1 | 3 | 5 | 7 |
4 | 12 | 13 | 14 |
2 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
1. | Summary / Stats |
2. | Pros and Cons |
3. | When to / not to Pick |
4. | Skills |
5. | Items |
6. | Runes |
7. | Game Phases |
8. | Allies |
9. | Enemies |
10. | Credits and Changelogs |
Name : Batrider (Jin'zakk)
Faction : The Dire
Primary Attribute : Intelligence
Attack Type : Ranged (375)
Strength (STR) : 23 + 2/level (73 at level 25)
Agility (AGI) : 15 + 1.5/level (52.5 at level 25)
Intelligence (INT) : 24 + 2.5/level (86.5 at level 25)
Health : 1499 at level 25
Mana : 1092 at level 25
Damage : 48 - 52
Armor : 2.1
Movement : 290
Role : Ganker
Pros
- Ganker with an excellent disable
- Also an excellent escape mechanism ( Firefly)
- One of the best slow-stacking ability ( Sticky Napalm)
- Sticky Napalm also amplifies attacks and other skills
Cons
- Low attack range for ranged hero
- Low base movement speed
- Low health at late game (if didn't buy any health or STR item)
- Flaming Lasso must be use at melee range (dangerous area)
Level
1
2
3
4
|
Mana
20
20
20
20
|
Cooldown
3
3
3
3
|
Cast Range
700
700
700
700
|
AoE
375
375
375
375
|
Duration
8
8
8
8
|
Effects
10 damage per stack, 3% slow per cast
15 damage per stack, 5% slow per cast
20 damage per stack, 7% slow per cast
25 damage per stack, 9% slow per cast
|
Level
1
2
3
4
|
Mana
80
100
120
140
|
Cooldown
11
11
11
11
|
Cast Range
1500
1500
1500
1500
|
AoE
375
375
375
375
|
Duration
0.5
0.5
0.5
0.5
|
Effects
Deals 75 damage and knocks enemies away
Deals 150 damage and knocks enemies away
Deals 225 damage and knocks enemies away
Deals 300 damage and knocks enemies away
|
Level
1
2
3
4
|
Mana
100
100
100
100
|
Cooldown
40
40
40
40
|
Cast Range
N/A
N/A
N/A
N/A
|
AoE
200
200
200
200
|
Duration
18
18
18
18
|
Effects
Deals 20 damage per second
Deals 40 damage per second
Deals 60 damage per second
Deals 80 damage per second
|
Type : Target : |
Active Unit (Enemies) |
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso. |
Level
1
2
3
|
Mana
150
150
150
|
Cooldown
90
70
50
|
Cast Range
175
175
175
|
AoE
N/A
N/A
N/A
|
Duration
3
3.5
4
|
Effects
Drags the target
Drags the target
Drags the target
|
Starting Items
Animal Courier is recommended if no one buy it. Magic Stick is the first thing you need to buy because of its effect. If someone has bought Animal Courier, you can buy Bottle, or you maybe want to play save, so buy Magic Stick and more stats like Circlet or Iron Branch. Don't forget some Tangoes.
Early Core
You can rush your Bottle if you haven't bought it from the beginning. Upgrade your Magic Stick to Magic Wand, that's improving your stats. Also 2 Bracers to raise your health if you think you aren't that survivable. Don't forget Boots of Speed and Flying Courier if you bought the Animal Courier before. Now, you're ready to gank.
Mid Core
Upgrade 1 Bracer into Drum of Endurance, gives you and your teammates attack speed and movement speed aura. Because of the casting range of Flaming Lasso is close, you will need and always need a Blink Dagger. You mustn't skip this item. Blink Dagger Force Staff is your second primary item all game. It can 'force' you to your teammates while dragging your enemy with Flaming Lasso. Note that your allies also can 'force' you more deeper, but tell them not to 'force' enemy you tied. Tranquil Boots is really a decent choice for Batrider. It gives you +75 movement speed, but cheaper than any other boots besides Boots of Travel which gives you +100 movement speed.
