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Dear Hi-Breed,
First and foremost let me thank you very much for you�re in depth and helpful guide, it has not only show me how to properly play and understand the hero but has made me fall in love with chaos Knight. My favorite is when Lina or Lion rage quit after ulting an allusion. Following the creative thinking and theory crafting has help me really dial in what makes this hero tick the most.
On to my questions, I have come across several areas in the game where I find that the guide doesn't properly inform me how to deal with certain situations and how to cope with certain heroes who you know are going to be a problem.
1. Axe- Trust me when I say I do not try to focus on him but he MAKES me focus him, and if I accidentally get paired against an axe during a game what item should I build throughout the game to help cope with this very annoying hero or what strategies would you suggest using? This character is one of the top picks in the current meta and he always jumps right on top of me and my illusions in the middle of a team fight and before I know it all of my illusions are gone and I�m at half health.
2. Medusa- My biggest problem with Medusa is her ultimate. In the several games I have unfortunately had to go against her I am completely shut down in team fights. In most matches everything is going fine until late game when she gets a BKB and at that point I cannot figure out solid way of overcoming her, my 4k health illusions melt away in mere seconds every time she uses her ult. I get a halberd to try to counter this character but it's not as effective as I would hope.
3. Faceless Void- Late game he bubbles me before I can hide in my illusions or will bubble after a couple seconds of a team fight after my illusions heath revealed me. Farming a MKB to deal with him is challenging because it brings the farm cap up so high. In late game fights how do you handle FV?
4. During the landing phase I will often have to not farm because the enemy harassment is too strong. Lane switching is not an option either so do you go jungle in the woods or do you just stick it out and get the experience but no gold? What steps do you take in public matchmaking solo to ensure that you will still have a successful game even if your team is uncooperative?
Thanks,
Uncle Bad Touch
Well, hi there, Uncle Bad Touch,
I have to ask for forgiveness as my guide is not up to date, mainly "thanks" to changes in
To cut it short, the
Coming back to your thanks, well, to cut them short, too: thanks! I've put a lot of effort into this guide and I'm happy I see the results on DotA 2 players that increase their
Actually, the guide is (can you believe it?) NOT YET COMPLETE, as the 'foes' section is not yet... in-line with the guide.
Strictly regarding the foes section, I am really glad someone (YOU!) placed SO MANY QUESTIONS regarding the missing parts (foes); the answer to (most of) your problems it quite simple, so simple you won't even believe it: get a
The other tricky part of countering those heroes is (trickier, yes) 'four'fold:
0.
My favorite is when Lina or Lion rage quit after ulting an illusion.
Actually,
Ulti-ing an illusion for 1000+ damage happened to me, too! ^^ But again,
1.
Axe- Trust me when I say I do not try to focus on him but he MAKES me focus him, and if I accidentally get paired against an axe during a game what item should I build throughout the game to help cope with this very annoying hero or what strategies would you suggest using? This character is one of the top picks in the current meta and he always jumps right on top of me and my illusions in the middle of a team fight and before I know it all of my illusions are gone and I�m at half health.
The thing to buy as
Bottom line: don't let him get to you, (chain)stun/(chain)silence him, activate your
2.
Medusa- My biggest problem with Medusa is her ultimate. In the several games I have unfortunately had to go against her I am completely shut down in team fights. In most matches everything is going fine until late game when she gets a BKB and at that point I cannot figure out solid way of overcoming her, my 4k health illusions melt away in mere seconds every time she uses her ult. I get a halberd to try to counter this character but it's not as effective as I would hope.
Well,
Coming back to
Aaaaaaaaaaaaaaaaand yes,
3.
3. Faceless Void- Late game he bubbles me before I can hide in my illusions or will bubble after a couple seconds of a team fight after my illusions heath revealed me. Farming a MKB to deal with him is challenging because it brings the farm cap up so high. In late game fights how do you handle FV?
There are more (easy) solutions to this:
1. Maaaan, this pr!ck really pisses me off with his 0.35 cast animation! But the moment you hear/see any sight of his
(Chain)stunning/(chain)silencing also works, for the sleight of hand.
