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Hey, looks like you're still using the old skilling order. Now you get ult at lvl 6/12/18 and you can put points into your talent selection to indicate what levels you take your talent at. :)
Well the guide is fantastic!!! Anyway i suggest to put axe on the enemy/counter list cuz his first skill and blademail realy **** up bony,i can t tell how many of them have fallen on my glory carnage.
about bony he s best as a support/roaming ganker role i think best hero to gank enemy midlaner or some low hp **** with no escape (sniper,draw,dazz,witch etc come to mind)
i like the guide.i recently started expanding my hero pool since higher mmr rank demands it so i ended up reading bunch of guides.
bony sound like good sitational pick sometimes and destroying sf and invoker mid is fun...or any other mid with no early escape like sniper.upvoted
Well the guide is fantastic!!! Anyway i suggest to put axe on the enemy/counter list cuz his first skill and blademail realy **** up bony,i can t tell how many of them have fallen on my glory carnage.
about bony he s best as a support/roaming ganker role i think best hero to gank enemy midlaner or some low hp **** with no escape (sniper,draw,dazz,witch etc come to mind)
i like the guide.i recently started expanding my hero pool since higher mmr rank demands it so i ended up reading bunch of guides.
bony sound like good sitational pick sometimes and destroying sf and invoker mid is fun...or any other mid with no early escape like sniper.upvoted
Well, Axe is one hell of a counter, but there's a few other heroes that are worse, Legion Commander destroys Bounty Hunter with Blade Mail and the ultimate Duel, and the high HP and the high regen also doesn't help, other tank heroes like Centaur Warrunner are like that, Slark can also be a problem, still not that much, and... Sven... that guy... oh my god, he's going to stun you and kill you with a few hits, and maybe even kill you with the cleave, I don't recommend picking Bounty Hunter when dealing with high HP strength heroes, I just forgot to put them here.
Also, keep in mind, if you're going to pick Bounty Hunter in a high lvl pub or ranked, probably there's going to be one or two supports, maybe even more, and that can be bad or good, the problem is wards, if they ward the jungle, the runes, and the lane, you can't gank, so that means you won't be able to be useful for your team, but the good thing is that most supports have low HP, so you can gank them easily without needing to be fed.
Also, I always gank mid when the people on my lane are missing, even if a more tanky hero, still good if the guy mid helps you.
Well yea i climbed from 1.4 k to 3.8 k with axe,magnus,enigma,sven,spectra and jugg and few others but problem is pool of 20 or 30 heroes is not enough anymore people couterpick a lot and games are harder i mean longer to win.
before i could play 2-3games a day now after 1 game i feel realy tilted for another one.
Well i dewarded as riki a lot i even get my own gem to counter enemy wards and constantly switching lanes i think i could do the same with bonty.
people are baning my most played **** so now i have to have plan b and c and d.if you know what i mean.
my magnus is banned in like every single game so i m forced to play void or tide but its not the same thing
Against sven all you need to do is get ghoust scepter ez solution and it go well with dagon build (e blade) later halbred makes him tear his eyes out.
cleave is a bit of a problem,consider geting blink for his stunn you can disjoint it if you time it right.
bkb can do same thing as well.
Sven hates few things stunn,bkb,disarm,basher and abbysal blade,e blade and ghoust scepter,strong heals annoy the hell out of him like mek or guardian boots (but if he s fed late no heal can save you tho).
and check his ancients stack and murder the bastard when he is low and take his stack.
Hope it helps
Fortunately Fortune's End are mostly used on enemies, so it doesn't effect much on countering Track. Kraken Shell also doesn't affect much since if when ganking Tidehunter, you should cast this ability many times on him anyway when he is about to die.
Dark Pact however is very annoying. Low cooldown, low mana cost, and pretty much makes ganking Slark a whole level of annoyance considering how slippery that guy is. you may want to put this as one of Track counters.
Fortunately Fortune's End are mostly used on enemies, so it doesn't effect much on countering Track. Kraken Shell also doesn't affect much since if when ganking Tidehunter, you should cast this ability many times on him anyway when he is about to die.
Dark Pact however is very annoying. Low cooldown, low mana cost, and pretty much makes ganking Slark a whole level of annoyance considering how slippery that guy is. you may want to put this as one of Track counters.
