2 | 3 | 5 | 8 |
9 |
1 | 4 | 7 | 10 |
6 | 11 | 16 |
12 | 13 | 14 | 15 | 17 | 18 |
Batrider is a low-range Intelligence hero that excels at ganking, disrupting the enemy team's positioning with his Flamebreak and isolating key targets with his Flaming Lasso.
He is the most deadly hero in DOTA at level 2 with a haste rune, nothing can run away from him when he has Firefly & haste on, the damage he gets from Firefly and Sticky Napalm make for easy kills.
He starts out as a ganker early game & slowly begins to transition into a tank in mid & late-game.
I generally take solo mid with Batrider, he's supposed to work solo side-lanes as well though.
Keep in mind, this hero has low range, which means he will most probably get out-harassed by long ranged heroes and he will have a hard time getting lasthits.
Long slows are your worst nightmare, they take out big chucks of your speed which decreases the time that you have to spread Firefly on the field.
Batrider is generally effective against most lineups except teams with extreme mobility (blinkers) and teams with lots of slows in their arsenal.
As a solo mid player/hero you want to keep a close eye on those runes, don't hesitate to scout top or bot if you manage to push the mid lane early game to the enemy tower.
Illusion - only good for scouting and refilling bottles (if you have one), can be decent in late-game pushes.
Invisibility - not such a great rune on Batrider but I guess it can save you a part of your Firefly duration so you can activate it when you are close the enemy already.
Double Damage - this with your Sticky Napalm will make for ever quicker ganks, not the best rune on Batrider but definitely not a useless one either.
Haste - the most powerful rune for Batrider with this, nothing can get away from you. It's very easy getting first blood at level 2 with this rune, Firefly and Sticky Napalm, never miss any of these runes.
Regeneration - more of a lane sustainability rune, always a good rune to find during any stage of the game.
As said in the "Runes" chapter I prefer my Batrider solo mid.
If the enemy mid laner is melee then you really shouldn't have any problems keeping him down, spam your Sticky Napalm on him, if he stands in it for 5 stacks and refuses to go back, go for the kill, if he does go back, use that time to get some lasthits.
If the enemy mid laner is ranged, you might have some issues, try to keep your distance (most heroes will have bigger range than you) and spam your Sticky Napalm on them, it has a very big casting range. Same rules apply as if he was a melee hero from there on.
You can start your spamming even from level 1 preparing them for your Firefly once you reach level 2. Some of them might get a Magic Stick to "counter" you a bit, this might work if the lane is pushed towards their tower, however if they manage to push the creeps to your tower and they got a bunch of stacks on them, a Magic Stick just won't save them, the slow from Sticky Napalm will be unbearable and you will have plenty of damage.
If you manage to push the creeps a bit closer to his tower, don't hesitate to scout for runes and maybe get that early first blood with a haste rune.
Focus lasthitting rather than denying, Batrider needs at least a Boots of Speed to be effective in his ganks.
At level 6 your laning phase officially ends and you are now a constant roamer, you should have a Boots of Speed and a Town Portal Scroll at least, waiting for you home. Focus on finishing your Power Treads first instead of getting early Bracers, speed is more important for a ganker.
Once you got home, get whatever items you could afford + that Town Portal Scroll, tp on one of your allied lanes (use second tower if the lane is too pushed, so the enemy won't see you coming) that is a bit pushed and proceed to get your first kill (if you didn't get a first blood already).
Start your Firefly and get in a good position (since you can fly over anything), then just simply cast Sticky Napalm on your targets until you reach your main target, cast flamming lasso on it a drag it back towards your teammates so you can finish the job faster. It's kind of impossible to avoid Batrider's ganks unless they towerhug, and even then, Batrider is a good tower diver.
If your allies happen to have stuns and are capable of taking 1 enemy laner alone, maybe you can focus on the one they can't take out instead.
Once that is done, you should be able to get your Belt of Strength and have another Town Portal Scroll waiting for you home.
You could farm a bit while your ultimate is in cooldown, but once it's up or nearly up it's time to get moving.
Focus item-dependant heroes in your ganks, especially carries. Try to help with the pushing after a gank if your lanemates are capable.
Keep ganking until the laning phase is officially done for everyone. Don't ignore runes!!
By the end of midgame you should have your Power Treads,2-3 Bracers, Magic Wand and a part of your next big item, or a bunch of gold.
If your team is average and you did a good job in the early stages, there really shouldn't be any late-game to speak about.
If things drag this long it's either because you have some kinda of hard carry in your team that just can't do much early-mid game or you are kinda on the loosing side.
If you are however, doing fine and everything is under control, focus on finishing your first big item and working towards your second.
If you opt for mobility with Blink Dagger and Force Staff you will end up as your team's initiator, pick your targets carefully.
If you opt for tankage, then either wait for their initiator to initiate or yours, then just spam your Sticky Napalm and spread Firefly across the the battlefield, disable the enemy carry with Flaming Lasso and drop a Flamebreak from time to time. Don't forget to autoattack as well since your attacks also get amplified by Sticky Napalm
If you win the teambattle then push if you are able to, otherwise look for a rune (maybe you get a lucky regeneration) or go heal.
You should be a annoying hero to kill even for enemy carries due to your extreme tankiness and Firefly.
There isn't much to say in this section, ganking time will be over, most of the time it will be clashes, outlast your enemy and burn them all for as long as you can. If you manage to catch lone targets before a push, especially important heroes like : Enigma Earthshaker Storm Spirit Lich Sand King or their carry then kill it and the push while they are dead. Watch out for buybacks.
Here is a small video I did of Batrider in DOTA1, it shows a level 2 gank with haste rune, teambattles and fast decisions.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (38) View Comments
You need to log in before commenting.