In case you net a good
2. Grab a
3. Get Eul's on supports and keep one of them behind, just in case things get ugly.
4. During the landing phase I will often have to not farm because the enemy harassment is too strong. Lane switching is not an option either so do you go jungle in the woods or do you just stick it out and get the experience but no gold? What steps do you take in public matchmaking solo to ensure that you will still have a successful game even if your team is uncooperative?
Tough luck, Ace: you can't farm your jungle 24/7 until mid-game, as CK has no flash-farming mechanism, being better off at 'farming heroes'; maybe braver CKs will get a
The thing is, at level 6/7 you should get the two enemy kills on your lane with the help of a well-chosen lane support and make up for some hundreds (almost 1K) gold.
P.S. 1: The last builds from my guide try to cover the 'uncovered' threats that [link=http://www.dotafire.com/profile/peppo-opaccio-12146]Peppo_oPaccio[/link] and you pointed out - you'll notice items like
P.S. 2: A funny thing, though; in my 'early years' of
Have fun and leave some feedback after testing those above,
Hi-Breed
First and foremost let me thank you very much for you’re in depth and helpful guide, it has not only show me how to properly play and understand the hero but has made me fall in love with chaos Knight. My favorite is when Lina or Lion rage quit after ulting an allusion. Following the creative thinking and theory crafting has help me really dial in what makes this hero tick the most.
On to my questions, I have come across several areas in the game where I find that the guide doesn't properly inform me how to deal with certain situations and how to cope with certain heroes who you know are going to be a problem.
1. Axe- Trust me when I say I do not try to focus on him but he MAKES me focus him, and if I accidentally get paired against an axe during a game what item should I build throughout the game to help cope with this very annoying hero or what strategies would you suggest using? This character is one of the top picks in the current meta and he always jumps right on top of me and my illusions in the middle of a team fight and before I know it all of my illusions are gone and I’m at half health.
2. Medusa- My biggest problem with Medusa is her ultimate. In the several games I have unfortunately had to go against her I am completely shut down in team fights. In most matches everything is going fine until late game when she gets a BKB and at that point I cannot figure out solid way of overcoming her, my 4k health illusions melt away in mere seconds every time she uses her ult. I get a halberd to try to counter this character but it's not as effective as I would hope.
3. Faceless Void- Late game he bubbles me before I can hide in my illusions or will bubble after a couple seconds of a team fight after my illusions heath revealed me. Farming a MKB to deal with him is challenging because it brings the farm cap up so high. In late game fights how do you handle FV?
4. During the landing phase I will often have to not farm because the enemy harassment is too strong. Lane switching is not an option either so do you go jungle in the woods or do you just stick it out and get the experience but no gold? What steps do you take in public matchmaking solo to ensure that you will still have a successful game even if your team is uncooperative?
Thanks,
Uncle Bad Touch
I thought that Vlad's lifesteal doesn't work on CK's illusions:
"Satanic gives Strength and armor, which increases durability. Its active ability allows Chaos Knight to stay in the fight much longer. Note that illusions don't lifesteal." (from Recommended Items section on Gamepedia wiki for CK).
What to build in this case?
It doesn't.
And the illusions really don't benefit from lifesteal, but will DISPLAY the effect (of lifestealing).
Vladi gives many more: a lot of auras: bonus damage, armor, mana regen... for a cheap price. And
What to build? Go for
Also see this:
"Please notice that illusions do not benefit from Assault Cuirass at all, as illusions cannot use raw armor, nor raw attack speed. Only their damage output will increase a bit cause of negative armor debuff on enemies."
Yes, but I also talked about ARMOR at the lifesteal discussion in the guide: remember lategame is about % increases and ARMOR. +15 ARMOR is just GREAT and again that's to all your team mates around you.
Your both questions needs to be addressed somehow simultaneously... As you can see, Vladi gives ARMOR and AC also gives ARMOR, but Vladi is midgame and AC is definitely LATEGAME. The thing is, you'd want AC after midgame items like AoM,
Talk to you soon, I need to exit now.
Hi-Breed
"Satanic gives Strength and armor, which increases durability. Its active ability allows Chaos Knight to stay in the fight much longer. Note that illusions don't lifesteal." (from Recommended Items section on Gamepedia wiki for CK).
What to build in this case?
Also see this:
"Please notice that illusions do not benefit from Assault Cuirass at all, as illusions cannot use raw armor, nor raw attack speed. Only their damage output will increase a bit cause of negative armor debuff on enemies."
