Item Builds
Aa with every hero in DotA 2, items are incredibly important, allowing you to further enhance your heroes power.
Starting Items
Clarity potions are
consumables that restore your mana faster over a period of time once used. It takes a little while for the potion effect to finish, so be careful, as enemies can damage you in order to end the effect
early.
Healing Salves are
consumables that restore a large amount of health to you over a short period of time. They work similarly to clarity potions and can be canceled early if you take damage. They are not necessary to buy at the start of the, and often times you will already have spent all of your money on other support items.
Tangos are
consumables that restore a small portion of health over a period of time, to use one you have to target a tree, which in turn will destroy said tree. These are generally
always bought early game by almost every hero in the game. They are used for
sustain in lane and unlike
Clarity potions or healing salves the effect
cannot be canceled by taking damage. For each Tango you purchase you will be given a stack of four, allowing you to regain a total of 500 hp if all of them are used one after the other. They also can be used simply to destroy trees, which believe it or not can get you out of a lot of sticky situations.
Iron Branches are cheap items which boost each of your stats by 1+ each. They are very cost efficient, and are often bought by many heroes at the start of the game to increase health, mana and damage, allowing you to have a slightly better presence in lane. Buy a couple of these accordingly, depending on how many slots you have left in your inventory, and how much gold you have leftover.
Early Game Items
A
Bracer is a cheap cost
efficient item that boosts
stats. Buying one of these is
entirely up to you or the lineup you are facing. They are primary bought on
squishy heroes who really need a boost to their hp pools.
Boots of Speed are item that are almost
required on every hero. They boost your
movement speed by 50, which will allow you to move around a lot
faster. Depending on how well you are doing (presuming you are playing hard support) you might have boots around the
7 minute mark. Getting a first blood however pretty much
grants you enough money for boots right off the bat.
Urn of Shadows is a great item to pick up on heroes who are going to do a lot of
ganking and
roaming. Each time an enemy hero dies in a 1400 AoE (area of effect) around you, your urn will gain a "
charge". Each of these charges can be used to either
heal the targeted ally, or apply a
DoT (damage over time) effect to the target
enemy. The urn however
cannot be used if there are no
charges, so make sure you go and help gank often to get
full usage of your item.
Boot Choices
I figured I would make a separate section for boot choices, since I included 3 in the guide.
Arcane Boots provide a bonus to your max
mana pool, and have an
active effect that
restores 135 mana to
all units and heroes in an AoE around you. This does have a cooldown though, so still make sure you manage your mana well. Take note that it costs
you 35 mana to use this active, so you are
essentially only restoring 100 mana to
yourself. These boots are
most useful when you have other mana
hungry heroes on your team, thus making the active more
useful.
Phase Boots provide a bonus to your
attack damage, increasing it by 24. These boots also have an active effect,
Phase. When used, this active will give you "
unit walking", which allows you to walk
through units instead of being blocked by them, and gives you a
percentage movement speed increase. The cooldown is very
low, so make sure you use it whenever you can to help move around the map faster.
Power Treads provide an
attack speed bonus, as well as +8 of any
attribute you desire. By using the active, "
tread switch" you can change between Intelligence, Strength and Agility. This can allow you to have more health, mana and even +1 armour if you so desire, at any given time. If you run out of mana for one
finishing spell, switch your treads to Intelligence, as it will give you close to
100 more mana for your spell, or switch to Strength to gain some extra hp so you can avoid a
killing blow.
Picking boots
all depends on the
situation, Treads if you need to tank up and extend your mana pool. Phase if you need more speed and right click damage, and Arcanes if you need a larger mana pool and some mana restoration for your team.
P.S I have never tried Tranquil Boots on Lina so I don't know how good they are to buy.
Mid Game Items
Eul's Scepter of Divinity is an
amazing item. It gives you some mana regen, some intelligence
and some movement speed, and that's just the
beginning!
Eul's Scepter has a great active called "
Cyclone".
