Ice take you!(Updated 7.00)
eranie
January 26, 2017
Updates
- items→fixed
- talent tree added
- skills→fixed
When To Pick the Ice
- If you know when to fight and not to fight
- You can't say never pick maiden when there's a certain hero in the opponent that counters her, cause as a position 5 player, you should and should always pick first.
- You'll just have to be smart when playing any support hero. Im not smart though, just lucky.HAHA!
- Never pick her if you're greedy
- Map awareness is a must(You must know when to give up a tower instead of defending it and dying with your tower being destroyed, its like shooting 2 birds with a bullet for the enemy team)
- Basic warding knowledge(Meaning You must know when and where to ward, it doesn't always mean that you have to deward the ward. Sometimes you have to let them think you dont know they've put a ward somewhere)
Advantage & Disadvantge
Advantage
- AoE Spell
- If played smart you can almost always turn a bad start to better
- Freezing Field can really kill all 5 enemy heroes(if lucky enough)
- Arcane Aura can benefit all team mates
- Item independent after acquiring her tranquil boots and 1 mobility item
Disadvantage
- squishy(In a sense that the enemy carry can 1 hit kill you)
- Very very very slow in all sense(Attack speed and animation, MS, turn rate)
- Enemy loves killing you first
- When enemy carries got their bkb on youre useless(so tell your team to back off if your carry is not yet ready)
- When you have an arcana everyone expects you to be pro(lol)
Note: All the disadvantage Ive listed won't be a problem if your playing with a good team.
Skill Explanation
Crystal Nova
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Type:
Targetting Method:
Targets:
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Active
Point
Enemy Units
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A burst of damaging frost slows enemy movement and attack rate in the targeted area.
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Level
1
2
3
4
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Mana
100
120
140
160
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Cooldown
12
11
10
9
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Range
700
700
700
700
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AoE
425
425
425
425
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Slow Duration
4.5
4.5
4.5
4.5
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Attack Speed Slow
20
30
40
50
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Move Speed Slow
20%
30%
40%
50%
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Notes:
- Provides 900 radius ground vision at the target area for 6 seconds.
- Plays a sound effect during the cast time which is audible to everyone.
My thoughts:
you definitely want to max nova 1st when youre laning against 2 range heroes
Nova is more useful mid game so I max this 2nd after my frostbite Max this first after getting 2 points in Arcane Aura
- The use of this skill is mostly for slowing down fleeing enemy or slowing down a chasing enemy.( This cost a lot of mana so I dont spam this skill early)
Frostbite
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Type:
Targetting Method:
Targets:
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Active
Unit
Enemy Unit
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Encases an enemy unit in ice, prohibiting movement and attack, while dealing 50 damage every half-second. Lasts 10 seconds on creeps level 6 or lower.
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Level
1
2
3
4
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Mana
115
125
140
150
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Cooldown
9
8
7
6
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Range
525
525
525
525
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AoE
n/a
n/a
n/a
n/a
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Creep Duration
10
10
10
10
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Hero Duration
1.5
2
2.5
3
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Notes:
- Despite the visual effects, Frostbite applies its effects immediatly and cannot be disjointed.
- Frostbite stuns the target upon cast for 0.1 seconds.
- Frostbite entangles the target, preventing it from moving and attacking.
- Disables the following spells: Blink, Teleportation, Charge of Darkness, Phase Shift and Blink Dagger.
- After the initial stun, units under Frostbite can cast their abilities, except for the ones mentioned above.
- Frostbite reveals invisible units for its duration.
- Frostbite deals 50 damage in 0.5 second intervals, starting immediately, resulting in 3/4/5/6 (20 against creeps) damage intervals.
- Frostbite can deal up to 150/200/250/300 (1000 to creeps) damage (before reductions).
My thoughts:
this is usually the skill I max first. Coz as cm youll always want to go with your carry in the safelane, and this is your main harrassing skill. This is a very good skill to steal the rune and get a first blood.
I max this skill first coz late game the damage were negligible. Very good skill in harrassing offlaners. And you can use this to farm the jungle early which I don’t recommend. You can kill 1 creep when pulling and stacking in early game. But never ever leave your lane just to farm the jungle creeps.
Arcane Aura
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Casting Method:
Targets:
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Passive
Allied units with Mana Pool
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Gives additional mana regeneration to all friendly units on the map.
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Level
1
2
3
4
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Range
Global
Global
Global
Global
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Mana Regeneration
1
1.5
2
3
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Mana Regen Bonus for Self
2
3
4
8
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Notes:
- Is an aura, so its buff lingers for 0.5 seconds.
- Stacks with all other sources of flat mana regeneration.
