Nyx Assassin - Fear the Assassin Caste
Zerak Kyria
October 5, 2014
Lore
Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cladistics and books of untranslatable spells, there is an ancient tome of entomological curiosities. Compiled by scholars, the book describes the telepathic talents of the zealot scarab, a strange species of social insect with abilities unique to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis with the plodding thoughts and blunted appendages common to the worker caste of his kind. For his was a special transformation, guided by the grace of Nyx. He was the chosen one, selected from the many and anointed with an extract of the queen goddess herself. Not all survive the dark blessing of the queens chamber, but he emerged with a penetrating mind, and dagger-like clawshis razor sharp mandibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilities which shaped him for one thing and one thing only: to kill in the name of his goddess.
Skills
Impale
Range: 700
Radius: 125
Sun Duration: 1.27/1.77/2.27/2.77
Damage: 80/140/200/260
Mana Cost: 95/115/135/155
Cooldown: 13 seconds.
So
Impale is Nyx's
reliable stun. It's scales well in all departments so at level 4 it has a decent stun duration, nice bit of damage. The interesting part of this spell though is that the stun is not applied immediately, it is applied after the unit is thrown into the air for 0.52 seconds so it effectively has a stun that scales; 1.79/2.29/2.79/3.29 seconds. More so this can hit multiple units along the path that is selected.
Notes:
-
Impale targets the ground not units directly
-Deals magical damage
-Completely blocked by
Black King Bar but not
Linken's Sphere
-Spikes travel at 1600 movement speed
-Spell can be stopped with the "stop" button (which ever key you applied it to) during casting.
Mana Burn
Range: 600
Intelligence Multiplier: 3.5x/4x/4.5x/5x
Mana Cost: 100
Cooldown: 28/20/12/4
Nyx's second ability
Mana Burn is your hard hitting nuke against int heroes. It does amazing damage at level 4 and has a really short cooldown (4 seconds!). It works by point and click an enemy hero and deals damage to them based on their intelligence multiplied by the level of spell (3.5/4/4.5/5) and then deals damage both to their health and mana of that amount.
Notes:
-Magical Damage
-Targets one hero only.
-Blocked by both
Black King Bar and
Linken's Sphere
-Burns 26.8%/30.7%/34.5%/38.4% of the hero's mana if they have no flat mana bonus such as;
Arcane Boots,
Soul Booster etc.
-Only burns available mana so if they have only 20 mana it will only burn 20 mana and deal 20 points of damage to the hero.
Spiked Carapace
Duration: 2.25 seconds
Damage Returned: 100% of negated damage
Stun Duration: 0.6/1.2/1.8/2.4
Mana Cost: 40
Cooldown: 23/20/17/14
The
unreliable stun for Nyx is
Spiked Carapace. Why is it unreliable? Well quiet simply, the other team's heroes have to use a spell or hit you to actually trigger it. It also only activates once per hero so if the same hero hits you with a melee attack and then a spell during the duration, the first source of damage will be blocked.
Notes:
-Only blocks player based damage, can't prevent tower, fountain, Roshan or creep damage
-Deals magical damage
-Blocked by
Black King Bar but not by
Linken's Sphere
-Doesn't prevent debuffs such as stuns, slows, silences etc.
-Silence cannot disable once activated
-Doesn't prevent hex's or any spell/item that doesn't deal damage.
-Prevents first instance of damage not the second or third from the same controller.
Vendetta
Fade time: 0
Duration: 20/35/50
Bonus Movement Speed: 16%/18%/20%
Bonus Damage: 250/400/550
Mana Cost: 160/210/260
Cooldown: 70/60/50
Your ult,
Vendetta is the icing on the cake for killing lone heroes along with Dagon. It also is (in my opinion) the best invisibility spell because you get bonus movement speed, bonus damage when you attack to break the invisibility and a 0 second fade time. Not only that but at level 3 you can stay permanently invisible or time a lone kill so that you get 2 instances of bonus damage applied to the target.
Notes:
-0 second fade time
-Deals physical damage and thus is not stopped by
Black King Bar or
Linken's Sphere
-Revealed after the damage is dealt not during attack animation
-Bonus damage cannot procure critical hits from
Daedalus etc.
-Activating
Vendetta doesn't break the channeling of
Town Portal Scrolls
Friends, Foes and Heroes your love to verse.
Friends
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Lifestealer is like your best buddy, he can Infest inside of you and gank together or even initiate together. Just let him get the kill, he kinda needs the gold.
