Bonus:
+375 Health
+1.75 Mana Regeneration
+2 Armor
Active: Soul Release
When used against enemies, it deals 4% of current health per second as magic damage, and reduces HP regeneration and healing by 60%. Deals 25 damage per second.
When used on allies, it provides 40 health regeneration per second.
Lasts 8 seconds.
Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Cast Range: 750
Allied Heal per Second: 40
Enemy Damage per Second: 35
Heal/Damage Duration: 8
10
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments