Skills
Starstorm
CASTING METHOD: ACTIVE
TARGET METHOD: INSTANT
ALLOWED TARGETS: ENEMY UNITS
Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.
Radius: 625
Damage: 75 / 150 / 225 / 300
The Goddess breaks the strata to empower her Princess in the time of need.
Notes:
- Starstorm cannot hit invisible units.
- The spell will choose a new target for the second star if the first died before impact.
- Effectively deals a total of 131.25 / 262.5 / 393.75 / 525 damage to a single target with the second star hit.
- Main nuke.
Mana Cost: 100 / 120 / 140 / 160 Cooldown Time: 12
Sacred Arrow
CASTING METHOD: ACTIVE
TARGET METHOD: POINT
ALLOWED TARGETS: ENEMY UNIT
Fires an long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds. With bonus damage up to 140, added, based on the distance the arrow travels to its target.
Range: 3000
Arrow COLLISION Radius: 115
Stun Duration: 0.01 - 5 seconds
Damage: 50 / 140 / 230 / 320
Maximum Bonus Damage: 140
Lunar energies make the Princess of the Moon's arrows more deadly than most.
Notes:
- For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14. For example, an arrow that travels for 300 range stuns for 1 second and deals an extra 28 damage, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration) and deals an extra 140 damage (which is the maximum amount of bonus damage).
- Gives 650 flying vision.
- The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
- The arrow moves at a rate of 857.14 units per second.
- Sending the arrow through trees will make it difficult for the enemy to detect.
- Be careful shooting the arrow through the jungle, as it can hit camps.
Mana Cost: 100 Cooldown Time: 17
Leap
CASTING METHOD: ACTIVE
TARGET METHOD: INSTANT
ALLOWED TARGETS: ALLIED HERO
Mirana empowers allied units with a ferocious roar, granting bonus attack and movement speed before leaping forward into battle. Speed bonus lasts 10 seconds.
Roar Radius: 775
Buff Duration: 10
Distance Leaped: 630 / 720 / 780 / 870
Movement Speed Bonus: 4% / 8% / 12% / 16%
Attack Speed Bonus: 8 / 16 / 24 / 32
Allied illusions gain the attack and movement speed bonus.
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.
Notes:
- Leap can be used to dodge projectiles.
- The bonus movement speed and attack speed is applied at the cast location.
- Mirana will Leap forward towards the direction she is currently facing.
- Used to gain distance or close distance.
Mana Cost: 40 / 35 / 30 / 20 Cooldown Time: 30 / 26 / 22 / 18
Moonlight Shadow
CASTING METHOD: ACTIVE
TARGET METHOD: INSTANT
ALLOWED TARGETS: ALLIED HEROES ONLY
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired. Silence will prevent revealed units from becoming invisible.
Radius: Global
Duration: 15
Fade Time: 2.5 / 2 / 1.5
Illusions are not made invisible.
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.
Notes:
- Magic immune allies will be affected.
- Units affected will not auto attack enemies.
- Silence pauses the fade time, but does not reveal invisible units. If the unit is affected by Doom it will still be revealed.
- Even if Mirana dies, the buff on allies does not end until its duration.
- Best used for dodging wards into Roshan, ganking, or initiation. Much like Smoke of Deceit.
Mana Cost: 75 Cooldown Time: 140 / 120 / 100
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