I actually knew about Manta Style, Kraken Shell and Dark Pact, the good thing is that most heroes that make Manta Style have low HP, and they won't use it when they get ganked, more like when pushing or during a teamfight, Dark Pact is really common, but a lot of people that play with Slark don't do that, anyway Slark isn't a tank so it's not that bad, the problem is that you're going to get less gold. Tidehunter is a big problem, he has high strength, that means high HP, so you won't be able to kill him in the early-game, if someone picks him, I wouldn't recommend picking Bounty Hunter in this case.
I added this to the guide, also thank you because I didn't know that Fortune's End removed Track, and now when playing agaisn't Oracle I'll keep this in mind.
Oh you may also want to note the recent mana cost nerf (patch 6.88e) to Track. That nerf actually hits Bounty Hunter pretty hard because of his super low mana pool and I found Arcane Boots (when you are the solo carrier of said item) doesn't really help him that much now when you need to track many people rapidly. It also bites hard when you don't have Arcane Boots yet already hit level 6.
When I'm playing against a Slark, I try to kill him in the early game, of course not if it's a 2v1 in the lane but if it's a 2v2 it's not that bad, if he doesn't have Shadow Blade probably he won't use Dark Pact to help the escape, but probably to do damage against the aggressor, if he has Shadow Blade, I'll just buy Dust of Appearance, if I ult on him and he escapes with Shadow Dance or Shadow Blade with probably low HP then I use dust and then I last hit with Shuriken Toss or maybe even with a normal last hit with Jinada or Shadow Walk.
Also, the Track nerf was really bad, I'm making Arcane Boots way more after this and added the fact that Track was nerfed in the guide, still not a really bad nerf for me, I prefer to make Arcane Boots over other boots when there's heroes with more hp/escape mechanics in the enemy team, so I can track then and use Shuriken Toss more often.
If against supports with disables that aren't that great and with low HP/no escape I still prefer Phase Boots so I can run and hit them faster if Shuriken Toss is on cooldown. Track uses 65 mana, Shadow Walk uses 65 mana, Shuriken Toss uses 120/130/140/150 mana, Arcane Boots recovers 135 mana, that's useful if your fighting a hero that is escaping, you can just use Shuriken Toss on him, you can use Shadow Walk to go on someone hit that person(maybe even get a kill) and go invisible again then escaping, you can also use Track two times in a teamfight in the early game, which is really good because you're going to get 300 gold for using one skill.
I get your point, but Arcane Boots is more used for BH if making a more magical damage build with Dagon and maybe Ethereal Blade.
Also there's a magic item for ganking, called Orchid Malevolence.
If you are a Slark playing against BH, you need to make sure you purge Track indeed, besides the fact that you don't escape with SB ever, you initiate with it; and if in your experience most players don't it's because they are low skilled. Since the cooldown of Track is so low though, it's not really a counter, in the sense that you can still stay alive and close to the fight to try to Track that fish that is about to die. This is what you are supposed to be doing to any hero anyway. And don't stop tracking Slark, because it will make him have to waste his Dark Pact and some mana anyways.
Never escape with SB? The only reason that phrase exist is because of how cheap Dust of Appearance is, but Slark can purge dust easily by himself before casting Shadow Blade (he only need to press Q, then immediately use SB active. The delay of Dark Pact does not reveal invincibility)
Then let's look at SB cooldown.
Smart Slark players when iniating a gank will wait until at least the cooldown of SB to at least 17 seconds remaining.
Unless enemies are expecting him or has a super reaction speed, they will need at least a second to realize he is there. That's 16 seconds before SB can be used again.
Then about half a second to move mouse to target abilities at him. Another half for cast time and turn rate. At this time he should have used Pounce on you. That's 15 seconds remaining.
The moment your hero looks at him, he used Dark Pact. You used abilities on him, but he doesn't care because 1.5 seconds later Dark Pact activates to purge everything annoying. The Dark Pact itself has a duration of full one second. In total the ability pretty much assures his survival for 2.5 seconds. That's 12.5 seconds remaining.
He keeps hitting on you, but when another wave of abilities is about to come, he used Shadow Dance. At least a full 4 seconds of safety whether to run or continue hitting. That's 8.5 seconds remaining.
