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hi,
I just sent an email to dota team and wants to talk about that here and know your ideas.
Why support heroes are not treated well? i picked kotl and after me no one else picket a support just carries, all the game i was warding and helping others to gank or not die and buying courier + upgrading (wards always in CD, just to know)...
at the end we lost , we had the lead sometimes but carries failed to finish.
what i saw at match result was abusing. i was below average. why? because i could not farm or push with kotl? in another game we had axe, DS, Meepo, and naix. they asked me to get a carry i picked OD. i saw no one is buying wards, i was in lane with axe, fighting him for last hits, we had no vision even in our jungle.we dont even had courier. i bought that **** courier. i was buying wards with OD!!!! at the end DS bouth 4 wards and amazingly he had more supporting points than me!!!! and i was again below average.andddddd i was the worst player. and even they blamed me. why? because at min 40 he got wards? at that time hard sups can easily farm jungle camps and get that money. i do that from start.
I cant explain how angry i am.
I don't think it's such a good idea to pick Keeper of the Light in solo queue. The hero is good, but he's way too team-dependent. If you don't use his Aghanim's Scepter to group up and push early with your team, and if you don't abuse the hell out of Recall (his best spell by far) to coordinate and split push with your cores...you're just not playing the hero to his potential. You're essentially just a walking Mana Leak that can clear waves and buy wards (and feed), and it's pretty underwhelming.
Pick supports that aren't team-reliant instead, say Lion, Disruptor, Witch Doctor or something.
Having to buy wards when playing carry? Typical solo queue game. Better get used to it, or only play with a stack of friends, because there's no way around it. Even rising in MMR does nothing to fix this issue. Hell it's just 130 gold, literally less than 3 creeps, it's not like it changes anything to your farm.
Also, who the hell in this game cares about "supporting points"? XD
I actually enjoy solo-supporting for some reason.
I usually have a pos 4 roaming and not supporting or something.
You can expect to be the only supp in 90% of the games until you reach like 3k and even then it will be like 70%.
You can either start roaming to abuse the lack of enemy supports, you can support yourself with a poor pos 5 or you can not use this fact to your advantage and accept it and move on (in that case I still suggest buying a ward to protect yourself).
Doing a decent job of solo supporting will give you a much better chance of winning the game. 4 heroes stepping on each other's toes fighting over the same limited pool of farm is better than 5 heroes doing the same.
Plus your team actually has vision, detection and whatever other basic utility you can provide.
It doesn't mean that your cores won't suck, but you're stacking the odds more in your favour.
One thing to bear in mind - the art of finding farm as a support has to be carefully judged - you take whatever the rest of the team wouldn't have got to anyway.
In terms of KOTL in pub games - I do play him from time to time - all your need is a dual lane where your ally has a spammable nuke ( Phantom Lancer and Luna are the classics, but the likes of Undying, Tusk, Bristleback and many others can work too).
Even the most idiotic player can generally work out to hit enemy with nuke when you give them mana, with a little prompting. Many pub players opponents won't be able to cope with the idea of not getting farm, buying consumables or calling for assistance to kill you - and hence lose the lane hard.
Sure you have to be careful with Recall, and won't get full effectiveness, but KOTL is still a very useful #5 as he has so little item requirements due to his essentially unlimited mana pool. Plus it's dead easy to farm with Illuminate when you get the chance.
If you're really good, you can even talk your team into fighting during the day to make use of your Aghanim's Scepter Illuminate heal.
Problem is people want to be in the high-action DPS roles more than they do supports. Not that supports aren't fun, nothing compares to wiping an enemy team with a Witch Doctor Aghs Ult, or locking down enemy cores as Lion.
I guess I can see the issue in several ways:
1. Supports are the easiest to feed on. If an enemy core is fed, the supports are usually the squishiest and lack as much HP or escape ability as other heroes so you rely on position a LOT more to stay alive. People don't like being in a situation where they die and get targeted really easily.
2. Many people choose not to trust their teammates to play cores. Perhaps they supported one game, started losing very badly, and that is not a fun situation to be in as discussed above. Believing that cores have a larger impact on whether or not your team wins or loses, people would rather carry or pick an Jungler that can become a carry to feel like they have some control of the game. This is false however. If a good support is doing his/her job, it will most likely go unnoticed unless you practically carry as a support. However if a support isn't doing their job, it's very easily noticeable. Lack of vision, not responding to ganks, just being stagnant and leeching XP in lane, etc. It's a thankless job, the cores get most of the recognition.
All in all, I think supporting is very fun, and I support more than anything else. However, it can be very frustrating playing with people that like to complain about not having wards or detection (when I have NO gold, and don't even have brown boots). The rough games you have as a core, are MUCH more rough on the supports, and it's definitely not fun at all being completely helpless to the enemy team. You have to just rely on your cores and hope they can make a comeback and find farm.
I'd encourage more people to stop jungling with heroes like Legion Commander or Wraith King. Yeah, you get another core but what you are doing is making the ONE support on your team more miserable by making them SOLELY responsible for all the support items. Usually having two supports makes supporting more fun, and if you are coordinated, it can be so much more effective than having another core. The logic behind that is having another core in your jungle brings more gold to yourself, however think of supporting as trying to take away as much gold as you can from your enemy by making their farming harder. If they have a jungle, two supports can easily roam and kill them, and same goes for enemy mid and safelane too.
Yes it's not a hard sup, or even solo sup. but u missed the point. 4 others just picked carries. not even some one like tide. they even lacked skill of last hit. i did it better with kotl with 200ms latency.
Problem is people want to be in the high-action DPS roles more than they do supports. Not that supports aren't fun, nothing compares to wiping an enemy team with a Witch Doctor Aghs Ult, or locking down enemy cores as Lion.
Thx for reply. i do agree with u. As i said before i just died 5 times after 30 min and because no one try to sup i end up being sup in more of my games so i know how to ward and deward,stack, and ... . but when they are blind and get ganked and call for wards that's on my nerves.
after all at least i got some 6 sense that help me avoid being ganked.i am map aware always. the good part of being sup. :)
If its true why they added that match summary at the end of game?
You do realize that dota is meant to be a competitive game, right? So the only thing that matters is winning games, and MMR which is based off that, that's it.
Just like your "level" that increases for every game you play, just because it was implemented by Valve doesn't make it relevant to the game. It's not.
It's just Valve wanting to keep a large player base by rewarding casuals.
You do realize that dota is meant to be a competitive game, right? So the only thing that matters is winning games, and MMR which is based off that, that's it.
Just like your "level" that increases for every game you play, just because it was implemented by Valve doesn't make it relevant to the game. It's not.
It's just Valve wanting to keep a large player base by rewarding casuals.
Uh actually the only thing that matters in Dota is... Whatever you want to matter XD it's just a game, so if you want to concentrate on your MMR that's fine, if you want to concentrate on your support points instead that's also fine, and whatever else you like. Only difference is the way you approach the game, as obviously you cannot become a pro player by concentrating on stuff that doesn't improve the quality of your plays, but besides this obvious facts you do whatever you want and it's equally legit.
Besides, the fact that you have more stats implemented now in the game is the opposite of rewarding casuals, it's actually rewarding people that work with those stats, which are pro players/commentators/analysts/content producers.
So let's not dwell into personal opinions of what we want of the game maybe, cause that's pointless and doesn't help a player get better (in this case Astyages supporting).
@Astyages: I do a bit of coaching and I can help with your support games, if you want me to take a look/answer some questions, for instance. In that case just send me a pm. Anyways gl in your games and your path to improve.
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