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6.85 pseudo-patch, Hamster version.

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Forum » General Discussion » 6.85 pseudo-patch, Hamster version. 42 posts - page 4 of 5
Permalink | Quote | PM | +Rep by strider » August 22, 2015 9:28pm | Report
any thoughts on Invoker?

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Permalink | Quote | PM | +Rep by Timminatorr » August 22, 2015 9:44pm | Report
I think OD can be made a lot better by just lowering his ultimate cooldown. Nowadays high cooldown ults are punished hard. And since he also farms slow AND is BKB reliant i think its fine if his cooldown is reduced by a good chunk.

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Permalink | Quote | PM | +Rep by Unscathed » August 22, 2015 11:22pm | Report
Someone mentions OD?

For the ult, I dont think its a very good idea to reduce the cooldown considering the fact that getting triple-ultra kills with it is relatively easy. It is also way easier to use than big damage ults like Echo Slam and Kinetic Field to name a few. Reducing its cooldown might need a damage rebalancing on the ult.

Also, my signature. MoM is trash right now.
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Permalink | Quote | PM | +Rep by masaaki14 » August 22, 2015 11:53pm | Report
MoM isn't really trash. It got nerfed pretty hard with the movement speed, but it still does its job pretty well.

The thing is, MoM's main purpose is a cost efficient attack speed steriod/lifesteal, and the movement speed was a pretty nice bonus.

Invoker is fine, and will be as long as no one comes up with another op way of playing him.(dendi you ***, got him nerfed so many times)

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Permalink | Quote | PM | +Rep by Hamstertamer » August 23, 2015 7:16am | Report
Sanvitch wrote:

something that let's him at least slowly grind stacks


If that's what you had in mind, then no, I really don't like it. OD is about winning the lane and getting his farm there, not about clearing jungle stacks early.

Besides if you give splash to Arcane Orb it has to scale with the levels of the skill, and OD's never put more than 1 early point in it. Giving him instant wave clear once he has maxed orb is fine, but AOE flashfarm with only 1 point in the skill, that's a bad idea.

If a mid hero needs to have stack clear to be viable these days, then it doesn't mean OD should have stack clear, it means stack clear should be nerfed. Stacking camps for mid heroes is nothing new, but the big difference compared to 1-2 years ago is that supports no longer have to pay for sitting mid and stacking camps by staying underleveled and underfarmed. Personally I really hate this "trilane mid" meta...supports now get free gold and XP for doing literally nothing.

You can't nerf jungle gold, a lot of safe lane carries rely on it, the point is not to make Sven, Luna or Medusa even worse than they already are :)

What you can do however is either :

- Assist gold/XP are now only awarded to heroes who actually dealt damage to the fallen hero
(among others, this prevents supports from sitting mid and sapping assist gold by doing nothing. It now requires them to actually contribute to every kill instead of just being there. Supports who sit mid babysitting and stacking for their mid now get far less gold and XP.)

- Jungle camps can no longer be stacked more than once
(I've seen this in another discussion and I really liked it. If you can't have anything more than 2-stacks, since it takes some time to walk from the lane to the jungle and back they'll miss out on a lot of lane XP if they clear stacks a lot)

(btw I already added the manual stop to Astral Imprisonment)


Timminatorr wrote:

I think OD can be made a lot better by just lowering his ultimate cooldown. Nowadays high cooldown ults are punished hard. And since he also farms slow AND is BKB reliant i think its fine if his cooldown is reduced by a good chunk.


Fair point. I think it can be buffed from 160 to 140 seconds without it being OP. It's almost 3 minutes right now it could use a buff.

Unscathed wrote:

Also, my signature. MoM is trash right now.


Yep, I'd tend to agree, MoM was OP on ranged kiters (for me MoM was the only thing that was OP on Sniper in 6.83), but then it got nerfed for melee heroes as well. Personally I expected it to get nerfed for ranged heroes but not (or less) for melee heroes.

The movement speed is the only thing this item does that other items don't do better. Now there's literally no reason to buy MoM over Sange and Yasha, which gives the same movespeed as a permanent bonus, so SnY is even better than MoM for movespeed now.

Peronally I'd go with something like :

- Mask of Madness movement speed bonus is now 25% on melee heroes, and 15% on 600+ range heroes. For heroes whose attack range is between 100 and 600, movemenet speed bonus scales linearly between 15% and 25%.

This way Sven, Tiny, Luna, Faceless Void, Juggernaut and others will be able to buy MoM again and actually use the item to avoid kiting, which is the main point of the item really.
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Permalink | Quote | PM | +Rep by KrDotoBestDoto » August 23, 2015 10:14am | Report
Regarding OD specifically here:
How about adding a slow to his ult? Right now the ult is dropped and enemies usually get low, but if you're on even farm with enemy heroes there's no way to hunt them down afterwards really.
Doesn't have to be a gyro ult level slow I think as that would make things op, but a slight slow would actually make things dangerous.

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Permalink | Quote | PM | +Rep by Hamstertamer » August 23, 2015 10:58am | Report

Regarding OD specifically here:
How about adding a slow to his ult? Right now the ult is dropped and enemies usually get low, but if you're on even farm with enemy heroes there's no way to hunt them down afterwards really.


Isn't rushing Rod of Atos the only viable way to play OD (with or without a midas)? Solves that problem easily. I mean I even buffed Atos a lot, as if a cheap item that gives 30 INT, tons of HP, a spammy slow and the ability to fight early before BKB's come out wasn't core enough on OD already.
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Permalink | Quote | PM | +Rep by strider » August 23, 2015 11:09am | Report
can Alchemist give allies heart of aghanim?or can you make heart of aghanim from aghs gifted by alch so it wouldn't take slot?

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Permalink | Quote | PM | +Rep by Hamstertamer » August 23, 2015 11:18am | Report
strider wrote:

can Alchemist give allies heart of aghanim?or can you make heart of aghanim from aghs gifted by alch so it wouldn't take slot?


No, no, neither. Alch can only give actual Aghs. This stuff would be pretty OP.
Item gives 618 HP + a really strong active. Imagine Alch giving this to Faceless Void for free...broken as hell. Alch giving Void a free Aghs is already insanely strong.
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Permalink | Quote | PM | +Rep by strider » August 23, 2015 11:28am | Report
but can at least alch consume heart of aghanim so it would't take a slot?it would be decent buff to him as a carry.

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