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Queen of Pain is a middle lane ganker/teamfighter with a ton of potential to push out lanes and destroy teamfights. This build focuses on dishing out as much damage as possible while staying safe and healthy.
Skills
Shadow Strike is a lovely slow which can be nice to put points into early due to the stable mana cost, but it is delayed until later in order to maximize your damage via
Scream of Pain and survivability from
Blink. Therefore
Scream of Pain is maxed first, with
Blink soon to follow, and
Shadow Strike is delayed.
Items
The starting items are fairly basic; Iron Branches to give you a stat boost, a magic wand for the burst heal, and some
Tangoes to keep you alive. Get
Bottle as soon as you can; this will be your main way to survive and stay full on mana. With
Blink you can secure runes very easily. After
Bottle start working on your
Power Treads. NOW finish the
Magic Stick and
Iron Branches into a
Magic Wand, as you are going to want the space for items working into your
Aghanim's Scepter.
Once you have Power Treads and a
Bottle, it's time to start building your most important item:
Aghanim's Scepter. This thing is a beast for
Queen of Pain. It increases the damage and lowers the cooldown to 40 seconds. 40 SECONDS. Build it in whatever order seems to make sense; if you need more mana, go
Staff of Wizardry into
Point Booster into everything else; if you need more survivability, prioritize the
Ogre Club.
Now that you have your Aghanim's Scepter, it's time to build the next best thing:
Octarine Core. This item reduces the cooldown on
Sonic Wave to 30 seconds, enough to use it EVERY CREEP WAVE.. Naturally you want this. Additionally, it gives you a 3 second cooldown on
Shadow Strike, a 4 second cooldown on
Blink, and a 5.25 second cooldown on
Scream of Pain. In addition to all these things, your giant=damage ultimates will now heal you for all the health you could ever want. Furthermore (yea, this item is pretty sweet), the
Soul Booster in it gives you some much-needed tankiness and a larger mana pool.
OK. You've done it. You have reached the Point of Maximum Imba. Unfortunately, there's a problem. You're running out of mana, and fast. You don't have enough to use your ultimate every two minutes, let alone 30 seconds. Luckily for you, there's a solution: Bloodstone. This thing really speaks for itself; it gives you mana regen and yet more tankiness and mana pool size. Moreover, if you've reached this point, you probably are in the lead or have just turned the game around; with your low-cooldown
Blink and massive teamfight destruction, you will start accumulating charges like crazy. To compliment it nicely you also want to pick up an
Eye of Skadi, as the slow goes very well with your
Blink and
Shadow Strike to make sure enemies don't escape your wrath and it gives you more tankiness and mana pool (see a theme here?).
The game has now stretched on for over an hour. You need to piss, badly. You want to win, but the enemies aren't letting you. And you still have one empty slot, hopefully filled by a Town Portal Scroll. But it's time to put a real item in there. From here, you should have all the mana you need, but
Shiva's Guard ensures that you do, in addition to giving you sweet amounts of armor to survive any fed
Phantom Assassins you might encounter. Now you have no
Town Portal Scroll. Oh no! Don't worry, your
Power Treads are obsolete. Buy
Boots of Travel II and enjoy porting anywhere on a 32 second cooldown.
Gameplay here is pretty simple. Before you get your Aghanim's Scepter and
Octarine Core, play standard
Queen of Pain. Gank by initiating with
Blink, following up with
Shadow Strike directly into
Scream of Pain, then hit them a bit and finish them off with a big, juicy
Sonic Wave. If your ganks aren't going well, don't worry; this build focuses more on late-game domination than early to mid-game ganking, and you shouldn't give up.
Once you have the Aghanim's Scepter and
Octarine Core, gameplay becomes pretty simple. If you see a creep wave, ult it then
Blink in and kill all the creeps with
Scream of Pain. If your teammates flame you for wasting ult, ping out that it is only on cooldown for 30 seconds. Alternatively, ping out your
Aghanim's Scepter and
Octarine Core. This should shut them up.
In teamfights, do Queen of Pain things.
Shadow Strike as many people as you can; the slow helps you control the fight, and the 3 second cooldown coupled with the 15 second duration means you can slow the ENTIRE enemy team forever (in theory). If a bunch of enemies group up, punish them; ult at them, then
Blink in and
Scream of Pain. If things start going badly, blink out to a safer distance and dish out damage from the fringes of the fights with
Shadow Strike and autoattacks. Punish anybody who gets near with
Scream of Pain. If the fight goes on for more than 30 seconds, you're in luck; you get to ult twice in one fight, almost guaranteeing a victory.
One last thing: Blink far ahead of your team if you're pushing against a dead enemy team (ONLY if the enemy is dead, though). This allows you to clear the entire creep wave yourself, as your ultimate leaves the creeps very low for some greedy
Shadow Shaman to wipe out with an
Ether Shock. Don't let that happen (or do, it's up to you).
Scenario 1: You can't get rich
Aghanim's Scepter is expensive. Before you have it, you are pretty weak, and it's sometimes hard to get over the hump to buying it.
Orchid Malevolence can be very nice here, as the parts are all fairly cheap and give you a lot of mid-game potential. Additionally, the silence helps your ganks out a ton and allows you to get fairly rich off your opponents.
Scenario 2: You're being shut down. Hard.
They have a Lion. Or a
Silencer. You can't do your thing; you get silenced, blown up, and die every time you leave the safety of your fountain. For this,
Scythe of Vyse or
Orchid Malevolence is the item for you. If you are struggling early game, get the
Orchid Malevolence, and turn the tables on your oppressors; if you got a solid early game lead, but realize now that their
Silencer just came online, consider the
Scythe of Vyse for the heavier disable.
Scenario 3: They just don't die!
Their team is made of meat, and lots of it. You're casting everything, and they just aren't dead yet. Here, consider the Orchid Malevolence or the Dagon. With
Orchid Malevolence, you can get that extra 30% damage; with Dagon, your combo gains another few hundred damage. Either way, these items can get you back in control of your fights and ganks.
Scenario 4: Out of mana.
You're on the run. Nowhere to hide. Ahead, you see a cliff. If only you could Blink onto it. Unfortunately, you're out of mana. That sucks. If it's early game, consider getting an
Enchanted Mango or two. The burst mana can be a godsend for finishing ganks or escaping the jaws of death. If it's later in the game but you can't get to that
Octarine Core or
Bloodstone, pick up a
Scythe of Vyse. In addition to the wonderful utility granted by the disable, it gives you a nice bunch of int for you to play with.
Scenario 5: It just isn't working. None of it is working.
You tried, you really did. But you're still just a useless hero. You'd be better off disconnecting. Never fear; you can still be a credit to team! Buy a Necronomicon. It's old school, but it still works; rather than fighting, push down towers. Clear out lanes. Create space for your team.
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