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Kablam! You're there, Storm's Ball Lightning in and the hero is taking a **** ton of damage. Really good for early-mid game. Late game they'll build Black King Bar and just walk away not caring.
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Similar to what happens with Storm Spirit, you can surprise gank together with Puck blinking in. Get the picture?
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Once again a similar thing to what happens with Puck and Storm Spirit except you can both stalk the prey.
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Foes
Heroes you Love to Verse!
Core Item Explanation
Arcane Boots
So these are
always the first thing you should pick up as a core item. Why? Because even though it says you are an agility hero, you really act more like an intelligence hero. You spam spells and nuke people to death and so you need mana for this. That's why you always get
Arcane Boots, they give you more mana, and also a burst of 100 mana every 60 seconds. Beyond useful.
Dagon
Dagon
Dagon. One of the most enjoyable and best items for
Nyx Assassin. It gives you a burst of damage depending on the level so you can finish off those lone kills of the enemy carry. Not only that but you can use it during a team fight to lower an enemy hero's health in an instant. You can also use it to finish off fleeing heroes
if they look like they are going to get away, stealing farm from your carry is the worst idea ever.
Blink Dagger
Blink Dagger is a solid choice on
Nyx Assassin due to the increase in mobility and if you have snowballed to a certain extent the threat of you appearing out of nowhere and nuking them to death. It also means that you can escape from ganks easier once you have stunned them all with
Spiked Carapace.
Urn of Shadows
So the final core item that I shall discuss is
Urn of Shadows. Why is this a core on Nyx? Well when you play in a tri-lane, you will be receiving no gold except from kill assists and you need an item for mana regen and health regen for the team.
Urn of Shadows gives you this plus you don't want to be spending lots of gold on items such as
Mekansm because you could be warding or buying a
Blink Dagger.
Situational Item Explanation
Wards/Warding
So wards, the one thing Nyx can do as a support. I have decided to put wards under the situational item chapter because quiet simply, if you have someone else on your team buying wards then you don't need to unless you can ward better. Really, if you have wards already up, don't waste 500 gold buying more wards you don't need, save it for a Dagon or
Blink Dagger.
Force Staff
So the
Force Staff. It can be useful situations for Nyx and the team as there are better items than just rushing a
Force Staff. It can be useful for escaping or in catching up to an escaping hero.
Eul's Scepter of Divinity
Eul's isn't really an ideal item on Nyx, however if you have tons of spare gold and you need to take the enemy carry out of the game for 2 seconds then by all means. The mana regen is also nice along with the active to evade more danger if the need be.
Orchid Malevolence
Probably My most highly recommended situational item for Nyx. It gives you the potential to kill those who have tons of health purely because you nuking power gains an additional 50% which can really hurt. Imagine a level 5 Dagon with deals 800 damage base. Then put another 400 on top of that. More so it allows you to solo out the enemy carry during team fights and silence them and hurt them :3.
Ethereal Blade
So
Ethereal Blade is another good item as it gives you nuking power and also a way to escape or make your
Black King Bar carry immune to damage to escape. It also means that your magical damage (everything but
Vendetta) will hurt a solo ganked enemy hero.
Necronomicon
so
Necronomicon is useful as you don't have a massive game impact unless you keep the enemy carry under farmed or their supports dead.
Necronomicon gives you a small amount of pushing power which means that you can clear creep waves faster/defend or get those extra hits on their tower to bring it down.
Medallion of Courage
so
Medallion of Courage is highly useful but situational. gives you some mana regen which is nice but also allows you to reduce enemy armour. Nice for this combo --> reduce armour >> Ult >> attack them. You can also use this in ganks to make right-clicks do that bit more damage. Another reason for getting this could be an early roshan.
Gameplay | Offlane
Well here we are. Gameplay. Now there a couple of points I'd like to cover for Nyx when going offlane.
- You do NOT need large lumps of gold
- If you are trying to right click enemy heroes, stop. You're not there for kills.
- Hang back, make them come through the creeps to try and hit you.
- Be careful of ganks. If you get caught out and Spiked Carapace is on cooldown, you're dead.
- Last hit when it's safe to do so; meaning don't go for last hits if the creep wave is a fare distance from your tower and the enemy mid-laner is missing.
Now into the details.
When you're going offlane you
need to block the first wave of creeps. You're not going to get farm with your creeps close to their tower.
