1 | 4 | 5 | 7 |
3 | 8 | 9 | 10 |
2 | 12 | 13 | 14 |
6 | 11 | 16 |
15 | 17 | 18 |
Good stats gain |
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Fragile without survivability items like Vanguard
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Type: Targets: |
Active Enemy Units |
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall. |
Level 1 2 3 4 |
Mana 95 115 135 155 |
Cooldown 11 11 11 11 |
Range 500 500 500 500 |
AoE 125 125 125 125 |
Duration 2.25 duration of stun (excluding air time) 2.25 duration of stun (excluding air time) 2.25 duration of stun (excluding air time) 2.25 duration of stun (excluding air time) |
Effect 80 damage and 1.27 total disable time 140 damage and 1.77 total disable time 200 damage and 2.27 total disable time 260 damage and 2.77 total disable time |
Type: Targets: |
Active Enemy Units |
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned. |
Level 1 2 3 4 |
Mana 130 120 110 100 |
Cooldown 28 20 12 4 |
Range 600 600 600 600 |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effect Burns Mana equal to 5 times the targeted hero's Intelligence Burns Mana equal to 5 times the targeted hero's Intelligence Burns Mana equal to 5 times the targeted hero's Intelligence Burns Mana equal to 5 times the targeted hero's Intelligence |
Type: Targets: |
Active Enemy Units |
When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. |
Level 1 2 3 4 |
Mana 40 40 40 40 |
Cooldown 14 14 14 14 |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration 1 instance (per enemy) reflected or 2.75 seconds 1 instance (per enemy) reflected or 2.75 seconds 1 instance (per enemy) reflected or 2.75 seconds 1 instance (per enemy) reflected or 2.75 seconds |
Effect Prevents and reflects 100% damage, stuns for 0.6 seconds Prevents and reflects 100% damage, stuns for 0.6 seconds Prevents and reflects 100% damage, stuns for 0.6 seconds Prevents and reflects 100% damage, stuns for 0.6 seconds |
Type: Targets: |
Active Enemy Units |
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. |
Level 1 2 3 |
Mana 160 210 260 |
Cooldown 70 60 50 |
Range N/A N/A N/A |
AoE N/A N/A N/A |
Duration 20 35 50 |
Effect Deals 250 backstab damage. 16% ms increase Deals 250 backstab damage. 18% ms increase Deals 250 backstab damage. 20% ms increase |
565 gold
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1450 gold
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Dagon
2805 gold
|
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1725 gold
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985 gold
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1400 gold
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2700 gold
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4900 gold
|
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5050 gold
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5175 gold
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5675 gold
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4125 gold
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5500 gold
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5050 gold
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5750 gold
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2500 gold
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2200 gold
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3300 gold
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2350 gold
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|
2150 gold
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5150 gold
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5750 gold
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|
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More accurate, better for killing a single target
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Better choice in teamfights
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Slardar, the Slithereen Guard
Vendetta hits extra hard on a target with Amplify damage. It gives such a big bonus to Vendetta's damage (8/14/20 armor) that you can solo kill targets early. Same thing goes for Medallion of Courage and other -armor items/heroes that Vendetta benefits greatly from early-mid game before heroes get their armor increased, whether it will be from items or skills. |
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Pugna, the Oblivion
He gives enemies the Decrepify debuff early. Impale secures the enemy's position long enough for it to be hit by Nether Blast and Life Drain. If you are getting autoattacked down he can decrepify you and if enemies try to nuke you, they will get an amplified nuke in their faces. Nyx Assassin + Pugna is a deadly combination. |
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Magina, the Anti-Mage
He's as terrifying to you as much he is to intelligence heroes. As NA has a high mana pool, his ulty will rape you. Furthermore, his passive reduces all the magic you do him by a huge amount. 50% bonus magic resistance is just HUGE. And do I have to mention that every hero has a 25% base magic resistance? That's 62.5% in total, after calculations. Stay away from this guy, disable him with Impale and let the carries/dpsers in your team handle him. SC can block his ultimate, hard to predict but possible nonetheless. |
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N'aix, the Lifestealer
N'aix can slow you, then go magic immune and dps you to death. He relies on physical damage to kill. Ghost Scepter, Ethereal Blade, Force Staff are all your bestest friends when countering him. When ganking him make sure he is disabled as his Rage can interrupt your combo and the Ghost Form debuff is removed from him if he goes magic immune. You can also activate Vendetta to escape, provided he doesn't have any truesight. Don't bother activating SC while he's magic immune as neither the stun nor damage from it go through magic immunity, only the first attack will be "evaded" without stunning. He is also pretty bulky, has high str gain and is a common carrier of Heart of Tarrasque which eliminates all possibilities of ganking him late game if he gets his farm. |
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Huskar, the Sacred Warrior
Huskar is the most mana independent hero in the game, with only 1 spell that requires mana. Also, his int gain is low so Mana Burn will always go minimal damage. And his Burning Spears + Berserker's Blood is terrifying early game as he can kill you within seconds. Do not fear him though as these are not enough to classify him as "enemies". Spiked Carapace just adds one more counter to one of the many counters on Huskar's list, when he's charging activate SC and watch as his hp goes from full to half and you aren't effected at all, except for the slow. You don't even need to buy Blade Mail anymore to counter Huskar as most heroes do. Another counter is Linken's Sphere, it completely blocks his ultimate. And as a last counter I would say it's Ghost Scepter or Ethereal Blade. The ghost form from them will stop his physical dps and will further improve the taken/reflected Life Break damage, DO activate Ghost Form + SC for even more damage when given an opportunity. |
Goblin Techies |
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Squee, Spleen and Spoon, the Goblin Techies
Mana Burn shuts down Goblin Techies early game and lowers his puny hp so NA is a good counter to him. Even though with Spiked Carapace, it's not a good idea to walk over Land Mines as you will block the damage from only one mine. Do walk over mines if techies is somewhere on the map with low hp though. If techies tries to plant a mine at your creeps/tower to farm/push the lane, punish him with Spiked Carapace. If his hp is low enough after that, follow up with Vendetta + Combo. |
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Lanaya, the Templar Assassin
Her combo, if activated at the right time can block ALL of your burst damage. This skill was buffed recently - 6 layers up from 5. She can also dish out a lot of damage with Desolator on you. Her Psionic Traps have a long casting rage so if she has a gem, you're in trouble. Psi Blades can also annoy the hell out of you in the laning stage. Don't give her a chance to activate Refraction. Just rape her before she can do anything. If you are unsure of whether she had activated Refraction or not click her and check for the buff. Also keep in mind that Diffusal Blade's Purge removes Refraction. |
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Nortom, the Silencer
Silencer is a pain in the *** to lane against with most heroes but not with NA. His high int gain and steal makes him a victim to Mana Burn. Spiked Carapace counters both Curse of the Silent and his reworked Last Word with one simple cast. SC will dispel CotS and at the same time return the damage from Last Word. If you are under any of both of his spells do not hesitate to cast SC immediately. |
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Puck, the Faerie Dragon
I think Puck deserves a special mention here. Puck was nerfed and buffed recently (more nerfed than buffed), he doesn't have Phase Shift autocast anymore so he can't dodge Mana Burn and Dagon anymore. Illusory Orb is a slow moving spell and you can run intentionally in it with SC on to damage Puck. Shoul |
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