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Health
H regen amp
Mana
M regen amp
Armor
Spell Dmg.
Damage
M spd amp
:
:
:
:
:
:
:
:
BASE
200
0%
75
0%
2
0%
25 - 30
0%
-
Strength Efficiency Base H. regen
Base M. regen
Movement
Turn rate
Vision range
Attack range
Projectile Spd.
Attack Ani.
B.A.T.
Magic resist
Collision
Legs
Reckoning strength detection radius from 900 to 1200 (7.20)
Level 25 Talent : "-1s Sweep and Smash cooldown" changed to "+55% Sweep and Smash attack damage bonus"
Level 20 Talent : "+35% Sweep and Smash attack damage bonus" changed to "-1s Sweep and Smash cooldown"
July 18, 2019
Reckoning Sweep critical rescaled from 200%/250%/300% to 200%/300%/400%
(MECHANIC) STAT EFFICIENCY :
From theoriginal Reddit page
Back in patch 7.13, it kind of introduced a promising mechanic that's worth diving into. We'll call this "stat efficiency". Basically, stat efficiency defines how much, or how little, an attribute gives to a hero's stats based on this percentage. 1 strength gives +20HP, +0.1 hp regen, and +0.08% mag res, [as of 7.23]. A hero who has 125% stat efficiency gets +25HP, +0.125 hp regen, and +0.1% mag res! If this percentage can be further modified by abilities/etc and perhaps becomes another tool for hero balance, this mechanic opens up a wide new worlds of possibilities!
Patch 7.13 basically gave every hero +25% stat efficiency to their primary attribute. This, however, has been undone to at 7.21 but we can look at it as every hero having 100% default stat efficiency.
Like every one has innate 100 attack speed except for certain heroes, it can change to specific heroes to make them even more unique. Dark Seer, for example, could have 115% intelligence efficiency instead of the usual 100% of all heroes. Centaur's tankiness, as another example, can also be nerfed without touching the efficacy of Double Edge / Stampede, if opted for 95% strength efficiency.
The strength bonus of God's Strength could be reduced/removed and traded for strength efficiency.
Essence Aura, instead of giving flat mana pool, could offer intelligence efficiency.
Morphling can have level 20 talents as: +15% strength efficiency ||or|| +10% agility efficiency.
Whirling Death can reduce stat efficiency instead of directly reducing attributes.
Or feel free to make a hero concept that utilizes stat efficiency! I won't object!
Notes:
Stat efficiency does not increase the attack damage from being a primary attribute.
Stat efficiency stacks (should stack?) additively.
I might be incorporating stat efficiency to my future (and past?) concepts. Should be fun.
HERO SUMMARY :
Ichirin ***oi is a very agile, strength brawler who utilizes her companion, Unzan, to devastate her enemies. Unzan belonged to a race of Nyuudou, strong towering monks in cloud-like bodies.
With an explosive introduction, herVelocity Impact shakes the foes, surging her with adrenaline toSweep andSmash in quick succession the more enemies are present. Dashing in battle like an agile boxer, in and out of reach.
And in herReckoning, as the result of her training, she can exponentiate the potency of every punches and durability she have.
PROS :
Extremely spammable abilities.
Very nimble and agile at close quarters.
Gets more from strength bonuses than any other heroes.
The arc length is centered in front, spanning 45° to left and right.
Shares level withSmash, but have independent cooldown.
Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
Can apply most attack moodiers except cleaves.
[W] Smash
Grinds enemies to the ground, affecting units in a circle in front of her. Slows move speed while applying attack damage and modifiers. Shares levels withSweep.
ABILITY
PIERCES IMMUNITY?
DAMAGE TYPE
CAST ANIMATION
DISTANCE
Ichirin performs a dash depending on how near she is on an enemy hero. This ability has charges.
If there's an enemy hero 200 units or nearer, Ichirin dashes 350 distance to the direction of her team fountain, but facing the enemy. (highest priority)
If an enemy hero is within 160 degrees cone in front of Ichirin 500 units near, she'll dash to towards the enemy attempting to reach 150 units face to face. (dash distance is capped at 350)
If not a single enemy hero was even near she'll simply dash forward at a distance of 350.
ABILITY
CAST ANIMATION
DISTANCE
: NO TARGET
: 0.0 + 0.0
: 200 | 500
Max Charges
Dash speed MANA REPLENISH TIME
: 1 / 2 / 3 / 4
: 1500 : 30 / 20 / 10 / 0 : 3
You can't touch a nimble nimbus!
NOTES :
Ichirin immediately dashes regardless of the direction she's facing.
She can attack, cast spells and use items while dashing. But she'll be rooted.
Cannot be cast while rooted.
Can only dash a maximum of 350. So on the 'dash-in' condition(2nd bullet), she'll try dashing to the intended spot but stops after traveling 350 units. Will still face in the enemy's direction.
Counts illusions as valid heroes.
If there are multiple enemy heroes that fulfill the same condition, she dashes to/from the nearest hero.
Does not trigger on-spell effects like Magic Wand or Essence Aura to prevent abuse.
Consequently, Last Word wouldn't pop by casting this ability.
