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Teleport to anywhere on the map with 60 seconds cooldown vs teleport to an allied unit with 130 seconds cooldown. Your thoughts?
Guys with Bot and natures prophet on team...not THAT uncommon, plus he will actually have to buy a 4.2 k item. I'd rather save for heart and keep my carry alive.
Same can also be achieved with bot + necrobook on IO.
Chaos Knight - Reality Rift cooldown reduced by 0.5 seconds for every illusion active. Cannot be reduced under 2 seconds. Illusions now benefit from Reality Rift added damage. Gets +1 extra illusion + 50% chance to make an extra. Chaos Knight gains 5 MS per illusion active and can phase through his own illusions.
Chaos Knight - Reality Rift cooldown reduced by 0.5 seconds for every illusion active. Cannot be reduced under 2 seconds. Illusions now benefit from Reality Rift added damage. Gets +1 extra illusion + 50% chance to make an extra. Chaos Knight gains 5 MS per illusion active and can phase through his own illusions.
P.S : Illusions from any source count.
Jesus *****, that's even more broken than all of Storm Spirit combined.
That's +100% damage, plus 550 from EACH Reality Rift which is on an average 2.75 second cooldown with a Manta. CK also has +32.5 speed, we'll say 35. This takes him up to 506 speed with BoTs and Yasha. Not only that, Aghs is a stat item, so as far as the item stats go it isn't even that bad on him compared to, say, on a PA.
There are two kinds of people in the world; those who can count, and those who can't.
Chaos Knight - Reality Rift cooldown reduced by 0.5 seconds for every illusion active. Cannot be reduced under 2 seconds. Illusions now benefit from Reality Rift added damage. Gets +1 extra illusion + 50% chance to make an extra. Chaos Knight gains 5 MS per illusion active and can phase through his own illusions.
Chaos Knight
I think with the blink buff alone is good enough already, giving bonus movement speed and bonus 120 damage on every illusion is broken as hell.
Io
Do I really need to further explain for this? Both Dark Rift and Nature's Prophet's combo can bring whole team to a spot, yes, but it is an one way trip, if you failed you would probably lose the game, while Relocate will allow you to rax or even take down the ancient with less effort, when the opposite team came to rescue you can say goodbye to them and have your entire team back to your base.
Plus Dark Rift has a bloodly long cooldown and it requires a friendly unit to travel to. For NP's combo you have to get a Boots of Travel on every hero, which is only possible in late late game because you need to get your core and extension first before spending 2000 golds, and also getting a TP for merely 100 golds can let you travel across the map, so early Boots of Travel is not that important to get.
4200 golds is not really hard to get for a constant ganker. You don't need to get it in early-mid game. Just get it before 40:00 and you are pretty much winning.
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