If you are losing, the Dark Pact's cooldown is finished and he used another 2.5 seconds of safety. That's 6 seconds remaining, but by that time you are most likely already dead or already steal so much stats so he doesn't care.
If you are winning, he runs using Shadow Dance. At least 2 seconds needed to catch up unless your Blink Dagger is off cooldown or has ability to catch him. By that time Pounce is already off cooldown. And he will definitely used it escape. That's at least another 2 seconds to catch up. if he hits the fog from the cliff or trees, double those seconds to capture him. This is most likely the time to put visions on him, but his Dark Pact is already off cooldown to purge everything. At that time, SB is also off cooldown, and he will escape.
It's annoying and unsurprisingly realistic in pubs. I just speak this from experience, both from facing him and using him himself. In competitive, he is definitely played differently, but in pubs he is always played like this.
SB for Slark is used for both to initiate and escape in one setting. So yes the phrase "You don't escape with SB" does not apply to him.
Oh and waste that mana thing? when you switch Agi treads to Int treads, cast, then switch back, Slark practically cast the ability for free. (about 10 mana cost only)
You don't use Shadow Blade for initiating instead of escaping not because Dust of Appearance (or not only), but also because you need the 175 bonus damage from the active to burst your enemy down - so your SB will be in cooldown. There's also the fact that your full combo/initiation relies on instantly using Dark Pact to burst/not be stopped by disables, so even that, with its 6 cooldown at max level, will be down. Not to mention Sentry Wards that don't get purged and render your SB useless to escape.
This is all in a normal quick ganking/teamfight scenario, where the timing you broke down doesn't apply, since you will do all of this in a window of around what, 5 seconds? Imagine getting a kill on a Lion on the midlane and getting away before his teammates, that are close, arrive, this is how it should go down: approach and get the SB hit, pounce and leash, he's dead and you retreat under ulti if necessary.
If you are talking about a longer teamfight, then yes, you can probably still use SB to escape, and it would go down roughly as you explained. And that has nothing to do with being a good or a bad Slark, since a good Slark will still gank the one target and get away with it by usage of SB only to initiate - and that's how he's played both by normal leveled pubs and by high level/pro.
Now since we are clearly talking from low skill level to low skill level, you'd want to just make sure people learn that SB main purpose is not escaping but initiating, since that is one of the most common mistakes of low skill players :)
As for the mana, I was referring to teamfights. You're also a Slark player right? In that case you know the downside of having the longer teamfights he loves so much for the stats is he runs out of mana - and you don't generally thread switch in the middle of a teamfight, because you have many other things to be worried about/clicking. So basically if you track him in the beggining of a teamfight and he purges it off, track him again 4 seconds later anyway, that's what I mean. It will **** him up, and between all the spells he has, if it's around the mid game, he will struggle to have mana for everything he wants to use - example, after a teamfight he has to dark pact a second time to purge Track, he's probably not gonna have enough mana to SB out now.
Well you can still stunn him during the dark pact with any aoe stun i enoy feeding on slark all you need to do is to have long stun and dust ez kill.
Axe,magnus,tide,shaker,bane,lion,mirana,etc can deal with him easy way.
bloodseeker ult can keep him in place.
Hero is fine people are stupid and can t deal with him,and his skills do no pierce bkb so that makes him a walking creep pasive atribute steal mean nothing if he cant pounce you and nuke with his first skill.
slark is just another hit and kill ganker/escape artist like puck or qop.
Can be killed with lockdown and detection.
This guide is great, but it's a bit tough to look at without pictures, so I would recommend adding some. Over HERE is a guide on how to do BB coding for Dotafire. Wish to see you more around here!
This isn't a bad idea, it's great for the mana, and the health for escaping, and it doesn't costs much, but I would say it's not worth it, I'll test it later then maybe add, also, thanks for the help with images, I'll update this guide and make ones for other heroes I like to play, like Techies, Nyx Assassin and Clinkz.
