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*So hawt <3
Drow Ranger is a ranged agility "glass cannon" type of carry that is sort of infamous. Why? Because she gets picked in almost every amateur pub match. Many beginners like playing
Drow Ranger with
Shadow Blade then
Manta Style but as you get used to this build and progress into higher ranked matches, you tend to feed sometimes and eventually quit playing drow. This build is focused on drow with more "teamwork" compared to the standard
Shadow Blade drow.
Pros
-Deals very high damage
-Not too shabby in teamfights because of Gust
-Easy to learn
-Decent armor
-Lots of sets :D (Potential con, will make you run out of steam wallets)
Cons
-Fragile (Very)
-No escape ability other than Gust (doesn't do much)
-Considered a hero for noobs(not true)
-Requires snowballing(Gaining early advantages) in order to be more useful
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.
Range: 625
Duration: 1.5 (7 on creeps)
Movement Speed Slow: 15% / 30% / 45% / 60%
Ice-encased arrows pierce the silence, chilling their victims to the core.
Notes:
The slow will not increase by successive casts, it will only be refreshed.
The slow is a unique attack modifier and conflicts with lifesteal, both when used automatically and when used manually.
It works on siege creeps.
Mana cost: 12
This ability is what makes drow a living hell in pub games. It slows the enemy by A LOT and sounds baller as $@#&. I do not recommend taking this at lvl1 because a slow generally doesn't do that much early game especially if it's only 15% unless a Crystal Maiden sort of walks right into your face. The mana cost is pretty decent but I suggest practice using the hotkey to activate it instead of auto-cast as you need the mana for your silence.
Drow can go to 3 types of lanes, aggressive tri-lane, safe lane and lastly mid.
Well drow is a carry so she needs
-Lots of farm
-Good supports
In the early game what you should focus on is farming/killing. Get your 6-8 minute Hand of Midas if possible, drow needs the levels to be active in the mid game.
You might want to casually sit back and farm but that isn't as effective but it can be done. What I prefer is a gank/farm drow. You smoke in with 3-4 teammates then gank a farming hard carry then proceed to push the tower. If you can't get the hero then you can try to push the tower(risky) or farm for a few minutes.
In the late game though drow might be out-carried by the standard hard carry like Naga Siren or
Faceless Void. This is why you should try to end the game before 50 minutes else the enemy will eventually be able to shut you down.
Black King Bar is absolutely core on drow especially in the competitive seen unless you can manage to achieve the perfect positioning in fights or have heroes like
Omniknight to back you up.
In teamfights however you want to be creative with your Gust. Let's say you see 4 enemies clumped together and looks easy to kill right? Your initiator goes in and stuns everyone and you try to do some follow-up damage but then, BAM
Ravage from the last enemy happens. Your whole team gets caught because you were too rushed and didn't be cautious of a hero that can change the "tides" of battle ( was that good ? ). On a serious note, if your team lacks communication you should aim to prevent any dangerous skills being cast. As
Drow Ranger you most probably want to lay back a bit and use
Gust when necessary, your ultimate also disables when enemies are near you.
Oh yes, support drow this matter has been discussed a lot and tried out in many games (sometimes working) but let me give my two cents on this role for drow.
Let's take a look at drow's abilities first:
- Frost Arrows can be a good support skill because of the slow.
- Gust is a great skill for a support.
- Precision Aura is even greater if you have a ranged carry like
Razor in your team.
-However, Marksmanship just doesn't really fit the image of a support hero.
When playing support Drow, I suggest you to have at least 1 or possibly 2 supports in your team. This is to avoid being a starved support and delaying items such as Mekansm or
Force Staff.
The skill build for a support drow would most likely be maxing Frost Arrows and
Gust or you can choose to max
Precision Aura first depending on the enemy and your team lineup.
What to do as a support drow? Slow any fast moving heroes that can potentially damage your carry especially someone like bloodcyka or maybe Batrider if he doesn't have a BKB.
Gust should always be ready in teamfights and the right timing for it is important, counters a
Tinker pretty well.
So in conclusion, drow support is okay but it isn't really recommended IMO because her abilities fit a carry role more, it can be done much like a Wraith King support but maybe a bit less effective.
A note before you read this section, all items are situational you cannot follow guides exactly. These are just items that you can consider into buying and items that I strongly recommend. Always make the decision yourself.
Friends
What happens when these 3 are in your team? Free MOM and extra damage!!
Buffs are always good for you.
More armor reduction YAY!!
Well this might sound ridiculous but remember 6.82 aghanims? Yeah.
My gosh that slow is so good.
I hope you enjoyed reading my guide on Drow Ranger. Feel free to give suggestions and I hope my opinion on drow is actually good (No hate pls)
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