[D] Velocity Impact
After quite a wind-up, which gets longer the further her intended jump, Ichirin pounces into the fray, dealing damage to enemies hit. For each real enemy heroes hit in the impact radius,Sweep andSmash cooldowns get reduced.
ABILITY
PIERCES IMMUNITY?
DAMAGE TYPE
CAST ANIMATION
CAST RANGE
:TARGET AREA
: NO
: MAGICAL
: (0+) + 0.3
: 1000 (1750)
Cast Point per 100 Range
Leap Speed
Impact AoE
Cooldown Red per Hero
Buff Duration
Damage
Stun MANA COOLDOWN
Passive : Increases her strength efficiency. Provides bonus strength for each real enemy heroes in her proximity.
Active : The next cast of eitherSweep orSmash becomes a powerful ravaging ability.
ABILITY
CAST ANIMATION
PROXIMITY RADIUS
: PASSIVE / NO TARGET
: 0.0 + 0.0
: 1200
Strength per Hero
Strength Efficiency Bonus
Sweep Critical
Smash Sleep Duration
Buff Duration MANA COOLDOWN
Acts like there's a separate flying unit with 350/350 vision always on top of Ichirin. (Hint: It's Unzan)
This vision can be altered by old Nightstalker Darkness. But not by Moon Shard nor Desolate since the hidden unit cannot possibly equip the item nor get attacked ever.
COMMENTS / ADVANCED DISCUSSION:
I made Ichirin a brawler type hero that makes the players feel like they're in a fighting game. Exploring the new mechanic, I designed her to use the most out of it by taking advantage of the fact that stat efficiency does not give additional attack damage bonus. See, 100% stat efficiency is basically equivalent to having 2 times that attribute BUT 50% reduced attack damaged. Ichirin's basic attacks are weak, her small strength gain enforces this. This enforces her to useSweep andSmash as her default attacks as it applies any attack modifiers.
Sweep AoE takes in a shape of a heart (or butt if you flipped it). Red lines - Distance Dotted lines - Arc Width Black Circle - caster position (24 collision size)
All distances and even the sizes of both images are both scaled relative to reach other. For reference, Magnetic Field (AoE 300) can freely slide inside a ReckoningSweep.
Total AoE (regular) : 38,475π units2
Total AoE (Reckoning) : 250,250π units2
Smash aoe
A simple circle in front.
Total AoE (regular) : 40,000π units2
Total AoE (Reckoning) : 250,000π units2
Cloud Dash is what defines her brawl-oriented playstyle. Sweep andSmash becomes a LOT more reliable and even worth playing. It is also the basis of her complexity. A good player should accurately measure the distances between themselves and the enemy or risk dashing in places they don't want to.
Velocity Impact is another mobility spell that is more for initiation than an escape. Landing a goodVelocity Impact is what separates a bad player from a good one. This ability holds the key to her true damage potential.
WithReckoning, she'll get the equivalent of having all sources of strength multiplied by 1.05/1.15/1.25 but have base damage reduced by 4.76%/13.04%/20% for a strength hero's perspective. This makes her tankier with strength items than any other hero. 7.21 may have changed the way attribute perks work, but our blue-haired gal remained the same.
Her talents are particularly powerful. My reasoning is that as a hero alone, she doesn't possess any big 'power fantasies' that can make someone go "whoa... If X situation happens perfectly with no counters, she could single-handedly take the game!" She can do her stuffs really well, but not as well as more specified heroes. Heroes like Phoenix have strong talents for the same reason.
This hero concept is made entirely on my phone. Making this took me days. It's really slow, but there's really nothing for me to do so... might as well.
ITEMIZATION :
Due to the nature of her ultimate, and the fact thatSweep andSmash uses only her base damage as bonus, she benefits a whole lot more in buying strength items from just flat, raw bonuses.
Bracers are cost effective for the strength they provide. But she's just another strength hero early game because of level 1Reckoning having measly 5% efficiency bonus.
Urn of Shadows / Spirit Vessel allows her to quickly heal up or deal more damage to every skirmishes. She also benefits more from it thanks to her naturally high regen amp from strength efficiency.
Eye of Skadi / Maelstrom / Skull Basher / other attack modifying items. She can apply attack modifiers in an AoE. Battlefury cannot cleave for balance.
CHANGELOGS :
1.01
June 13
Reworked Cloud Dash ▼
'Dash out' enemy detection from 175 to 200
'Dash in'. Now similar to Stone Gaze, Ichirin only dashes-in to enemies in her line of sight. Instead of 175-450.
1.02
Feb 9, 2019
Base strength efficiency from 25% go 0%
Strength from 22 + 2.0 to 22 + 2.3 (7.21)
Base health regen from 1.5 to 0 (7.20)
Base mana regen from 0.9 to 0 (7.20)
Base movespeed +5 (now 295)
Reckoning strength detection radius from 900 to 1200 (7.20)
Level 25 Talent : "-1s Sweep and Smash cooldown" changed to "+55% Sweep and Smash attack damage bonus"
Level 20 Talent : "+35% Sweep and Smash attack damage bonus" changed to "-1s Sweep and Smash cooldown"
July 18, 2019
Reckoning Sweep critical rescaled from 200%/250%/300% to 200%/300%/400%
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