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I still wanna see the day where Death Pact's Aghanim's upgrade is just "can be used on Ancient Creeps." I want it to be true. Please buff Clinkz this way Icefrog-senpai.
Looking for a laugh? Read this moron's attempts at guide writing:
@DucksAreMagical
Does the extra illu chance stack with the current one? And critting for 3 seconds is very OP.
@Unscathed
Instead of spreading like a defeating blast, what about push enemy to a direction? I mean whoever behind her will be pushed to front of her, giving her more space to move around and more CC.
@TheSofa
I have came out with an idea, maybe a charge system? Let's say a max charge number of 5, you can use as many as you like, and all of them will be spread out simultaneously after 1.6 seconds and goes into cooldown. The cooldown and manacost will be varies according to the charges used.
Medusa- I like it, given that 10 all stat, 200hp and 150mp is not so helpful on her, so it is balanced. (maybe?)
Slardar- I like it but instead of reducing armor to 0, what about neutralising all kind of physical reduction? To Safecyn- AoE stun with a purge n slow is quite OP, literally no escape for most hero.
Slark- Situational ASU but I like it. Instead of double HP cost I think extended cooldown timer for an auto- Dark Pact is much better.
Ursa- I like this, it removes the need of building BKB.
Viper- I agree with Safecyn, currently the ASU is pretty darnn good already. It's almost a guarantee kill in most situations.
Sand King- What about working in a same way as Requiem of Souls? 2 seconds delay will allow you to position well given that you have an AoE stun and invi.
@Blubbles Abaddon- Applies fully on another hero? That's quite OP I'd say. Clinkz- Permanent as in the buff lasts forever but un-stackable? I don't really think it worth the slot n gold because in the current patch Clinkz can keep the ult up for most of the time.
P.S:
HURRAY! 56/112 DIFFERENT HERO UPGRADED! HALF WAY THERE!
I would really want to thank you all for giving enormous supports on this thread. Literally this thread may seem pointless but some of you know this thread actually predicted some of the 6.84 ASU upgrades (partially) right? (or maybe IceFrog did actually referred from here) So let's keep it up, aye?
Gust radius increased to 750 Gust now begins in a 450 range behind Drow Ranger. Total distance will still be a 900 range in front of Drow Ranger's when she cast the spell. Total travel time is the same. Works similiarly to ghost ship
Viper Strike- In addition of the current upgrade, targets receiving damage over time from Poison Attack or Corrosive Skin and normal attacks from Nethertoxin now has a 14% chance of being affected by viper stike of the current level for 3 seconds. (2 or 3? Thoughts?)
Death Prophet: Exorcism can now be targeted on a unit by pressing the ultimate key again. The spirits will focus their attacks in a 300/250/200 radius around the target. Exorcism now also lasts for 30/35/40 seconds.
Oh, snap! I didn't realize we were keeping track! Lemme get in on this action for reals then:
Bloodseeker: Allied heroes that walk in the blood path caused by Rupture are granted the move speed/damage bonuses of the current level of Thirst. Enemy heroes that walk in the blood path caused by Rupture are affected by the current level of Blood Rite (no damage inflicted).
Dragon Knight: Elder Dragon Form is now a toggle ability that costs 25 mana (cast time is still the same). In addition, Dragon Knight gains a 17% chance to crit for 150%/175%/200% damage while in human form.
Magnus: Grants Magnus a new ability, 'Light Show', which looks visually identical to Reverse Polarity. The ability has the same cooldown as Reverse Polarity and half the mana cost, and grants all allies in an 800 AOE a half-strength version of the current level of Empower. Stacks additively with Empower.
Mirana: Cooldown decreased to 80 seconds, and Mirana may cast spells without breaking invisibility. If Sacred Arrow is cast during the spell, it will be invisible until it comes within 180 units of an enemy hero, or hits a non-hero unit.
Phantom Lancer: Max illusions increased to 11, illusion duration increased to 5 seconds, and illusions can now be created when attacking buildings.
Riki: Max Blink Strike charges increased to 5/6/7, and Riki instantly gains 1/1/2 charges when he kills an enemy hero.
Shadow Fiend: Grants Shadow Fiend a new ability, 'Fatal Requiem'. This spell is the same as Requiem of Souls, but has a 0 second cast point and causes Shadow Fiend to commit suicide. Shadow Fiend loses all souls when casting this ability.
Sniper: When Sniper kills a hero with Assassinate, the cooldown is refreshed and the spell does an additional 50/75/100 damage if cast again in the next 10 seconds. This buff fully stacks with itself and refreshes each time Sniper kills a hero with Assassinate.
Templar Assassin: Psionic Trap now reduces armor equal to the current level of Meld. Stacks with the armor reduction of Meld, but not itself. Also increases maximum traps to 14.
Tinker: Current Aghanim's scepter buff removed. Aghanim's Scepter now reduces the mana cost of Tinker's abilities by 50/75/100.
Winter Wyvern: Winter's Curse stuns for 4 seconds and incoming damage reduction on affected enemies reduced to 50%/35%/20%.
Looking for a laugh? Read this moron's attempts at guide writing:
Sniper - Assassinate fires a volley of three bullets that hit the nearest 3 Heroes within the range. Damage reduced to 250/415/550.
Spectre - Haunt outgoing illusion damage increased to 50%. Illusions of Spectre now gain Dispersion.
Morphling - In addition to the current upgrade. A Morphling with Aghanim's Scepter can now cast Hybrid on himself, which will create an illusion of Morphling that does 25%/50%/75% of the Hero's damage. The illusion takes 300% damage.
Bloodseeker - Reduces Rupture cooldown to 45. While Rupture is active, your teammates gain 50% of your Thirst bonuses (note that this does not remove the movespeed cap for them).
Also, nerf the TB aghs. Increase the illusion damage taken to 150%.
There are two kinds of people in the world; those who can count, and those who can't.
Night Stalker
Ult upgrade still the same, add an upgrade for Hunter in the Night :
Allow to detect movement in 350/400/450 aoe, thats mean its only work on non static invisible unit. Not ward or mines.
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