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Slardar is a melee beefy hero who can semi-carry, tank, and initiate for the team.
He is sort of like a late game/carry version of Spirit Breaker.
Slardar has the potential to land many crucial stuns in a fight. He is one of the few carries who not only possesses a reliable AOE stun, but also has a built in bash.
What's more, his ulti is a great counter to many tanky heroes as well as heroes reliant on invisibility.
Slardar is more often played as a tank/initiator, but his semi-carrying potential are not to be overlooked.
There is little to no discrepancies with skill build for Slardar.
Maxing Slithereen Crush first would give you a reliable stun/nuke.
1 early level of Sprint should suffice. This can be used both offensively and defensively. Extra levels are optional, but I usually opt for an early Stats level for the extra mana to cast Slithereen Crush.
Early levels of Bash are optional (if you're a risk taker). However since level 1 Bash almost never procs and is virtually useless since you have slow attack speed early game, stats/Sprint is usually preferred. You should max this second as the 25% chance to bash and deal bonus damage becomes very powerful once you've picked up Power Treads.
As always, level Amplify Damage whenever possible.
This build focuses more on Slardar's semi-carrying potential. More levels into Sprint does put you up in the ganking role, so if that's the path you want to go then be my guest!
Starting Items:
Quelling Blade for superior last hitting power!
Alternatively, if you don't have a good laning partner, or if you're afraid of taking alot of harrass in lane, grab a Stout Shield instead.
Tango and Healing Salve are your standard regen items to help you stay in lane.
Early game items:
Power Treads gives you mobility, hp, damage, IAS, and Tread Switching ability to help with casting Sprint and Slithereen Crush.
Magic Wand and Town Portal Scroll are useful items in many situations.
Core Items:
Blink Dagger is excellent in improving initiation and escape. A fast Blink Dagger is often more worthwhile to pick first (prior to Armlet of Mordiggian) if your team already has some damage dealers/nukers that can follow up on your stun.
Armlet of Mordiggian extremely cheap damage item that also makes you tanky. Armlet toggling is awesome as well.
Note: With Shadow Blade's new buff, SB builds are quite popular in pubs atm. Personally I still think Dagger is cheaper and better for initiation/escape, where as Armlet is again cheaper for a damage item (plus u can toggle!!). SB is living in between as both a utility item and a damage item.
Situational items:
These items depend on your game and team compositions. Your Core Items usually takes priority over these.
Black King Bar is quite common to pick up as a Slardar, especially as a carry. Makes you immune to magic damage and most stuns, allowing you to DPS and Bash away at your opponents.
Items like Vanguard, Hood of Defiance and Shiva's Guard make you much more tanky against particular damage types. They are occasionally picked up if playing a more tanking role.
Offensive items such as Mask of Madness and Mjollnir can also be picked up if you're going for that IAS strategy/play style. Pay caution with MoM - you take a ton more damage esp with Sprint active.
Radiance rush can be useful if you get free farm early. It can also be used to counter an opponents Blink Dagger.
Drum of Endurance cheap and efficient item giving you stats and speed. Good pick up.
Vladmir's Offering is another option if you want general tankiness and good survivability for your team. Lifesteal helps with Armlet health degen.
Luxury Items:
Assault Cuirass is excellent offensive and defensive item for you and your team. The -armor aura in particular works well with Amplify Damage.
Desolator is a common pick up as a damage item for Slardar as the armor debuff works well with Amplify damage.
Monkey King Bar gives you more damage and IAS, and is a good counter to evasive enemy carries.
Don't get...:
Skull Basher doesn't stack with Slardar's bash. Not worth it.
Daedalus is not worth it. MKB is better.
Friends:
Those who can follow up on his stun with their own stun/nuke.
A ranged laning partner with a disable that can help Slardar land his stun.
Another physical damage dealer that can take advantage of Amplify damage's -armor debuff.
Foes:
Heroes with good mobility/escape.
Heroes with good crowd control/ability to kite Slardar.
and to a smaller extent...
Tank counters.
Necrolyte
Strong magic nuker.
Outworld Devourer
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