Hey,
Sorry about the delayed replay, but I just started (three weeks ago) being very, very busy: I have to work for 50 hours a week, go to school for 12-20 hours more, loose about 10-15 hours more on traffic and here's my working week...
I already responed a couple of days after your post (to your post), but it seems dotafire didn't 'received' my answer, so I'll say it 'again' in a more quicker way:
Mek drops off rapidly, and is merely a stepping-stone to better items after tower and hero kills. The earlier you get a Mek, the more effective the AOE-heal is. We're not talking about sustained heal-over-time for pushing, but the massive we-almost-killed-them-oh-wait-we-didn't fight-reset type of early heal.
100% true; but don't buy a
Or get the
Yes,
NEW IDEA: try doing the math on a Crystalis as a second or third item for
Great idea: I already said that
A 'smaller'
This is the exact strategy I'm using on
PS - I've been using the Dota 2 Hero Calculator a lot to figure out various math...
Had no idea this even exists X_X, but I salute it and I will check it for sure. <3
P.S.: I recently played a game and went 'straight' to BKB against 2 or 3 (AoE) nukers just to find out it's kinda useless... and Blademail +
The point is,
Hope to hear soon(er than I replied) from you,
Hi-Breed,
I think you missed the point about my Mekanism post. Yes, it's not "optimal" for
The
You'd be relying on a position-4 support to buy the Mekanism, which would mean a much later Mek, which isn't the idea - Mek drops off rapidly, and is merely a stepping-stone to better items after tower and hero kills. The earlier you get a Mek, the more effective the AOE-heal is. We're not talking about sustained heal-over-time for pushing, but the massive we-almost-killed-them-oh-wait-we-didn't fight-reset type of early heal.
NEW IDEA: try doing the math on a Crystalis as a second or third item for
PS - I've been using the Dota 2 Hero Calculator a lot to figure out various math...
Zrog
Great great guide Hi-Breed, love your enthusiasm and passion you put into this guide. Terribly impeccable, all your efforts to keep this guide up-to date grants you +vote, mind you.
Thank you; unfortunately, this guide is NOT YET COMPLETE (nor up-to date :'( ): there is a big MINUS at the 'FOES' section and I still did not update the 50% chance of
I skimmed about a third of the guide (for a couple of hours, lol) and also noticed some minor typos; hopefully I'll get myself together and repair this asap.
I also want to add some tips&tricks about both
And if only you could simplify the guide overall without dumbing down the quality and details, just to raise its readability a little more, then it would be perfect !
As one could see from the 'CHANGELOG' chapter, I saw that coming since this January (splitting the guide in 'Simple', 'Advanced' and 'BKB'), but unfortunately the lack of spare time made that impossible. Indeed, there is a lot of information here and I'll try to synthesize that into three main ('Simple', 'Advanced', 'BKB') chapters again, asap.
As you can see, I made an 'effort' and 'synthesized' the guide into a 'Brief' that I find a biiit small to be a 'Simple' chapter on it's own, as it lacks some explanations: it's more an overview of the entire guide (I wanted to keep it under 5000 characters that still makes it a 'Brief'; these three chapters will appear at some point in time).
Thanks for your kind words and upvote and rest assured I'll kep you posted. ;)
Hi-Breed
And if only you could simplify the guide overall without dumbing down the quality and details, just to raise its readability a little more, then it would be perfect !
You said it: in-depth. I think that pretty much sums it up. This is really good +1
This is what I want my
+1
Detailed, nice, fulfilling for a lot of players, great guide overall, GRWAT JOB!
Thanks for the nice thought, guys and sorry for the delayed feed-back from my part.
In my (humble) opinion, guides don't have to be HUGEMONGOUSLYMASSIVE, just good.
For instance, both of these are not just good, but great:
http://www.dotafire.com/dota-2/guide/nessaj-the-chaos-bringer-1061
http://www.dotafire.com/dota-2/guide/a-wall-of-text-guide-to-chaos-knight-3431
I just had to argue about the necessity of
Added a better (imo) replacement for Drums of Endurance (and 75% cheaper -
Thank you!
Hi-Breed
+1
Detailed, nice, fulfilling for a lot of players, great guide overall, GRWAT JOB!
