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It's a pretty decent lineup, but I don't really like having more than one split pusher in a team (except if one of them is a carry) because with this lineup you have zero teamfight power. Okay, DK is kinda good at teamfighting, but you have no control spells aside from his Dragon Tail and maybe NP's Sprout; that makes your mid game very easy to lose.
There are some Heroes that can really disrupt your team: Clockwerk and Batrider because they can catch your split pushers (for which reason they've always been picked and banned consistently in the competitive scene); good gankers like Night Stalker and Nyx Assassin (ganking usually beats split pushing) and, obviously, Earthshaker.
Heroes with conterpushing abilities and maybe some teamfight ( Gyrocopter, Luna, Mirana and Pugna pop off my mind) can make you have a hard time, but they are less than a threat if you start pushing early on.
Personally, I would remove Broodmother (you can't pick her in CM anyway) and Phantom Lancer to throw in Juggernaut and a teamfight controller like Shadow Demon, Nyx Assassin or Lion: you can make an aggressive trilane with Jug, KotL and one of them and let NP get solo farm in the safe lane; then you start split pushing with him and leave the rest of the team to another enemy tower, with the Healing Ward for extra survivability. SD can disable various Heroes if clashes occur (and is also pretty good in the laning phase because his Disruption lets Jug land a good Blade Fury), Nyx and Lion can stun as many enemies as possible and are good gankers. They also need little items.
Or, you can pick Chen instead of Brood/NP and let him jungle: he's a pretty good pusher and his heals really come in handy early on when PL has low health and NP doesn't have items to escape.
You guys have no teamfight, and while the push is really good your OWN team is vulnerable to push to. Every single one of your heroes need farm (except for kotl, but he eventually would love to have his makansm to). Your team gives the enemy like no other choice than to push themselves.
either pick nature's prophet from the original team, 2 is to much.
As if for push themed lineups having 2 or max 3 pushers is enough, the reason Clockwerk is there is because he is hard to push into if counterpush comes, he is not so farm dependent and he (unlike all other options) makes it possible to make pickoffs
Phantom Lancer has a Harder time laning now, due to the changes to Tranquil Boots so he would be easy to Harrass, since the only thing protecting him would be Illuminate. If I picked a good Aggressive Tri-lane with a good Early Pusher, I'm confident I could CRUSH him and take his Tower easily, since I wouldn't expect a Dragon Knight or a Broodmother to be capable of helping out early on, and a Nature's Prophet would only be able to do so much. I'd also make sure, I had something that could go into the Jungle to make Nature's Prophet sad right from the start. Something like Lifestealer, Enchantress and Crystal Maiden would be my choice.
As for Countering Broodmother in lane, I would probably go with something Tanky that can take out the Spiderlings with ease, something like Kunkka or Axe, without the Spiderlings, Broodmother isn't a threat to your Towers. As for going against Dragon Knight, there's a few options. Personally, I would pick Razor, not only would Static Link make it harder for Dragon Knight to get Last Hits, but once he gets an Aghanim's Scepter, he'll be capable of Melting Towers with Eye of the Storm.
what you also have to take into consideration, when building a team is, if the team is able to stand its ground in every stage of the game. Considering that Phantom Lancer and Nature's Prophet both need quite some time to get their game goin you would need 3 heroes which can fend of enemy pushes and also kinda pressure the opposing carry ...and Keeper of the Light , Broodmother and Dragon Knight simply arent aggressive enough of a setup. So as you can see this team is far too easy to shut down during the first ~20 minutes of the game.... Just think about goin up against a setup like: Earth spirit, Mirana, Bane, Puck and <random carry>
A full on push lineup sounds good on paper, but a one sided team doesnt turn out well usually.
Also a jungle prophet is not that good IMO. Mainly becouse he is so greedy and cant really function as a support. So if you pick him you will only have 1 support. If you are going to get a greedy jungler pick an enigma.
There is also a problem with picking lancer, he isnt a pushing hero. He takes long to get online and doesnt add anything to your early push.
My pushing lineup will be:
Mid: Pugna: this is the MOST IMPORTANT PICK. He brings guarunteed push.
Carry: Juggernaut: but only when paired with either a chen or enchantress if chen isnt possible. Or else any carry who comes online quick maybe even a lone druid. Or put pugna safelane and run a good mid.
Jungle: either the mentioned chen/enchantress or enigma.
Offlane: any solid hero really, clockwerk, natures prophet, timbersaw exetera. Or even a tidehunter just to make the enemy even more afraid or defending. The main use of ravage is mainly the fear factor.
Support: Crystal maiden for the aura is great, but you could get any solid support that complements your chosen heroes.
A pushing lineup is completely fine, just make sure you have stuff other than push.
Nature's Prophet should replace Broodmother in the offlane, he's stronger than her in terms of laning and will gain more experience, and is a better hero overall ( Broodmother kind of sucks right now tbh).
I would take away Phantom Lancer and replace him with Weaver due to the latter being a rather stronger pick in the early game, and being a more versatile carry overall (and to reduce the team's weakness to Earthshaker), while also replacing Keeper of the Light with something actually stronger as a support. A Crystal Maiden, probably.
Since I have CM I would probably ditch the whole jungler thing, but if I needed a jungler I would definitely take Chen. If not (and I can run a trilane) I would get Venomancer or even an Earthshaker - the team would benefit from more teamfight powers.
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