Cyclone lifts you or a target enemy into the air for
2.5 seconds, where they
can't be attacked or attack. Using Eul's on an enemy almost
guarantees that you can land a
Light Strike Array, if you can time it right. Eul's also purges off
debuffs from you, allowing you to remove things like
slows, silences etc. It's mana cost got increased, so you will struggle more with mana from the combo. It is still worth buying in almost every case, however!
Overall it is an
incredibly useful item, In my opinion a definite pick up. You can even get normal Brown Boots and then get Eul's first, if you so desire.
Force Staff is an item which gives you some intelligence and health regeneration, but also has a
very neat
active which
pushes you,
or any target ally or enemy 900 units in the direction they are facing. You can use this for
chasing,
positioning yourself,
saving allies and even putting e
nemy heroes out of position and pushing them right into your whole team. This is a good pick up as it helps you become more useful
overall.
Blink Dagger is an incredibly
versatile item which allows you to "blink" anywhere you click within a 1200 range. It allows you to
reposition yourself,
follow up on initiations or
chase down foes with no escape abilities.
Late Game Choices
Aghanim's Scepter is an item which passively
upgrades the
ultimate abilities of many heroes, Lina is
no exception. Lina's Aghanim's upgrade changes her ult damage from
magical, to
pure. Pure damage is
not reduced by
magical resistance, so this means you can still heroes with lots of
magic resistance hard. It also pierces
magic immunity! This means you can still use the spell vs enemies who have
Black King Bar or
Repel, for example. An
incredibly good item that is worthy of being picked up at some point in the game.
Scythe of Vyse is an
incredible item that can be targeted on enemies to turn them into a
sheep for a few seconds, AKA a
hex. While
hexed, an enemy
moves slower (unless they have haste, or lycan is in ultimate form for example),
they are silenced, can't attack and lose passives. Allowing you to destroy them quickly and hassle free.
Definitely pick this up later on when you are against heroes who can output
massive damage.
Shiva's Guard is a
great item that gives you
armour and intelligence. It
slows attack speed of nearby enemy
heroes in an area around you, and has an active effect that releases a
wave of frost which will
slow and
damage enemies nearby. A
fantastic item which gives you yet more utility and some tankiness.
Rod of Atos is a
good item which provides you with some more
hp and some intelligence. It has a
special active effect which when used on an enemy, will
slow them by
60%! This will help you and your team
chase down enemies, or can be used to stop
pursuing enemies in their tracks.
Glimmer Cape is a new item added in the most recent patch,
6.84, when used, it provides
invisibility after a
.4 delay, and bonus
66% magic resistance. If you break the invisibility, (by using spells, items or autoattacking) it will
still return after a .4 delay, providing you are still affected by the Glimmer buff. This item is good on almost any support, and is very good on
Lina. It allows you to move around in fights
undetected while throwing out nukes. Since you are
very squishy in nature, this item is very useful, since it can help you stick around in fights
undetected.
Octarine Core is a new
very expensive item that was added in the
6.84 patch. The item is
super expensive, so only grab it as a
late game situational. The item provides some
meagre stats, but what it does provide, i
s 25% cooldown reduction on spells, and 25% magic spell steal. So what does this Cooldown Reduction do for
Lina?
Dragon Slave is reduced to about a
6 second cooldown,
Light Strike Array is reduced to about
5 seconds, and
Laguna Blade is reduced to about
40/39 seconds(at max level)! Although these cooldown reductions are
very useful, the main bonus from this is the
spell lifesteal, so what does this do?
Spell lifesteal allows you to heal off of a
percentage of any spell damage dealt by you. Which means you lifesteal
about 250 hp whenever you cast
Laguna Blade. The reason this is good is because it helps you
stay alive in a fight for much longer, you heal roughly
80 hp from
Dragon Slave and
60 from
Light Strike Array. These numbers may not
seem very high, but coupled with the
cooldown reduction it means you can use these spells
much more often in fights, therefore healing more from them (
effectively). This item is
very expensive, but late game if it becomes an option,
definitely go for it.
