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Starstorm

October 8, 2014 by Rudick
Comments: 15    |    Views: 11774    |   


Carry; Midlane

DotA2 Hero: Mirana




Hero Skills

Selemene's Faithful (Innate)

Starstorm

2 3 5 7

Sacred Arrow

1 6 8 9

Leap

4 10 12 13

Moonlight Shadow

11 14 16

Talents

15 17 18


Starstorm

Rudick
October 8, 2014


Introduction

Hello, my steam name is MooMoo, I prefer to be called Moo or MoMo. I have played DOTA for a year or two now and I have played MOBA games since I was a young child. Over the years I have come to slowly learn every hero, playing them all, and Mirana is my personal all time favorite. I have had a handful of amazing games as her, and another hand of bad. Over my experiences I have collected ideas of my favorite items and have myself set to a specific build which is shown here. This build is for mid lane, for that is what I play her as, hope you find it useful. :)

Advantages / Disadvantages

Advantages

  • Stun potential
  • Nuke potential
  • Large roam potential
  • Two escapes
  • Team stealth
  • Role versatile
  • Can chase and secure kills with ease

Disadvantages

  • Mana Hungry
  • Squishy
  • Low base attack damage
  • Long cooldowns
  • Stun is situational
  • Nuke is situational
  • Leap can over scale

Items

  • Starting Items: I go for a single Slippers of Agility, for damage, 3 Iron Branch for sustain, a Tango, and 3 Clarity for mirana's high mana cost harass. You may not use all the clarities if you get a quick bottle, but they are still useful in case you're low in mana as you're roaming to gank.
  • Early Game: An early Bottle is great but if you get a few kills I would purchase Ring of Aquila and Magic Wand first, the reason I get these is items are for the early regen and sustain, these items also scale into mid game decently. Boots of Speed provide early mobility and roaming capabilities.
  • Core: The most important items are your Power Treads for mobility, damage output, and stats, which I suggest keeping in the strength form. Linken's Sphere for sustain, regen, stats, and needed damage. Ethereal Blade for HIGH damage output and more sustain. Keep in mind Ethereal Blade can be used to set up your Sacred Arrow and giving your combo a large burst in damage, allowing you to kill most squishies such as Pugna without basic attacks.
  • Luxuries: These are the items I would recommend. Butterfly will give you a huge boost in damage, while providing a little evasion, and the agility gain goes great with Ethereal Blade. Daedalus for much higher damage output as critical attacks will help you take down the enemies in a team fight, even a Crystalys is a good choice, but it is not always needed. Finally, Manta Style for more agility, to aid in Ethereal Blade and base damage, but it also gives you more strength and intelligence, giving you even more sustain. Manta Style can also be used to dodge projectiles such as Sniper's Assassinate or remove debuffs such as Dust of Appearance.
  • Situational Luxuries: These items are situational. Only purchase if needed. You can purchase these at any time. Black King Bar is an item I recommend if you are against a stun-heavy team such as Tidehunter or Puck, or if you are just being focused by the Vengeful Spirit. Monkey King Bar I will only recommend if you are fighting enemies that focus you and have high evasion, such as Phantom Assassin, or a way of forcing you to miss your basic attacks, Broodmother or Riki. Satanic is an item I would not recommend, but it can be useful on some games. If you can't survive a team fight, the sustain from the other items just aren't enough, purchase a Satanic. But besides sustain in team fights, I would not suggest purchasing a Satanic.

Skills

Starstorm


CASTING METHOD: ACTIVE
TARGET METHOD: INSTANT
ALLOWED TARGETS: ENEMY UNITS
Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.

Radius: 625
Damage: 75 / 150 / 225 / 300

The Goddess breaks the strata to empower her Princess in the time of need.

Notes:
  • Starstorm cannot hit invisible units.
  • The spell will choose a new target for the second star if the first died before impact.
  • Effectively deals a total of 131.25 / 262.5 / 393.75 / 525 damage to a single target with the second star hit.
  • Main nuke.

Mana Cost: 100 / 120 / 140 / 160 Cooldown Time: 12

Sacred Arrow


CASTING METHOD: ACTIVE
TARGET METHOD: POINT
ALLOWED TARGETS: ENEMY UNIT
Fires an long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds. With bonus damage up to 140, added, based on the distance the arrow travels to its target.

Range: 3000
Arrow COLLISION Radius: 115
Stun Duration: 0.01 - 5 seconds
Damage: 50 / 140 / 230 / 320
Maximum Bonus Damage: 140

Lunar energies make the Princess of the Moon's arrows more deadly than most.

Notes:
  • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14. For example, an arrow that travels for 300 range stuns for 1 second and deals an extra 28 damage, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration) and deals an extra 140 damage (which is the maximum amount of bonus damage).
  • Gives 650 flying vision.
  • The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
  • The arrow moves at a rate of 857.14 units per second.
  • Sending the arrow through trees will make it difficult for the enemy to detect.
  • Be careful shooting the arrow through the jungle, as it can hit camps.

Mana Cost: 100 Cooldown Time: 17

Leap


CASTING METHOD: ACTIVE
TARGET METHOD: INSTANT
ALLOWED TARGETS: ALLIED HERO
Mirana empowers allied units with a ferocious roar, granting bonus attack and movement speed before leaping forward into battle. Speed bonus lasts 10 seconds.

Roar Radius: 775
Buff Duration: 10
Distance Leaped: 630 / 720 / 780 / 870
Movement Speed Bonus: 4% / 8% / 12% / 16%
Attack Speed Bonus: 8 / 16 / 24 / 32

Allied illusions gain the attack and movement speed bonus.

Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.

Notes:
  • Leap can be used to dodge projectiles.
  • The bonus movement speed and attack speed is applied at the cast location.
  • Mirana will Leap forward towards the direction she is currently facing.
  • Used to gain distance or close distance.

Mana Cost: 40 / 35 / 30 / 20 Cooldown Time: 30 / 26 / 22 / 18

Moonlight Shadow


CASTING METHOD: ACTIVE
TARGET METHOD: INSTANT
ALLOWED TARGETS: ALLIED HEROES ONLY
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired. Silence will prevent revealed units from becoming invisible.

Radius: Global
Duration: 15
Fade Time: 2.5 / 2 / 1.5

Illusions are not made invisible.

Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.

Notes:
  • Magic immune allies will be affected.
  • Units affected will not auto attack enemies.
  • Silence pauses the fade time, but does not reveal invisible units. If the unit is affected by Doom it will still be revealed.
  • Even if Mirana dies, the buff on allies does not end until its duration.
  • Best used for dodging wards into Roshan, ganking, or initiation. Much like Smoke of Deceit.

Mana Cost: 75 Cooldown Time: 140 / 120 / 100

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