- The flat mana regen bonus is not considered by percentage mana regeneration increases.
- Regenerates up to 60/90/120/150 (120/180/240/300 on self) mana in one minute.
- On level 4, it effectively provides slightly more mana than Arcane Boots which is used whenever it's off cooldown (137.5 opposed to 135 in 55 seconds).
My thoughts:
Maxing Arcane Aura first:
- I havent tried this, I only tried levelling Arcane Aura up to 3 levels in a very very rare games. Wherein everyone in the team needs mana and you cant afford to drag the game later than 30 min. But 95% of your CM career, you wont have to cross the path of maxing your Arcane Aura first. Please just NO!
- I usually dont level aura when trilaning until level 5. When youre trilaning the carry must farm while the other 2 must kill and harrass without getting harrassed in return. So you must use you skills smartly.(Thats why communication is a must when trilaning.)
- Getting 2-3 points early is the best way to sustain your mana.
Freezing Field
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Type:
Targetting Method:
Targets:
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Active
No Target
Enemy Units
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CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemies and deal massive damage. Lasts 10 seconds.
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Level
1
2
3
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Mana
200
400
600
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Cooldown
9
8
7
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Radius/Explosion Radius
685/300
685/300
685/300
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Slow
30%(50%)
30%(50%)
30%(50%)
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Damage
105(170)
170(250)
250(310)
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Cooldown
90
90
90
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Notes:
- Slow affects both movement and attack speed.
- The slow is applied on all enemies in the radius, even if they aren't hit by an explosion (lasts 1 second).
- Every 0.1 second an explosion occurs, for a total of 70 explosions.
- If an enemy remained in the radius for the entire duration they would take an average of 1317/2133/3137 (2133/3137/3889*) damage.
- The explosions occur around Crystal Maiden, and aren't based on the place of initial cast. The area of damage of the spell can thus be modified by using Force Staff on Crystal Maiden.
My thoughts:
- Some would level Freezing Field everytime its available. Yes im doing it too, but I realized after playing Crystal Maiden a lot its not always applicable. I have this habit of thinking that landing a good Freezing Field is just pure luck just like Ogre Magis' multicast. I can only channel 1-4 Freezing Field uninterrupted with a kill. Most of the time its interrupted or enemies had fled. Yes positioning is the key for a successful Freezing Field but lets get realistic, you wiill never land all your Freezing Field withh 100% success in a game with smart playing enemies. And another thing is the mana cost. I have games where I've level this at level 6 and 11 and a teamfight had occurred and run in the middle of the fight forstbite/nova and --- oh my, pressed r, and cm said 'not enough mana'. LOL.
Talent Tree
15% magic resistance VS +50 damage
- +50 damage maybe tempting but CM needs the 15% magic resistance than the damage. I only choose the +50 damage if and only if my team were owning the game and Im pretty sure I wont be focused in every team fight.
+125 Cast Range VS 200 Health
- Yes, Crystal Maiden needs health points but I don’t think it helps her in team fight, she's more useful playing behind the team and dealing damage as far as she could, since I consider her Freezing Field as a very optional skill, and you cant channel it in every teamfight especially if you're against magnus, sven, lina and other hero who can interrupt it, so most of the time I get the +125 cast range, and when you decided to get Aether Lens it will be +365(Am I right?lol). Frost Bite range were too short, and its the most useful skill early-mid game unless you need nova which has a pretty decent range.
- Every 0.1 second an explosion occurs, for a total of 70 explosions.
+120 Gold/min VS -35 Respawn Time
- This one needs a good decision making, when the game seems to dragged late and I think I'll be useful enough and got my Tranquil Boots, Blink Dagger, Black King Bar and Glimmer Cape at this point of time I would surely choose -35 respawn time. Otherwise, I'll choose +120 Gold/min
+1.5 Frostbite duration VS +200 Crystal Nova damage
- I don't think that the +1.5s Frostbite duration would doany change late game unless you're getting aghanims scepter. For me the +200 Crystal Nova is a big help when pushing racks.
Item Explaination
Starting Items:
If you feel safe:
First 5 min:
10-20min
20-40min
if you land a good
Freezing Field and killed the enemy youll be overflowing with gold at this point of time which happens in a very rare situation. But if this happens consider the following items:
- Scythe of Vyse-who don’t love this, this counters everyone. frost bite first 1 or 2 right click, hex then Freezing Field.
- Blink Dagger-
I usually don’t have enough gold for this, never ever buy this if your team needs something else. But this is the ultimate positiong item for cm. I have a high winrate with this item. If not because of its price I would put this as her core. But again dont BUY this if your team needs something else.I consider this as her core now. Unless you're dying a lot you must buy this.