Support Items
(buy whenever needed)
The
Animal Courier is a required pick up for any support.
Couriers can carry items to and from you base after placed, meaning that you won't have to walk back to base in order to pick up your items.
Observer Wards are consumable items commonly bought by
Support heroes, they can be placed almost anywhere on the map (provided you are close enough) and will grant a large area of
vision wherever they are placed. These are very handy so you can see where your
enemies are at all points in the game. You should always buy some at the
start of the game to avoid early game
ganks from your enemies.
Smoke of Deceit is a
consumable which provides bonus
movement speed and
invisibility to any nearby hero when used. The effect wear off after 35 seconds, or whenever you come in
1025 range of an enemy hero or tower. This is primarily used for
ganking, since the invisibility hides you from
wards. When ganking as Lina, if possible it is sometimes better to pair up with another hero with a reliable
lockdown so you can hit an easier stun.
Sentry Wards are
consumables very similar to
Observer Wards, but have very different effects. To use one, simply select the ward and choose where you want to place it.
Sentry Wards detect
invisible units and heroes, making these
incredibly useful items to buy at any stage in the game, if possible
always make sure you or another support purchase some of these at the start of the gane.
But the wonders of this item never cease! Wards become
invisible after being placed, which is true of
observer wards also, placing a sentry ward will allow you to
see invisible wards that have been placed by the enemy. Revealing and
destroying these wards is called "
dewarding".
Dewarding is incredibly useful, as it removes the enemy's vision of the areas they have warded, allowing your team to be able to move around the map more freely out of
sight.
The
Flying Courier is an upgrade to the previously bought
Animal Courier. As the name suggests this upgrade allows your courier to
fly, granting it more
movement speed, the ability to pass over
impassable terrain, and a boost ability which allows the courier to move at
incredible speeds for a short amount of time. The flying courier should be bought around the 4 minute mark, if possible.
How to Play at Various Stages of the Game.
Early game
In the early stages of the game you should be focusing on harassing enemies and denying creeps, if you are baby sitting a carry.
But to bring out the full potential of Lina you need to actively gank other lanes.
"
Ganking" means to
roam to other lanes in order to assist your team in getting
early kills and getting an
advantage for their lanes.
When ganking often, or "
roaming", you generally won't have a specific lane to stay around in, but remember you can still gank frequently even if you are babysitting a
carry, just ask yourself "am I needed in this lane?"
If the answer is no, then
head to another lane and ask that same question.
If the answer is yes, then stick around and
try to get kills for your team.
When roaming you will generally be at an
Experience and Level disadvantage, but if successful in your ganks, you will often have a lot of
gold handy.
Whether you roam or not is all depending on how your lanes are working, if your carry is struggling to get farm and is being pushed out of lane, it's sometimes good to
stick around and help make sure they don't get pushed out of lane.
Mid Game
When the mid game arrives you will start seeing some
early fights and
tower pushes occurring. Make sure you participate in fights and sieges as mush as you possibly can, because early game you are at your strongest, so make sure you are getting the most out of your abilities.
When a
fight is happening, make sure you try to land a
Light Strike Array on as many heroes as possible, this way you will get an
advantage in the fight, then it comes down to... Who do I
Laguna Blade?
Generally you'll want to focus down the
enemy carry, most carrys early game are quite weak, so
nuking them down as much as possible will kill, or remove them from the fight, allowing your team to win.
Late Game
Late game will be when your
power drops off, but this doesn't mean you are
worthless! When fights break out, make sure you stay as
far back as possible and throw out your spells
as much as possible, as previously said, make sure you focus down the main damage dealer on the team, the
sooner you can remove them from the fight, the
better.
Ganking is still an option late game too, buy
smoke of deceit and go and gank
vulnerable heroes on the map with your teammates, this way you can gain yet more
advantages, and put the hero you ganked a little
further behind, which is vital in the later stages of the game.
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