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AGHANIM'S SCEPTER IDEAS Spectre : Haunt illusions do 80% damage, cooldown reduced to 60. Medusa : Stone Gaze Bonus Damage : 80/90/100% Dragon Knight : Creates black dragon that slows and purges enemies Death Prophet : Ghost damage increased to 60, and when she dies, the ghosts still fly around her. Elder Titan : Max HP as damage: 40%/50%/60% Magnus: Enemies caught in his ultimate have controls switched for 5 seconds afterward. Queen of Pain : Also silences enemies for 3 seconds afterward. Slark: Cooldown reduced to 30 Chaos Knight : 1+ illusions Earth Spirit : Damage per pulse - 75/100/125 Broodmother : Lifesteal - 100%, Cooldown: 30 Batrider : Duration - 4/5/6 Naga Siren : Enables Naga Siren to attack during this duration
Having Rubick be able to choose which spell would be ridiculous. That would make Aghanim's a core item on him for sure. Perhaps Aghanim's would let him keep the spells longer, or even after he died?
The CD reduction on Enigma would make Aghs a core on him, because then he can use Black Hole just about whenever he wants (not quite, but still...). Maybe not such a drastic reduction?
I like the upgrade for Dragon Knight, it would actually give him a reason to buy an Aghs every now and then, just so he can purge enemy BKBs and such.
TBH, I think the upgrade for Spectre would be hilarious if she spawned 2 illusions for every enemy hero, although it might be a little OP, since all the illusions get Desolate damage... meh.
Medusa's upgrade would be... wow. If she had enough farm, she could 1v5 with an Aghs, I bet. Very strong, for sure. Not sure if OP (I'm leaning towards it not being OP, but then again... eh).
As for the other suggestions, I don't play the heroes enough to form an educated opinion on them. :/
Having Rubick be able to choose which spell would be ridiculous. That would make Aghanim's a core item on him for sure. Perhaps Aghanim's would let him keep the spells longer, or even after he died?
The CD reduction on Enigma would make Aghs a core on him, because then he can use Black Hole just about whenever he wants (not quite, but still...). Maybe not such a drastic reduction?
I like the upgrade for Dragon Knight, it would actually give him a reason to buy an Aghs every now and then, just so he can purge enemy BKBs and such.
TBH, I think the upgrade for Spectre would be hilarious if she spawned 2 illusions for every enemy hero, although it might be a little OP, since all the illusions get Desolate damage... meh.
Medusa's upgrade would be... wow. If she had enough farm, she could 1v5 with an Aghs, I bet. Very strong, for sure. Not sure if OP (I'm leaning towards it not being OP, but then again... eh).
As for the other suggestions, I don't play the heroes enough to form an educated opinion on them. :/
I think a better Aghanim's Scepter upgrade for Bristleback would be to increase the damage increase of quill spray per stack of quills based on the number of Warpath stacks, as well as decreasing the damage threshold of Bristleback. Bristleback doesn't have that much mana problems anyway, and its difficult to stack quills to 10 on a hero within 14 seconds.
Aghanim's Scepter for Storm Spirit increase the damage /unit traveled for his ult and whenever he gets an overload charge out of using his ult that attack's damage will do 50/75/100 pure damage and increase slow
Bonus Gold for Self:250/300/350
Bonus Gold for Allies:150/200/250
Range: 1050/1200/1500
Cooldown: 7/5/3
If you do well in the Early Game, you can rush this before 20:00 to drastically increase your Team's Farm. Range Bonus and Cooldown Reduction also make it easier to get Gold from Teamfights by tagging more opponenets from a safer distance. Bonus Gold for Self isn't that good, since you have to fork over 4200 Gold for Agahnim's Scepter.
Fun as it is to speculate about this (and Hades' incredible fail-boating ability), I think most of these heroes don't get an Aghanim's Scepter bonus for good reason - their ultimates are already powerful enough!
Bloodseeker -
target is automatically pushed (like a force staff) towards blood seeker.
this can act like a hook, and get someone out of place, but also provides the damage, and save bloodseeker having to run up to the target..
possibly increase cast range as well?
Slardar amplified damage is placed to the area around the target, 200 units. IE 2 heroes together, the one with the amp damage will reduce them both, but once they separate, only the original target will be amplified. Also creates the same affect around sladar.. (like AC aura, but much smaller) somewhat OP - but slardar needs something like that..
Tidehunter upon getting hit by ravage, all units are also hit by the current level of gush. the slow has no use (only slightly longer than stun) but the damage and armor reduction is good, and all units hit by ravage are affected. (gush goes through bkb dmg/armor reduction, but not slow or stun/dmg from ravage)
Alchemist the same level of Acid Spray will passively follow alchemist is a similar AOE throughout the duration of his ulti
Treant Protector OG will now also silence targets through duration (but doesn't prevent them from going magic immune through bkb).
ck - 1 more illusion, duration 30seconds, cd 100 seconds.
shadow fiend - double wave of requim.. OP!! (just damage, not debuff)
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