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2 | 3 | 7 | 9 |
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January 26 : Created guild
January 27 : First edition published
January 28 : More pictures updated ; Valve has confirmed chinese new year event following the release of Terror blade
January 28 : Added items effects and usage
January 29 : Combo heroes more detailed explained
January 30 : Skill combo explained
February 1 : Rejected items updated
February 2 : Hard Lane build updated
February 18: Solo Mid guide
February 24: Boots of choice
February 28: History
March 26 : Added types of builds (Dps, Slow, Tank)
April 26 : Updated skils prior to 6.81
Oct 30 : Updated skills and metagame prior to 6.82
Magina- One of the two brothers, who we're candidates as the chosen "one", Magina represents the "yin" part of the prophecy, the "one" who will bring balance to the forthcoming war, the "one" who will put an end to all magic. The monks of Turstarkuri had no allegiance, they remained neutral, Until the day the Prophet declared Magina as the chosen one, his brother, Terrorblade was so devastated, he attacked Magina, Magina soon overpowered him but chooses not to kill his brother, Terrorblade was then banished. The Prophet tried to recruit Magina to fight for the Radiant, at first he refused, but as he learned that his brother joined the opposing side, he agreed. Magina not only fights because he is destined to bring balance to this war, not only because he is the "One", He also fights to bring his brother back.
Terrorblade- Terrorblade, exhibited extraordinary agility since his young age, He as opposed to his Brother, can manipulate the life force of a living creature. Terrorblade soon became furious when he saw that everybit of the prophecy resembles Magina, He despised his brother since then, he view his brother as a rival, he did what his brother can do, He even surpassed him, but when the day the Prophet declared who the Chosen one is, He was devastated to learn that it is his brother, He confronted the Prophet after the ceremony, The Prophet told him that he was supposed to be the Destined child, but his actions and his motivations are pure evil, He grew angrier when he heard this, He tried to kill his brother, but he was unsuccessful, he was banished. Terrorblade joined the Dire to seek vengeance, he became an apprentice to Mercurial, the Spectre, he learned how to make copies of himself. Terrorblade now fights to confront his brother, because even though Magina is the "One", Terrorblade became the "Many", because what Magina is, Terrorblade isnt.
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
Affiliation: The Dire
Attack Animation: 0.3 / 0.6
Damage: 48 - 54
Casting Animation: 0.5 / 0.51
Armor: 5.1
Base Attack Time: 1.5
Movespeed: 310
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
Having one of the scariest late game potential growth in the game. Starting he may also be one of the weakest heroes who are really prone to death.
His ability to Soul Steal allows him to slowly siphon life from one target to himself. To aid in his physical prowess, Terrorblade can Metamorphosis into the powerful demon hunter, gaining a ranged attack and additional life. He can also Conjure Images to deceive or simply unleash them upon his enemies. Some have questioned his mortality, as he can Sunder to swap his current health with that of someone robust and lively, essentially escaping death, and sending someone close to their own.
Terrorblade slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
Range: 250
Illusion Damage Dealt: 40/50/60/70%
Attack Speed Reduction: 60%
Movement Speed Reduction: 60%
Duration: 5
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
Illusion damage dealt:: 30/40/50/60%
Illusion damage taken:: 300%
Duration: 32
Transforms Terrorblade into a powerful Demon with a ranged attack.
Bonus Damage: 20/40/60/80
Attack Range: 550
Base Attack Time: 1.6
Duration: 40/44/48/52
Sunder mini-stuns and severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage HP of each unit are switched with the souls. Some of Soul Keeper's HP must remain.
Range: 250
Minimum Health: 25/20/15%
Tips on sunder*
If you are being ganked by 2 enemy heroes,
1 with 1500 hp
another with 2000 hp
attack the 1500 hp till both of you are about 1/10 hp, sunder with the 2000 hp hero, and tadah~ Double Kill
Combo 1 : Open metamorphosiss and open your Manta Style, follow up that by using conjure images, thus this gives you 3-5 range illusions with high damage.
Alwyas open Metamorphosis before using Conjure Image or casting illusions, this will give you range illusions with higher damage instead of melee illusions with low damage
Combo 2 : Start gank with Reflection the slow from it will definitely make the opponent impossible to escape if your are ganking with other supports who has slows
Always Sunder the tanky/carry heroes
Proes
- High movement speed
- Have a ranged attack
- Massive agility gain of 3.2/level
- A good timed Sunder can be game-breaking
- Fast and aggresive lane pusher with his Metamorphosis
- When he walks there is fire
Cons
-Horrible Strength gain thus making him squishy
-Disgustingly low damage without Metamorphosis in early game
-A fail Sunder would kill you
-Really item dependent
-When he walks there is fire which make juking a little harder
You are now in the hard lane, try to use conjure images or Reflection along with you lane partner and go to the jungle and try to get first blood. Play a bit more passively since Terrorblade is not a really tanky hero even tho he has pretty above average armour than other heroes, but still. Harassing hard carries that are laning in the opposite team's safe lane is a must, do it with your support/lane partner, not on your own.
Stout Shield blocks damage and build it into a poor mans shield
Slippers of Agility into Ring of Aquila
Clarity is for your mana in order to use skills to harass
Your main priorty here is to farm, don't try to harras too much with Reflection, let your lane partner do the harrasing. You are far too squishy and not really that powerful at this stage of the game so like Anti-Mage your main priority is to farm here.
Quelling Blade for easier farming
Tango to stay in lane longer
Stout Shield far too squishy, needs some defense
Play safe. Even with that 7 armour, you are squishy. Try to use Reflection to deal some harrasment to the opponent. Once you reach level 6, go for a kill. Start with Metamorphosis, to Conjure Image and innate with Reflection. If you missed to kill, continue in your ranged form to push/farm in mid lane. Try to help lanes that are in peril but try to destroy the mid tower first before ganking
Try to join in ganks but you are still not the powerhouse that you are going to be in late game. Always hunt in ganks, slow them down with Reflection and just try to get as much kills as possible. It might be harder to kill someone now since this is the prime time of most semi-carries and semi-supports
Yasha stats. movement speed and makes you able to upgrade it to Manta Style
Orb of Venom the slow is really nice
Helm of the Dominator The life steal and special creep control from it
Here is where you get really powerful. With your full core items, go in ganks, hunts since you are the main power house now. Sunder cost no mana, you can easily push barracks and towers with Metamorphosis
Manta Style Too amount of illusions are too damn high
Satanic gives relly nice stats and dat lifesteal tho
Butterfly Nice stats, really good since you are a agility hero
Black King Bar Pop that bkb, and you are probably immortal
Assault Cuirass You attack so fast they probably won't even know
Eye of Skadi and Sange and Yasha for dem slows
A fed Soul Keeper = GgWP Game
Mostly best since you get extra stats and attack speed
May give you a little bit of escape but 24 damage ain't do nothing in late game.
Tranquill boots
A little bit of regen is good but you got Sunder
Nope nope nope not in a billion years
I would not recommend this unless you are pwning hard but seriously get better items than waste 2k on this
This is a really core core item on terror blade, gives him nice stats and that maim since he lacks good disables other than his Reflection
Mainly because of that horrifying slow, this is really useful to terror blade,as a total, Skadi gives 725HP, 575 mana, 25 damage, 25 attack speed, 1 mana regen/second, .75 HP regen/second, and 3.5 armor.
Bonus illusions = bonus damage = MASSIVE damage
the damage given to your illusions as well
Lifesteal from you and your illusions make you not needed to use sunder all the time.
An important item for every agility hero out there, that evasion and attack speed tho.
You illusions carry the radiance aura, it also boosts the speed of your farm, just like when antimage gets its Battle Fury
You are pretty half ranged, so useless it is. Occasionally you can use Conjure Image to push/farm since it's mana cost is not that high.
You have no magical damaging spells so why get this.
As I said you are half ranged so the bash chance would be really low.
A really good lane partner to every hero tho, Arcane Aura gives you mana regen will solves your problem of insufficient mana. Dat slow gives you fast early kills. The slow and many burst damage will allow you to farm more than your opponent
Pop Aphotic Shield on your an you can push towers with ease. A good pushing/ganking tip is : terror blade attacks till he has 1/5 hp, sunders with Abaddon and Abaddon pops his Borrowed Time making both of the heroes to regain alot of hp once more.
Shallow Grave + Black King Bar makes you near god like immortal in team fights.
Shadow Wave allows terror blade to be more aggresive and Weave allows you to kill enemies easier and fast.
The meta game from 6.81 to 6.82 has really huge difference
Push strats are less viable, and strats and team comp that are aiming to end the game pre 30 minutes or mid game are now less efficient due to the recent changes.
Terrorblade's playstyle in recent pro games are usually farming for the late.
In post 50 minute game scenarios, terrorblade can almost 1v1 every single carry in the game. He can push as well through his scaling abilities and items
In a game where you are 50-0 lead ahead of an opponent ? Or you are in a dead end game where you supports and other lanes are feeding 0/10/0 to the opponent carries ? Here's a fun trolling way to get ahead
1) Gett Armlet of Mordiggian , Dagon , Blink Dagger or Shadow Blade
2) Use armelt til lyour health is less than 10%
3) Blink -- > Sunder --> Dagon
Get rekt m8
The duel of 2 brothers have never ceased to amuse me
Votes
Magina = 59.87%
Terrorblade = 40.13%
In my opinion, in a scenario where both is equally farmed, only to be fought with skills, Terror blade has the edge. Sunder requires no mana cost at full level, conjure images could easily kill off a Anti-Mage. And being ranged after Metamorphosis, terror blade would win the battle in a swift strike.
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