- Pipe of Insight/ Mekansm-
CM is not a good carrier of this 2 important items, but if nobody gets this, please don’t hesitate to buy 1/2 and stay back. Get this when there's a lot of magic damage in the enemy team. I think Mekansm doesnt suit Crystal Maiden she don't have the mana for this item. I have bought Pipe of Insight a lot of time though, since sometimes its more useful than the glimmer cape in a very rare games.
- Force Staff-the stats were great. Build this if theres a riki in the enemy team. Riki wrecks me everytime, and I realize this is the only item that I need to escape. This can help your teammates too or push an enemy towards you. Stats were good too. force staff is good for cm bcoz' its cost effective mobility item though not cant position accurately as blink dagger does, its very good item for cm. If you're team werent doing good, skip [[blink dagger and buy Force Staff
Vladmir's Offering- if youre team have 3 melees and youre having a good start early game, you can tell them that you will build vlads for them, letting them buy early damage items.(DO NOT BUY VLADS EVEN IF SOMEBODY ASKS YOU TO)
- Eul's Scepter of Divinity-silencer, clinkz,and storm spirit usually build Orchid Malevolence. And a silenced cm is cold dead cm after 10sec.
- Medallion of Courage- a very good item which rarely seen on cm. It’s a gankers item but if nobody gets this and you got ursa in your team, you may consider getting this one. This items can be upgraded to Solar Crest, which I recommend to build once youve build MoC. Its a very good item against agility heroes.
- Necronomicon-not a fan of this item for cm, but if your team wants a pushing strat, you can buy this. This also helps against a mad Juggernaut. And the level 3 necros got true sight. Dewarding will be too easy. And the
pesky invis will be revealed. But natures prophet is more suitable for necronomicon. Hihi
- Ghost Scepter-for the diving pa, omnilash, and other carry. Just watch out for your sister. This amplifies magic damage to yourself.
- Glimmer Cape-does not interrupt chanelling spells. Can also be cast to allies.
Im not yet very confortable with this item, but ill update you once I get used using Glimmer Cape. I LOVE GLIMMER CAPE. SAVES MY *** A LOT OF TIME.
- drums of endurance-I love this cheap item, i usually buy this.When Axe loves chasing me the active really helps me run. LoL. Got 77 games with this item with 61% winrate so its not a bad item.
- Linken's Sphere-good against blood seeker and other one target method spells.
- Lotus Orb-reflect spells. When I buy this Item I usually use the active to my carry. Its a very nice item for supports. You can really support your carry with this item.
- aghanims scepter-I got high winrate when I build aghs. But still this is very situational. I usually buy this when the enemy team dont have stuns or only have a few stuns that can interrupt my Freezing Field. With aghanims scepter now Freezing Field adds tracker and If an enemy unit is affected by the tracker modifier for 2.5 seconds, it gets Frostbite icon.png Frostbite applied based on its current level. Seems tempting and wants to put this on her core but no! sycthe of vyse is better.
- Shadow Blade-50 50. I dont recommend this. When I started dota before I build this a lot. But later on I realized its not cost effective and can easily be countered. You can build shadow blade but dont use this to engage in team fights. Try it for yourself. I realize Shadow Blade is an item used not to escape fail gank, but to initiate a gank. Gankers should get this item.
Ending
Never understimate the enemy everyone can comeback. Never KS unless your carry cant assure a kill. They wont mind it. Remind the carry to farm early and play safe. Even it means being passive. Better than dying.
I have noticed that not dying more than 2x for 10-20 min is a must when playing a support. You can die 10x later but never die early game.
I just like to emphasize that Crystal Maiden is not a semi carry or a semi support. You have and always have to fill the role of being a position 5 player. But if there's someone willing to take the positon 5 role then go ahead and finish your core asap and buy something beneficial to your team. I have played other supports too, but only cm can play a game without rushing any item other than wards.
I have played with a lot of cm pickers which really did a good job killing the enemy, but I don’t like their playstyle of being greedy and not buying support items. Rushing blink daggers and not buying cour and the first set of wards.
They even farm the jungle leaving our carry out of choice but to farm in the enemy jungle. Theyre good but I find them ineffective to the role they were portraying.
Thats all folks. Ice is really nice. Playing Dota is not always winning, but having fun, meeting new friends, and gradually being good. You will never be good if you wont lose. And you will never win if you wont accept defeat. Never blame cause everyone can comeback, so if a teammate plays bad you'll just have to play good to compensate the loss. Always play cool and enjoy the game. Chao! Bye! Sayonara! Paalam!
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