Hey, pal!
Not sure if Hi-Breed is still checking this, or even playing Dota, but...
I'm still playing... I still am.
Now to address your main question:
What do you think of getting an early Mekanism on Chaos Knight? He gets stats, which he needs. He gets pushing power and regen.
Wow,
You have a point here and I'd say after the
But at a first glance, I'd say
Now giving it a little thought though, I think it really isn't that good at all on Chaos Knight and here's why (but let me quote you first, word for word):
What do you think of getting an early Mekanism on Chaos Knight? He gets stats, which he needs. He gets pushing power and regen.
Add in the
First of all: STATS. Yes... and no. Yes,
You see,
I answered a preeeeeeetty similar question here. In short, why
Now-now, before jumping to hasty conclusions,
I'll come back to the STATS part a bit later, by the way.
Talking about the
But having A LOT of that AOE means you should use it around your team mates and/or creeps...
Now let me ask you something: WWYSD? Standing for "What Will Your Supports Do"? Meaning if YOU do buy
Now, if your only support is
Most other supports need to go 'Mek-supporting'.
As a side note, I had a
but as you can see, there was no
When 'they' said
Buuut...
'Sadly',
Relating that with the earlier cry for STATS, I have to tell you this: a
The key to the PRC Chaos Knight build is to have at least the mana to cast a PRC/PRCR combo at level 6/7, which translates in buying early items for that extra INT boots. Finding low-cost appropriate items to avoid delaying his core is a must.
6
7
INT
22
23.2
req. INT
25.8
25.8
needed
4
3
req. INT
31.2
31.2
needed
10
8
So for a level 6 PRCR you officially need 10 extra INT. But considering that 0.2 INT needed to pull off the combo translates to 0.2*13=2.6 mana points, you can engage in your PRCR combo thanks to your internal mana regen which will help you recover that 2.6 mana points until you finish your combo, anyway.
Even for a level 6 PRCR there won't be any problems related to farming for INT items due to the starting build which can help you get a
So depending on the STAT you need, pick a
Why? Here's why: Do you want to kill one or even both of your lane opponents at level 6? Have +9 INT until then.
Assuming 'rushing a
Wanna put some points in STATS until level 6?... Please don't, as you need your ulti at level 6 and maxing
So, let's continue with
This one is pretty damn simple: 900 gold over 2300 gold it's a no-brainer, as
I'll extract the synergy with these two and display them below:
... a 900 gold
while pushfarming with lifesteal.
This gives both gold and HP regen. Not to mention experience.
Look what happens in a minute (60 seconds):
Your starting DMG was 64 (49-79 averaged). Add +6*2.9 (you're at least at level 7 now) and you get +17.4 DMG. Add
+9 DMG coming from your
DMG. For the sake of simplicity, we'll consider it 100 so the discussion can be looked at DPS increase (%).
So 15% out of 100 is 15.
With
Total HP loss: Depends
With
30 hits:
Total HP gain: 15*27+1.5*15*3=405+67.5=472.5 HP/minute
Total HP loss: Depends
Chaos Strike level 2:
Total HP gain: 15*27+2*15*3=405+90=490 HP/minute
Total HP loss: Depends
Chaos Strike level 3:
Total HP gain: 15*27+2.5*15*3=405+112.5=517.5 HP/minute
Total HP loss: Depends
Chaos Strike level 4:
Total HP gain: 15*27+3*15*3=405+135=540 HP/minute
Total HP loss: Depends
Note:
(540-450)/450=90/450=0.2
By the way, this is exactly the DPS increase a maxed out
So theoretically, your total LS with a 15% feedback will be (15+0.2*15)% which is 18%!
Synergy, remember?
Lifesteal with
Remember how everybody says: 'Always toggle on your armlet before casting your ulti/using your
Well, having lifesteal around will allow you to keep your armlet on. Until the end of the fight. From basic lifesteal, 450 HP/min=7.5 HP/sec which is even more than the 7 HP/min regen the armlet gives you.
But taking into account an activated armlet will give +25 STR and +31 DMG bonus, our 100 DMG we started from will receive now a 56% (25+31=56) increase which translates into an extra 0.56*7.5=4.2 HP/min added lifesteal.
