1 | 3 | 5 | 7 |
9 | 14 | 15 | 17 |
8 | 10 | 12 | 13 |
6 | 11 | 16 |
2 | 4 | 18 |
A picture made by some cool chinese guy.
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No one has ever seen the face hidden beneath the mask of Juggernaut--it is only speculation that he even has one. For defying a corrupt lord, he was exiled from the ancient Isle of Masks; a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long tradition of ritual and swordplay. The last practicioner of his art, Juggernaut's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
PS: See Build 2 for my experimental build
Pro's
- Good if you're trying first blood
- His ultimate is good the entire game
- Blade fury is a free Black King Bar
- Can dominate the lane if you have a partner with a good slow/stun
- Can carry late game, even thought he's not THAT carry
- Fast
- Blade Fury is amazing early game
Cons's
- Low mana
- Using Ult/Blade Fury combo will drain pretty much your entire mana
- Depends on items. If you can't get Battle Fury, you won't be able to farm quickly and will be useless on the game
- Haves no stun or slow
- You can't carry unless you get some kills with your Blade Fury early game
Blade Fury: Causes a bladestorm of destructive force around the Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
Bey blade / spin / blablabla / "OMFG GAREN COPYCAT EVEN THOUGHT HE CAME OUT YEARS BEFORE". It's why you're the Juggernaut. At the beginning of the game this destroys everything. You need to max it as soon as possible and if you manage to get some kills at the beginning of the game with it you will get very strong fast.
Healing Ward: Summons a Healing Ward that heals all nearby allied units' life.
Helps alot when you're taking out Roshan / a tower / or when you are into a team fight and there's so much skills going on that the enemy doesn't notice a little green ward.
Blade Dance: Juggernaut's cunning blade gives him a chance to deal double damage on each attack.
Combined with battle fury (not blade fury!), it deals tons of damage to the enemies near you.
Omnislash: The Juggernaut moves around the battlefield, slashing many enemies. The Juggernaut becomes invulnerable while Omnislashing. The search area is 450.
This should be in cooldown everytime. Jumps onto random opponents dealing damage. This also can jump onto creeps, so watch out where you use it. When it's just you and some enemy hero, it's basically insta death to him. You can combo Omnislash - Spin to make sure someone will die, but it takes pretty much all your mana.
Juggernaut needs a power up at the beginning, so you get some stats points on level 2 and 4. If you're having problems, you can get 3 stats points on levels 14/15/17 instead of the healing wards. Also, you can get another Blade Dance at level 9 instead of the Healing Ward if you want, too. It's just my preference.
Ultimate best partners: Shadow Shaman, Lich, Venomancer
A Shackled opponent + Blade fury = unstoppable lane. Go with him whenever there's a shadow shaman on your team.
Pretty much every teammate with a big slow / stun makes your life easy.
Opponent is running away and normal attacks won't help? Spin.
You are sure you will be ganked but you can't run away? Spin.
Pudge hooked you? SPIN (read)
Are yo- Spin.
Spinning makes you unable to be targetted by magic ( Anti-Mage loves Yurnero). This works wonders specially against Pudge. If he hooks you, SPIN INSTANTLY. Even if he manages to ult you, you won't take any damage. You will even be able to wander around in parts where you know he is there, since he will think twice if he will try to take you.
At the late game, where i said that Blade Fury will get useless in the matter of not doing that big damage anymore, it will get more usefull as you will be able to cheat death by escaping a gank spinning while your enemies foolishly try to follow you in the hope you stop spinning in time.
Even if in the late game it won't do the damage you need, you can spin at the beginning of a battle where all those skills will come out to avoid getting silenced / targeted by something like Doom Bringer's ult.
!!!PS: A good thing to do if you need to escape is to Spin + Town Portal Scroll. Since you can't get stunned, you will be able to escape freely.!!!
Try to get the max of last hits you can at the beginning so you can go to the jungle faster when you "win" your lane. The faster you get your battle fury, the faster you will be able to wander around doing whatever you want.
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