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his early game is strong. e-w-e-q-e-r then max e and your going to win your lane. zone well with wraith placement, so far ive only had trouble with lina in a 5k average game since she can go agressive at lvl 2 before you get 2 points in e.
get bottle, control runes with spark wraith at high ground so they have to either transition through river or go opposite rune. once you have Aquila midas rotate through the jungle let support have mid for minute or two. finish BoT;s then go into manta.
push lanes with manta and clone and control the rotations with spark. look for kills with q e combo. easiest combo in lane is the q-e-w, slow them then place a wraith behind them so force them to fight or run through the wraith then when they turn to fight drop w on top and beat their face in. max q after e and always double up your midas. once manta is done go for either mjollnir or necro 3. then go for blink if your getting hunted or go for skadi or dagon depending on how the game progresses.
lanign stage is very up in the air. try not to waste your mana and try to max your efficiency in lane so watch out for ganks at low mana but honestly if you have full mana ... WELCOME THE GANKS
seriously welcome them ive got double or triple kills from 2-3 man ganks and Zet is crazy crazy overpowered at turning them arround because..
a: usually ganking you outside the creep wave so wraith has easy targets.
b: waste most nukes at the start so mag field means you turn it around easy
c: and your q means if they run its easy kills.
now double it all with clone and ganks are a thing of the past!!!
so once you hit six you want to look for safe farm and lanes to push and always put wraith sparks down in gank areas since they give you some vision.
anyway Good luck have fun and hope to read some great discussion on items and skills and playstyles!!!
Manta Style isn't a very good item on him due to his abysmal stat gains, though its other uses serves well. Tempest Double+ Maelstrom pushes the lane faster than a Manta Style. Ring of Aquila is one thing I don't buy too, Bottle is super good on him especially due to the fact that the double can use bottle on main hero. Having fun on him on practice games, haven't tried him out in pubs since im not feeling like it and im still on LP thanks to the weather. Divine Rapier is super ****ing good on him, getting it as a third item is pretty legit. This is so overpowered actually, some things need to be done with it. The hero needs nerfs, im doing okay to my standards but in the hands of a master? This hero can be the new Earth Spirit.
Suggestions:
- Tempest Double no longer resets cooldown. Now double midas is nerfed, though not fully removed.
- Divine Rapier is muted on the double. This is ultimate ratting, completely foolproof and potent.
Seriously, Double+Rapier is ez mmr, how come noone realized this. It has less than 10% purchase rate according to dotabuff.
We already had that discussion USH (that abreviation sounds ******ed pls help)...
Yes it gives 266 gp/m but how are you going to get it?
You can't jungle like a cm would and you can't gank like a Lion would.
The thing I see Arc Warden doing is zoning the **** out of the enemy offlaner.
When he is near the creep wave sneak up behind him use your first skill and now he will either need to back off or run to his creeps and be surrounded. Now if you have another 5th support preferably someone who can give you mana (Cm, Kotl) this sounds pretty good.
It also sounds pretty good in a deathball strat because of his second skill.
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