2 | 3 | 12 | 14 |
1 | 4 | 9 | 13 |
5 | 6 | 7 | 8 |
10 | 11 | 16 |
15 | 17 | 18 |
Pros:
|
Cons:
|
Level 1 2 3 4 |
Mana 110 110 110 110 |
Cooldown 16 12 8 4 |
Range 450 475 500 525 |
Strike Damage 50 75 100 125 |
Damage per tick 30 40 50 60 |
Total Damage 200 275 350 425 |
Duration 15 15 15 15 |
Effect 20% slow, damage dealt every 3 seconds 30% slow, damage dealt every 3 seconds 40% slow, damage dealt every 3 seconds 50% slow, damage dealt every 3 seconds |
Type: Targets: |
Active Target Point |
Short distance teleportation that allows Queen of Pain to move in and out of combat. |
Level 1 2 3 4 |
Mana 60 60 60 60 |
Cooldown 12 10 8 6 |
Range 700 850 1000 1150 |
Effect Teleports in direction of target point, landing on points in range Teleports in direction of target point, landing on points in range Teleports in direction of target point, landing on points in range Teleports in direction of target point, landing on points in range |
Type: Damage: Targets: |
Active Magical No target |
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies. |
Level 1 2 3 4 |
Mana 110 120 130 140 |
Cooldown 7 7 7 7 |
Radius 475 475 475 475 |
Damage 85 165 225 300 |
Duration Instant Instant Instant Instant |
Effect hardly worth using can be used to secure a low health kill decent damage every 7 seconds kills a creep-wave with 2 screams |
Type: Damage: Targets: |
Active Magical Point Target |
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake. |
Level 1 2 3 |
Mana 250 360 500 |
Cooldown 135(40*) 135(40*) 135(40*) |
Distance 1200 1200 1200 |
Damage 350 475(*530) 600(*725) |
Effect Useless, 2 lvl 4 screams beat it with shorter cd Can do Good damage in teamfights/ganks Excellent damage with Aghanim's Scepter |
Blink:1/4/9/13 |
Shadow Strike:2/3/12/14 |
Scream of Pain:5/6/7/8 |
Sonic Wave:10/11/16After you level your ulti to lvl 2 you just need to finish leveling Shadow Strike to be used more often in fights and blink to be able to change your positioning in fights more often. |
All heroes should start with Tango for keeping up health in lane
The Gauntlets of Strength and Circlet are necessary for building the Bracer which can be brought to you by the courier during 1st wave of creeps.
The Bracer is necessary for QoP because she is naturally quite squishy so the extra 114 hp will help a lot in lane and it can be built into Drum of Endurance later on.
In terms of starting game-play, don't forget to block creeps to gain the advantage in the mid lane, QoP is incredibly easy to block with, even if you fail the block you can get away with Blinking ahead of the wave to try again, you will regenerate the mana spent before you need to use mana again so it will have no effect on your mana in lane.
Last hitting is quite difficult at 1st with this build because at 1st you are focusing health over damage with the Bracer instead of Null Talisman, but with some skill/practice you can get the right timing soon enough.
When you get your Bottle you can start controlling runes, the 4 min rune should be the 1st rune to bottle depending on how quickly you can farm the bottle after the bracer. Once you have your bottle your early mana and health needs will be satisfied.
Since QoP is extremely mobile you will likely get every single rune if you pay attention to rune spawns and your team has a ward at at least 1 rune (preferably bot rune since top is easy to check without a ward because it is closer to walk to, only 1 rune ward is necessary because if it doesn't show the rune you can assume the rune is at the opposite rune spawn)
when you have the gold pick up a Void Stone from the secret shop to enhance mana regen since you are running low from constantly harassing with Shadow Strike
Have Euls in your quick buy and buy the components as they can be bought.
Once you have your Bottle, Eul's Scepter of Divinity and Drum of Endurance you can effectively gank a side lane. An offensive cyclone could lock down 1 enemy while you Shadow Strike to slow the other so your team mates in the lane focus them down and then move on to killing the cycloned enemy afterwards.
While the drums aura speeds up your team your Shadow Strike will slow enemies and probably guarantee a kill or if you are diving a tower for kills you can activate the drums to help escape quicker especially when health is low.
When you've bought your Perseverance your mana regen will be over 10 which means your level 4 blink will be free when moving around the map (6s * 11 = 66 mana = total blink cost regenerated over cooldown).
The most difficult part of mid game with QoP in my opinion is the time before finishing your Linkens Sphere because you are still vulnerable to disables when blink and cyclone are on cooldown. But when you finally get Linkens Sphere you should be able to avoid death in pretty much every gank or teamfight. Your mana regen at this stage is enough to sustain till you finish your Aghanims Scepter which is ideal for teamfight dominance when you get it. Slightly less damage than a Dagon 5 being inflicted on the entire team when you use Sonic Wave will give your team an advantage in fights and being able to use it 3x more often will ensure you can use it in every single fight or even use it to kill large creep camp stacks to flash-farm late-game items if there isn't much fighting happening.
Now your core Eul's Scepter of Divinity, Linkens Sphere and Aghanims Scepter are complete every item you get now is situational.
Any questions or suggestions are welcome in the comments, any items you use effectively on QoP and reasons why will be added to the build to make it more viable. (Just don't suggest boots, the point of this build is to replace boots with a more useful item that results in a stronger mid-late game)
Here is the Steam Community version of this guide for you to use in game:
http://steamcommunity.com/sharedfiles/filedetails/?id=298525206
Try out this build in game and comment with success or downfalls. Feel free to comment with doubts, others may have the same questions as you, which I can answer about the guide and/or edit the guide to make it more clear.
Special thanks to TheSofa for making suggestions on improving this Guide and
http://www.dotafire.com/dota-2/blog/dr-d/guide-formatting-and-you
for helping me with formatting syntax which has been used to rework the guide from a very sad state to where it is now.
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