Late Core
Scythe of Vyse and Shiva's Guard makes you really useful in your team. With Scythe of Vyse, now you have 2 disables. Shiva's Guard increases your armor and reduces enemies attack speed. The Arctic Blast also slows enemies movement speed. These 2 really need to buy on late game.
Early Game
Batrider is a solo hero. Mid lane is very good, although sometimes hard lane is also decent. Stacking Sticky Napalm on enemy hero is always good whenever you can harass them by attacking. Jungle is another option for Batrider because he got Firefly to burn neutral creeps. Also don't forget to stack Sticky Napalm on Large Creeps if you are planning to go jungle.
Mid Game
Time to gank. Always gank to other lane whenever your Flaming Lasso is ready. It's always been a better gank if you have your friend stunner to start it. Conclusion, go to other lanes, tied somebody up, get kills, make money, buy items.
Late Game
It shouldn't reach late game if you succeeded all of your ganks. Carry on the enemy team will be useless because of you. But if you reach this phase, all you can do is supporting your team and hope your carry is ready to finish the game. In this phase, you mustn't open the war with Flaming Lasso because you'll be the first target of your enemy team. Use Flaming Lasso to the enemy carry if your team initiates successfully. While their carry is being tied with you, the rest of their team should be easy for your carry.
Carry
Anti-Mage, Clinkz, Drow Ranger, Riki etc.
Who else will help you finish your Flaming Lassoed target?
Carry is the answer.
Stunner
Lion, Skeleton King, Sven etc.
Makes you easier to approach the enemies.
Juggernaut, Luna, Death Prophet
Even the tankiest hero won't come out alive from 1 of these heroes combo with your Flaming Lasso in a quiet place.
Omniknight
His Repel will makes you more comfortable to approach enemies to 'tie one of them'.
Abaddon
Another hero to make you feel safer when you are surprising your enemy by using his Aphotic Shield.
Dark Seer
Surge is just the right skill for you. But remember not to use Flamebreak when he's trying to Vacuum the enemy team.
Centaur Warrunner
His ultimate, Stampede, gives you free maximum movement speed to chase your enemy.
Tusk
Roll with him to get a free ride next to your enemy. I mean with Snowball.
Tiny
Another great combo if both of you can communicate well. Toss + Flaming Lasso is almost a guaranteed kill.
Bloodseeker
He uses Rupture to 1 hero and you can guess the next move.
Don't know? DRAG HIM!!!!
Silence
Silencer, Death Prophet, Drow Ranger, Bloodseeker, Night Stalker
Simple. Makes you useless.
Disables
Shadow Shaman, Bane
You disable their friend, they will disable you.
Kunkka, Disruptor
X Marks the Spot and Glimpse is the only skills that can moves you back to 4 seconds ago. This is very bad for you if your teammates can't kill your Flaming Lasso target fast enough. They got their teammates back, and maybe a kill from you.
Pudge
Also can saves his teammates with his Meat Hook, of course if he can use it nicely.
You also can be his target.
Vengeful Spirit
Another teammate saver. Nether Swap also can catch you off guard.
Lycanthrope
Sticky Napalm will not slow him from chasing you. The good news is the damage amplification plus Firefly works for him.
Anti-Mage
Burns your mana, also makes you useless.
Pugna
Spam your Sticky Napalm more in front of his Nether Ward, soon you'll face your death.
Credits
This is my first DotA 2 guide in dotafire. I hope you enjoy this guide. Apologize me for some bad English because my country is not using English as a primary language. Also forgive me if the order of the guide doesn't please you. That's all folks.
http://www.playdota.com/
http://www.dota2wiki.com
Changelogs
5/11/2012 - Guide Published
11/23/2012 -
1) Edit Flamebreak due to 6.74 DotA Allstars patch
2) Add Black King Bar and change movement speed items
3) Add more heroes to Allies chapter and Enemies chapter
12/8/2012 - Add When to / not to Pick chapter and Runes chapter
12/11/2012 - Remade Skills chapter
02/17/2013 - Add Blink Dagger to core items
04/24/2013 - Add Jungle Build and a little remake on Early Game
08/26/2013 -
1) Add Mask of Madness as an additional item
2) Add Tusk and Abaddon to Allies Chapter
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