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1. | Introduction |
2. | Pros/Cons |
3. | Skills |
4. | Mid Clockwerk |
5. | Offlane Clockwerk |
6. | Allies |
7. | Foes |
8. | Conclusion |
Clockwerk is a very strong initiator/ganker who is also a very versatile laner. While he can farm and use said farm well he does not need much to solo kill heroes early on in the game. His abilities allow him to disrupt enemy movement and lock heroes down during teamfights. He's also a Can of whoopass. This guide will talk primarily about
Clockwerk in the middle lane.
Clockwerk is also a member of the Keen Folk, which includes
Tinker and
Sniper, who are both heroes that
Clockwerk can **** on.
Pros
Clockwerk is a very versatile laner but I believe that he is best in the middle lane. He can get a quick level 6 and then gank other lanes or even kill the enemy midlaner if they aren't careful.
With Clockwerk you want to lane passively until around level 4. This is when you have enough damage to possibly solo kill the enemy mid if they're a mid without an escape mechanism like
Tinker. At level 6 push the lane with
Battery Assault and
Rocket Flare and go get kills. A haste rune or invis can guarantee a good
Hookshot or even just a
Power Cogs.
Clockwerk can offlane decently well, due to his
Power Cogs and
Rocket Flare. However due to lack of access to both runes
Arcane Boots are bought instead of
Power Treads. In addition, since you do not need to save for a bottle, if there is only one support on your team you should buy either the
Animal Courier or
Observer Ward. The skillbuild can be tinkered with (heh), but
Rocket Flare should be prioritized in order to last hit in lane.
The item build stays the same. However if your mid or safe lane hero is a hero like Razor or
Pugna that wants to pick up a
Mekansm early and can do so earlier than
Clockwerk let them build it. This just allows
Clockwerk to build more expensive items sooner.
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