and even a support Naga can pull it off from level 6 onwards. Bonus points for trapping void, he can't move as he's already used his Timewalk.

Wait out the Chrono, and then either continue the engagement if things are in your favour, or back off and regen. Go again before their ults come online.

Rubick is also a possible solution - steal Chronosphere and neutralise Void's allies.

Not downplaying how good this combo is btw - I generally pickup a support Witch Doctor or Jakiro with a Void on my team. Skywrath is pretty tasty too!
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Permalink | Quote | PM | +Rep by Hamstertamer » August 20, 2014 10:31am | Report
Void always goes BKB, it's really core on him, otherwise you can just disable him in chrono with euls and whatnot. Every Void I play against makes BKB whenever the lineup calls for it (and Naga definitely qualifies ^^).

I agree with the Naga Siren pick though, at least even if Void goes BKB it will screw up his teammates. Although... Witch Doctor *does* make BKB after his aghanims usually, so that's another thing to worry about. I'd play it as support Naga because carry Naga not only gets focused first, she can't really outcarry Void. You play Blink Dagger Naga, you sit back, and as soon as you see the chrono you blink in and sing a lullaby. But God if you need a dedicated counter-initiator specifically picked for that matter to get anywhere it tells long about how pubstompy these kind of combos are.
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Permalink | Quote | PM | +Rep by Zerosaviour » August 20, 2014 10:46am | Report
To be honest. EG had the best way to beat a Void lineup. Silencer and Abaddon as your supports means his team cant do their combo while global silenced and he cant burst down heroes with aphotic shield. Along with good positioning; you have an unbeatable team.

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Permalink | Quote | PM | +Rep by Timminatorr » August 20, 2014 10:50am | Report
Hamstertamer wrote:

Void always goes BKB, it's really core on him, otherwise you can just disable him in chrono with euls and whatnot. Every Void I play against makes BKB whenever the lineup calls for it (and Naga definitely qualifies ^^).

I agree with the Naga Siren pick though, at least even if Void goes BKB it will screw up his teammates. Although... Witch Doctor *does* make BKB after his aghanims usually, so that's another thing to worry about. I'd play it as support Naga because carry Naga not only gets focused first, she can't really outcarry Void. You play Blink Dagger Naga, you sit back, and as soon as you see the chrono you blink in and sing a lullaby. But God if you need a dedicated counter-initiator specifically picked for that matter to get anywhere it tells long about how pubstompy these kind of combos are.

let me repeat it more, he doesnt beat her lategame, and even if he did outcarry naga, he is never EVER going to outfarm her.
and how do you focus a naga? you shouldnt be caught if you know what you are doing, she just hangs back untill chrono is used, you shouldnt be caught since you should be either pushing or off to the side whenever they are pushing you.

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Permalink | Quote | PM | +Rep by Sanvitch » August 20, 2014 10:53am | Report
I mean, if your issue isn't with Void, but with the combo around him, then I don't think you should rely on counter picks nessicarly to deal with him.

These combo's you are talking about come from a lot of the time from the level 6. (Or 11 in the case of Death Prophet, since Level 1 Exorcism isn't the best ultimate by any means.) The best thing you can really do is just try and shut a lot of those Hero's down. Blocking the possibility to pull and trying to ensure the supports like Witch Doctor can't get EXP through ganks so the level 6 comes late, and thus your team has better items against them. It also delays key items like a Eul's Scepter of Divinity on Death Profit, so she is still relatively squishy.

If you delay the ultimates the combo becomes... I don't want to say weaker, but you can respond better due to your Hero's being tankier, certain key itmes not being there for them, but there for you ect ect.

The other approach is because this combo focuses around these big ultimates, is to pick a early-mid game pushing line-up that can take a couple of team-fights or towers in between the cooldowns on the ultimates. Since, what can that line-up really do if there's none of the big ultimates available? I mean, one reason some casters think that Razor and Viper have become a lot more popular in competitive play is due to Faceless Void, because they are tanky enough to survive Chrono, and don't really need items to deal damage, so they are good at pushing when Chronosphere is down. So those can work as well.