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about bony he s best as a support/roaming ganker role i think best hero to gank enemy midlaner or some low hp **** with no escape (sniper,draw,dazz,witch etc come to mind)
i like the guide.i recently started expanding my hero pool since higher mmr rank demands it so i ended up reading bunch of guides.
bony sound like good sitational pick sometimes and destroying sf and invoker mid is fun...or any other mid with no early escape like sniper.upvoted
about bony he s best as a support/roaming ganker role i think best hero to gank enemy midlaner or some low hp **** with no escape (sniper,draw,dazz,witch etc come to mind)
i like the guide.i recently started expanding my hero pool since higher mmr rank demands it so i ended up reading bunch of guides.
bony sound like good sitational pick sometimes and destroying sf and invoker mid is fun...or any other mid with no early escape like sniper.upvoted
Well, Axe is one hell of a counter, but there's a few other heroes that are worse, Legion Commander destroys Bounty Hunter with Blade Mail and the ultimate Duel, and the high HP and the high regen also doesn't help, other tank heroes like Centaur Warrunner are like that, Slark can also be a problem, still not that much, and... Sven... that guy... oh my god, he's going to stun you and kill you with a few hits, and maybe even kill you with the cleave, I don't recommend picking Bounty Hunter when dealing with high HP strength heroes, I just forgot to put them here.
Also, keep in mind, if you're going to pick Bounty Hunter in a high lvl pub or ranked, probably there's going to be one or two supports, maybe even more, and that can be bad or good, the problem is wards, if they ward the jungle, the runes, and the lane, you can't gank, so that means you won't be able to be useful for your team, but the good thing is that most supports have low HP, so you can gank them easily without needing to be fed.
Also, I always gank mid when the people on my lane are missing, even if a more tanky hero, still good if the guy mid helps you.
before i could play 2-3games a day now after 1 game i feel realy tilted for another one.
Well i dewarded as riki a lot i even get my own gem to counter enemy wards and constantly switching lanes i think i could do the same with bonty.
people are baning my most played **** so now i have to have plan b and c and d.if you know what i mean.
my magnus is banned in like every single game so i m forced to play void or tide but its not the same thing
Against sven all you need to do is get ghoust scepter ez solution and it go well with dagon build (e blade) later halbred makes him tear his eyes out.
cleave is a bit of a problem,consider geting blink for his stunn you can disjoint it if you time it right.
bkb can do same thing as well.
Sven hates few things stunn,bkb,disarm,basher and abbysal blade,e blade and ghoust scepter,strong heals annoy the hell out of him like mek or guardian boots (but if he s fed late no heal can save you tho).
and check his ancients stack and murder the bastard when he is low and take his stack.
Hope it helps
Perhaps you also want to put this.
Fortune's End, Kraken Shell, Dark Pact are abilities that can purge Track.
Fortunately Fortune's End are mostly used on enemies, so it doesn't effect much on countering Track. Kraken Shell also doesn't affect much since if when ganking Tidehunter, you should cast this ability many times on him anyway when he is about to die.
Dark Pact however is very annoying. Low cooldown, low mana cost, and pretty much makes ganking Slark a whole level of annoyance considering how slippery that guy is. you may want to put this as one of Track counters.
Perhaps you also want to put this.
Fortune's End, Kraken Shell, Dark Pact are abilities that can purge Track.
Fortunately Fortune's End are mostly used on enemies, so it doesn't effect much on countering Track. Kraken Shell also doesn't affect much since if when ganking Tidehunter, you should cast this ability many times on him anyway when he is about to die.
Dark Pact however is very annoying. Low cooldown, low mana cost, and pretty much makes ganking Slark a whole level of annoyance considering how slippery that guy is. you may want to put this as one of Track counters.
I actually knew about Manta Style, Kraken Shell and Dark Pact, the good thing is that most heroes that make Manta Style have low HP, and they won't use it when they get ganked, more like when pushing or during a teamfight, Dark Pact is really common, but a lot of people that play with Slark don't do that, anyway Slark isn't a tank so it's not that bad, the problem is that you're going to get less gold.
Tidehunter is a big problem, he has high strength, that means high HP, so you won't be able to kill him in the early-game, if someone picks him, I wouldn't recommend picking Bounty Hunter in this case.
I added this to the guide, also thank you because I didn't know that Fortune's End removed Track, and now when playing agaisn't Oracle I'll keep this in mind.
Oh you may also want to note the recent mana cost nerf (patch 6.88e) to Track. That nerf actually hits Bounty Hunter pretty hard because of his super low mana pool and I found Arcane Boots (when you are the solo carrier of said item) doesn't really help him that much now when you need to track many people rapidly. It also bites hard when you don't have Arcane Boots yet already hit level 6.
