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I think OD can be made a lot better by just lowering his ultimate cooldown. Nowadays high cooldown ults are punished hard. And since he also farms slow AND is BKB reliant i think its fine if his cooldown is reduced by a good chunk.
For the ult, I dont think its a very good idea to reduce the cooldown considering the fact that getting triple-ultra kills with it is relatively easy. It is also way easier to use than big damage ults like Echo Slam and Kinetic Field to name a few. Reducing its cooldown might need a damage rebalancing on the ult.
something that let's him at least slowly grind stacks
If that's what you had in mind, then no, I really don't like it. OD is about winning the lane and getting his farm there, not about clearing jungle stacks early.
Besides if you give splash to Arcane Orb it has to scale with the levels of the skill, and OD's never put more than 1 early point in it. Giving him instant wave clear once he has maxed orb is fine, but AOE flashfarm with only 1 point in the skill, that's a bad idea.
If a mid hero needs to have stack clear to be viable these days, then it doesn't mean OD should have stack clear, it means stack clear should be nerfed. Stacking camps for mid heroes is nothing new, but the big difference compared to 1-2 years ago is that supports no longer have to pay for sitting mid and stacking camps by staying underleveled and underfarmed. Personally I really hate this "trilane mid" meta...supports now get free gold and XP for doing literally nothing.
You can't nerf jungle gold, a lot of safe lane carries rely on it, the point is not to make Sven, Luna or Medusa even worse than they already are :)
What you can do however is either :
- Assist gold/XP are now only awarded to heroes who actually dealt damage to the fallen hero
(among others, this prevents supports from sitting mid and sapping assist gold by doing nothing. It now requires them to actually contribute to every kill instead of just being there. Supports who sit mid babysitting and stacking for their mid now get far less gold and XP.)
- Jungle camps can no longer be stacked more than once
(I've seen this in another discussion and I really liked it. If you can't have anything more than 2-stacks, since it takes some time to walk from the lane to the jungle and back they'll miss out on a lot of lane XP if they clear stacks a lot)
I think OD can be made a lot better by just lowering his ultimate cooldown. Nowadays high cooldown ults are punished hard. And since he also farms slow AND is BKB reliant i think its fine if his cooldown is reduced by a good chunk.
Fair point. I think it can be buffed from 160 to 140 seconds without it being OP. It's almost 3 minutes right now it could use a buff.
Yep, I'd tend to agree, MoM was OP on ranged kiters (for me MoM was the only thing that was OP on Sniper in 6.83), but then it got nerfed for melee heroes as well. Personally I expected it to get nerfed for ranged heroes but not (or less) for melee heroes.
The movement speed is the only thing this item does that other items don't do better. Now there's literally no reason to buy MoM over Sange and Yasha, which gives the same movespeed as a permanent bonus, so SnY is even better than MoM for movespeed now.
Peronally I'd go with something like :
- Mask of Madness movement speed bonus is now 25% on melee heroes, and 15% on 600+ range heroes. For heroes whose attack range is between 100 and 600, movemenet speed bonus scales linearly between 15% and 25%.
This way Sven, Tiny, Luna, Faceless Void, Juggernaut and others will be able to buy MoM again and actually use the item to avoid kiting, which is the main point of the item really.
Regarding OD specifically here:
How about adding a slow to his ult? Right now the ult is dropped and enemies usually get low, but if you're on even farm with enemy heroes there's no way to hunt them down afterwards really.
Doesn't have to be a gyro ult level slow I think as that would make things op, but a slight slow would actually make things dangerous.
Regarding OD specifically here:
How about adding a slow to his ult? Right now the ult is dropped and enemies usually get low, but if you're on even farm with enemy heroes there's no way to hunt them down afterwards really.
Isn't rushing Rod of Atos the only viable way to play OD (with or without a midas)? Solves that problem easily. I mean I even buffed Atos a lot, as if a cheap item that gives 30 INT, tons of HP, a spammy slow and the ability to fight early before BKB's come out wasn't core enough on OD already.
can Alchemist give allies heart of aghanim?or can you make heart of aghanim from aghs gifted by alch so it wouldn't take slot?
No, no, neither. Alch can only give actual Aghs. This stuff would be pretty OP.
Item gives 618 HP + a really strong active. Imagine Alch giving this to Faceless Void for free...broken as hell. Alch giving Void a free Aghs is already insanely strong.
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