The third option is if you are playing Captain's Mode, just ban the Void so there isn't this big lock down to allow to ultimate's to deal massive amounts of damage.

Hero's I guess that can be seen as counters (From my knowledge) - Skywrath Mage. Ancient Seal is instant, so if you are quick enough you can silence the Faceless Void after he Time Walks in and prevent him from casting Chronosphere.

Good positioning on supports as well to let them immediately disable the rest of the combo pieces before they can have full effect. (Especially in early engagements before mass BKB's come out).

I mean, there's a lot of ways to approach dealing with this line-up, without just trying to man fight them. DOTA after all isn't a game where you just 5 on 5 each other for the whole game.

Since you just can't have enough Chaos Breaker.

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Permalink | Quote | PM | +Rep by Hamstertamer » August 20, 2014 11:51am | Report
Razor : it's actually good you bring him up, I actually played him just a few days ago against a Void lineup. Generally Razor is considered a pretty strong counter to Void, because both his link and his ult go through chrono. So I did my Razor things, I won mid easily because that's what Razor does, a support got mek, I rushed Aghanims, and we started to push. In teamfights I ulted, linked Void, and watched him chrono me. In any normal game Void would just die to Eye of the Storm while dealing no damage. But then...this freaking Witch Doctor just wrecked me from outside chrono and I couldn't do anything about it, because Razor kind of lacks a stun :)

Skywrath Mage : yes, he's a pretty legit counter to Void, although you probably won't ever be able to Ancient Seal him between Time Walk and Chronosphere. Still, Sky can burst him down pretty well inside chrono without really caring about backtrack (unlike Lina who REALLY hates lucky Voids =). It's always good to take advantage of his greedy Mask of Madness build.

Zerosaviour wrote:

To be honest. EG had the best way to beat a Void lineup. Silencer and Abaddon as your supports means his team cant do their combo while global silenced and he cant burst down heroes with aphotic shield. Along with good positioning; you have an unbeatable team.


Yeah, Silencer is really good against any kind of teamfight combos. I think he's one of the best options here.
Abaddon...well it's a bit more selfish, sure he can save his own *** but he can't really do much for his team, although with Aghanim's Scepter now maybe a bit more.
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Permalink | Quote | PM | +Rep by Cuttleboss » August 20, 2014 7:37pm | Report
Can't play games without seeing so many faceless voids anymore.

I find that the best way to deal with him most of the time is to initiate on him before he can get chrono off, because he needs to get it off under any circumstance. Late game, the best hero at doing this would probably be Doom Bringer with a dagger, but that's not really a specific counter.

I think his trilane (or offlane solo) can be dismantled with Disruptor, because Glimpse can nullify his escape while soloing against a trilane (or even in trilane vs trilane setups), and later, can heavily diminish the power of his leaping chronosphere combo, and the Specter upgraded Static Storm silences items as well, which can prevent him from using BKB.

I find that Pugna is also quite useful against Void, with his decreptify to protect his allies or disable Void.

Splitpush strats would also work against him, he is built to teamfight and to 1v1. Currently, A Tinker has a good shot against him because the laser and utility items would help against Void. I think when Abyssal Underlord is introduced, his global full team mobility will be one of the best ways to deal with Void.


There are the standard anti-carry skills with some range that penetrate BKB as well, Viper Strike, Primal Roar, Fiend's Grip, Liquid Fire, Amplify Damage, Frozen Sigil, Global Silence, Weave, etc.


I think his biggest weakness is his item dependence, he needs quite a bit of items to have big damage, so taking lots of early towers can work to your advantage against a team with a Void. Perhaps a carry that peaks earlier (like a Pugna or Viper) would be the best choice.

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