Also, the Track nerf was really bad, I'm making Arcane Boots way more after this and added the fact that Track was nerfed in the guide, still not a really bad nerf for me, I prefer to make Arcane Boots over other boots when there's heroes with more hp/escape mechanics in the enemy team, so I can track then and use Shuriken Toss more often.
If against supports with disables that aren't that great and with low HP/no escape I still prefer Phase Boots so I can run and hit them faster if Shuriken Toss is on cooldown.
Track uses 65 mana, Shadow Walk uses 65 mana, Shuriken Toss uses 120/130/140/150 mana, Arcane Boots recovers 135 mana, that's useful if your fighting a hero that is escaping, you can just use Shuriken Toss on him, you can use Shadow Walk to go on someone hit that person(maybe even get a kill) and go invisible again then escaping, you can also use Track two times in a teamfight in the early game, which is really good because you're going to get 300 gold for using one skill.
I get your point, but Arcane Boots is more used for BH if making a more magical damage build with Dagon and maybe Ethereal Blade.
Also there's a magic item for ganking, called Orchid Malevolence.
If you are a Slark playing against BH, you need to make sure you purge Track indeed, besides the fact that you don't escape with SB ever, you initiate with it; and if in your experience most players don't it's because they are low skilled. Since the cooldown of Track is so low though, it's not really a counter, in the sense that you can still stay alive and close to the fight to try to Track that fish that is about to die. This is what you are supposed to be doing to any hero anyway. And don't stop tracking Slark, because it will make him have to waste his Dark Pact and some mana anyways.
Then let's look at SB cooldown.
Smart Slark players when iniating a gank will wait until at least the cooldown of SB to at least 17 seconds remaining.
It's annoying and unsurprisingly realistic in pubs. I just speak this from experience, both from facing him and using him himself. In competitive, he is definitely played differently, but in pubs he is always played like this.
SB for Slark is used for both to initiate and escape in one setting. So yes the phrase "You don't escape with SB" does not apply to him.
Oh and waste that mana thing? when you switch Agi treads to Int treads, cast, then switch back, Slark practically cast the ability for free. (about 10 mana cost only)
This is all in a normal quick ganking/teamfight scenario, where the timing you broke down doesn't apply, since you will do all of this in a window of around what, 5 seconds? Imagine getting a kill on a Lion on the midlane and getting away before his teammates, that are close, arrive, this is how it should go down: approach and get the SB hit, pounce and leash, he's dead and you retreat under ulti if necessary.
If you are talking about a longer teamfight, then yes, you can probably still use SB to escape, and it would go down roughly as you explained. And that has nothing to do with being a good or a bad Slark, since a good Slark will still gank the one target and get away with it by usage of SB only to initiate - and that's how he's played both by normal leveled pubs and by high level/pro.
Now since we are clearly talking from low skill level to low skill level, you'd want to just make sure people learn that SB main purpose is not escaping but initiating, since that is one of the most common mistakes of low skill players :)
As for the mana, I was referring to teamfights. You're also a Slark player right? In that case you know the downside of having the longer teamfights he loves so much for the stats is he runs out of mana - and you don't generally thread switch in the middle of a teamfight, because you have many other things to be worried about/clicking. So basically if you track him in the beggining of a teamfight and he purges it off, track him again 4 seconds later anyway, that's what I mean. It will **** him up, and between all the spells he has, if it's around the mid game, he will struggle to have mana for everything he wants to use - example, after a teamfight he has to dark pact a second time to purge Track, he's probably not gonna have enough mana to SB out now.
Axe,magnus,tide,shaker,bane,lion,mirana,etc can deal with him easy way.
bloodseeker ult can keep him in place.
Hero is fine people are stupid and can t deal with him,and his skills do no pierce bkb so that makes him a walking creep pasive atribute steal mean nothing if he cant pounce you and nuke with his first skill.
slark is just another hit and kill ganker/escape artist like puck or qop.
Can be killed with lockdown and detection.
This isn't a bad idea, it's great for the mana, and the health for escaping, and it doesn't costs much, but I would say it's not worth it, I'll test it later then maybe add, also, thanks for the help with images, I'll update this guide and make ones for other heroes I like to play, like Techies, Nyx Assassin and Clinkz.