So adding up, 7+7.5+4.2= 18.7 HP/min out of a
We'll take a look now on what HP regen we'll have from his base health regen and the one coming from STR.
0.25+2.05+18.7=21 HP/sec.
Your armlet drains 40 HP/sec when active, but taking into account you'll get 21 HP/sec back as regen, it actually drains you 19 HP/sec. Dividing the 475 bonus HP that it gives you when active at 19 HP/sec we'll get exactly 25 seconds!
That means that even if you are not a pro that toggles his
But your
And your illusions benefit from the STR bonus and not from the health drain!
Furthermore, while YOU benefit from lifesteal, your illusions will NOT, but WILL display the effect! So why toggle your armlet off?!? Keep it on for increased DPS output and even more confusion!
Toggling your armlet off will take the 56% DPS increase away from you together with its 4.2 corresponding HP regen from bonus lifesteal. Having no lifesteal at all will even diminish the golden 21 with 7.5 HP/sec more. Your armlet now on gives 'just'
21-4.2-7.5=9.3 HP/sec regen
which translates to 30.7 HP drain and to
475/30.7=15.5 seconds before it starts affecting you.
So having a basic lifesteal +
So lifesteal +
Just activate your
Don't flee and don't toggle off your armlet, as it will single out you from your illusions aside for the other bad things we talked about above.
And next time you'll get out of a battle with under 475 HP, thank
Now let's calculate how much can I get out of a
I can use its (Mek') active each 45 seconds, so let's consider I'll use it twice in a minute (it's a bit off, but I 'rounded'
I've calculated before that
But you have 5 STR more than I do, so let's add that up, too: 5*0.03=0.15 HP/s regen, going to a total of 2.20 HP/s from STR alone and with activated
Now we'll just add the 7 HP/s given by Armlet pf Mordiggian and the 12.33 from
Dividing 475 HP to 18.47 we get 25.72 seconds of keeping the Armlet on before it starts to affect you, which indeed is a biiit greater time than my 25 seconds coming from
590/[40-(2.2+7+8.17)]=590/(40-17.37)=590/22.63=26.07 seconds before the Armlet degen really starts to affect you.
But I have my combo earlier than you and yours is more expensive than mine. If I'd uppgrade my
Another (great) example: what if I keep my
Want even more reasoning? Lifesteal SCALES UP with increasing damage, while 250 HP from Mekansm does not. Sure, at the beginning of mid-game, 250 HP can represent roughly 25% of any hero's current HP, or a
There's another catch that I circled but have not addressed until now: Mekansm active cost 150 Mana! You'd rather stun the enemy (for some minor damage and) to ooze in more hits considering you deal 156 DMG/s or heal yourself for 250 HP? I'll definitely STUN!
Bottom line: if you want to HIT and CARRY, go for lifesteal +
To wrap this up, I can give you cheaper item combinations that do a similar stuff, their only drawback being the increased number of item slots they're using:
1.
2.
3.
4.
5.
6.
Now... don't stray too far from the I A-M HoT item build and when I say 'far' I mean don't overspend on items that don't SCALE UP as the game progresses... Sure,
The +5 Armor is fine, but it does not worth the money.
The STATS are good, but do not worth the money.
The active and passive are good, but fade early and mid-game to lifesteal and lategame to evasion and you definitely don't want to rush-rush this before your
As
So next time you want to support with a carry, think
But hey, I'd assume you'll downvote my Chaos Knight guide now and upvote the Juggernaut guide, right? :P
Build #3 from the Juggernaut guide is the 'pushealer' (as I call it) one where your precious
And it's online for quite some time. ^^
I have to go play some soccer now, but I'll come back to the other parts:
Add in the
I understand that you might want to rush Armlet before Mek, but it's situational.
I don't actually agree with the lifesteal that early. I've tried it, and the lifesteal is minimal, even if pushing the wave. It also seems to be a bit counterintuitive to the way you'd want to play him - why would you be pushing a wave solo when you could be ganking or teamfighting? If you're out of mana, you're going to have to return to the fountain anyway before you can really fight again, unless someone is with you and has
I can understand a Vlad's being useful to your team, and that you could get it so that your harder carry doesn't have to, but I'd probably start with a
of your message pretty soon. ^^
See you later! ;)
Hi-Breed