Now when laning against a dual or tri-lane's you must hang back just in exp range. If you do this, keep map awareness and keep vision of possible ganks. You'll do just fine. If you can get a couple of easy last hits, then do so. Otherwise try to deny creeps and harass the carry if they're going for a last hit with
Impale, then try to deny.
You should be aiming for
Arcane Boots first off because you can make it through mid game entirely with this item.
Also do note that although you may take harassment, you have a huge regen of 3.4 at level 1 so using
Tangos when you're only missing around 100 health is not worth it, let your regen do it for you.
Gameplay | Tri-lane
So not often seen in a tri-lane, Nyx Assassin imo, has the capability of creating a defensive tri-lane where he can help keep carries such as Anti-Mage and Faceless Void safe and free to farm. The addition of Mana Burn can also help keep enemy heroes from using their abilities to control the lane or harass the carry.
Now when participating in a tri-lane, you should be pulling your creeps into a neutral creep camp to keep the other teams creeps closer to your tower so that you can get kills possibly on their offlane hero. This means you can get more farm for your carry and you can spend more gold on wards and other supporting items.
However do note that it is very important that you pull the creep waves as to increase the exp for you and your team mates instead of you all leveling up really slowly.
Gameplay | Mid-lane and Rune control
So why would you play Nyx in the mid-lane? He isn't a typical or that effective mid-laner. You really only use him in the mid position if you want to counter a intelligence hero by smashing them early game with Mana Burn to make their life hell or your team can get away with weaker mid-laner eg; they have a mid-lane DK or Magnus. So when your mid-laning you should be blocking the creeps on the first wave and harassing with Mana Burn early game so that they can't burn your mana. However if you're versing a hero that's harass has a projectile speed eg; Queen of Pain or Magnus putting 1 point into Spiked Carapace may be worth surviving the harass and giving it back to them. So whilst also laning, if there may be a last hit you may miss, use Impale to get it and try to avoid hitting all creeps as not to push the lane.
Rune Control
So rune control. Once you have your bottle you should ask your support(s) to ward one of the rune spots (preferably the one near roshan) as you will generally take the top rune to save time walking from lane. This time can also lose you levels and possible farm. So when the rune spawns AND you know which spot it is located at, use
Impale on all of the creeps to push the lane, get you some exp that you would normally miss whilst collecting the rune. So what runes are good on Nyx and what ones are just there for early game? Here's a guide.
Rune of Regeneration
So regeneration. Really handy on Nyx as once you hit lvl 6 you can gank with ult and all spells, maybe even tower dive and then walk away with full health.
Rune of Double Damage
Not that useful post lvl 6 as you aren't a really a right-clicker so a DD is useless. You only want it before lvl 6 as to help get last-hits easier and if you're laning against a melee hero it can help with some right-click harass.
Rune of Haste
A good little rune which can help with ganks. Run in, stun, right click and chase till their dead or under tower. Helpful throughout the whole game. Also useful for escaping ganks.
rune of invisibility
Want to gank? Want to land the perfect
Impale? Well this is really useful as you can get right in-close early game if they have no detection such as Sentry Wards and gank a lvl 2 offlaner. Do not try to escape with this as it has a 2-3 second fade time but do note you can activate items during the fade time so say you wanted to gank but you had ~100 mana, activate the bottle twice; once for invis rune and the second for some health + mana regen.
Rune of Illusion
Not that useful on Nyx as u can't make good use except for extra vision. I'd really only use it if you need more farm and to fill up bottle.
Bounty Rune
nice for filling that bottle and getting an exp advantage over the other mid laner. although you would get the same exp/gold if you don't leave the lane. Only good for filling up bottles.
Gameplay | Late game
Now I am not going to go over every single point for the late game due to the amount of variety that is possible. But rather, I am going to highlight your 2 late game item choices.
Dagon
Now if you go for the level 5 Dagon, you must be sure it is the right choice. Only go for it if you need more hero killing power and that your team is not lacking pushing power. When using it, make sure that you target the carry because that 800 damage may be enough to scare the carry into running away and throwing the team fight. Or you need more power to get off solo kills or finish off running away heroes.
Now the second choice; a level 3
Necronomicon. By you getting this, you must be confident in the fact that you don't need to nuke down any of their heroes to win team fights or to secure kills. You will get a
Necronomicon for the reason that you need more pushing power, or that your team wants to split push with you and another hero taking one tower, and the other three taking a different tower. Or you might get one for the true sight bonus but really one team mate should have
Gem of True Sight by then.
Upcoming additions!
Some upcoming additions to this guide;
- Anything else you want added? Just post a comment!
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