2 | 8 | 9 | 10 |
3 | 12 | 13 | 14 |
1 | 4 | 5 | 7 |
6 | 11 | 16 |
15 | 17 | 18 |
is for last hitting. While some may view it as a crutch, and pro players don't use it, meaning it is a crutch, 112 gold is a good trade for easy and effective last hitting throughout the game. Rather than sell my quelling blade when I temporarily need the slots, I put it in my stash. Get two last hits you wouldn't have otherwise with it, or use 2 less tango since you're not standing near the creeps as long taking harass, and it breaks even.
You don't need clarities but if you don't think you'll need them but Void's QR takes almost 250 mana at level 6. Your mana pool at 6 is 292. You can also just get a tp and tp back to base for a full heal. It wastes exp but you're likely not in exp range with a clarity anyways unless you're winning lane so hard your opponent doesn't even dare to come in exp range.
Void is not strong early but sometimes you can get a kill using Q to slow and then using autos. Q's area of effect is very forgiving.
He relies on his ult so play passive till you get Ult. Dota isn't all about gold. Get as much as you can but recognize that you'll be stronger late. Alchemist often has the highest gpm on his team and has a 43% win rate. Try to stay in 1300 range of enemy creeps when they die (exp range) if you can and don't get a creep if it means you'll definitely need a tango for it.
I prefer
E to
Q. It adds 35 damage per attack during his ult since time lock damage doubles during the ult, but more importantly it can stun targets which makes them unable to fight back and easier to chase. W can dodge spells so if you don't intend to go aggressive ever and just want to survive you can skill that. Q range and slow increase and the cooldown decreases so it's defensible to skill that too. I go
R>E>Q>W. You should never put your first point in right away unless you like to max BacktrackW. You should get the point when you need it so if you see 3 people ganking you at level 1 quickly take a point in Q.
Don't be afraid to buy salves or tangos as needed.
I don't like
since it takes a slot and needs to be sold but it can definitely be good vs someone like windranger in the midgame. I wouldn't upgrade to
though. The stats are terrible for teamfighting and for the gold. Also damage block gets applied BEFORE armor.
Most small items tend to take up slots that could better be used on consumables and selling just a
(500 gold) means you lost a 250 gold investment. You better on average get a kill with that slot, gold, and attention or that wand isn't worthwhile.
Keep your
treads on str early on. 19 health from str is a lot better than 13 mana from int or 1 damage + 1 aspd from agi. Tread swap to int if you're good enough so you use less %mana, then tread swap to agi during ult to increase dps while activating mask. If you don't want to think about this you can just swap treads and activate mask before you ult.
Once you have your ult just ult someone or jump to someone and ult them, and kill them with your ally. At level 6 and for most of the midgame you don't have the damage to gib someone from full to 0 alone, even after you've gotten treads and mask. Be patient and wait for openings. Don't be too afraid to tower dive as the tower can be
chrono'd.
You need more damage. Place your ult well so you not only don't freeze your ally, but also place it away from them so they can get close and contribute to the kill. Imo the only reason Void doesn't have the highest winrate in the game, is because people place bad chronos.
Void's ult breaks all stealth including slarks, doubles timelock damage, goes through bkb, stops evasion, crowd controls (cc) an entire team, disables all towers including the fountain, gives Void over max move speed, phase, slaps you in the ***, and sleeps with your girlfriend.
Void unlike
is actually a decent midgame team fighter. I'm low elo so my team is always fighting. It doesn't matter if I you get 600 gpm in the jungle if the enemy team is winning teamfights and taking raxes and getting overall 800 gpm more than your team. Go teamfight if you have to or make use of mask of madness
being core on you to jungle. Mask is good on void because people can't fight back during your ult so the downside isn't as big. Carry a
as it can be used to port back to base quickly or react for a teamfight.
When your ult is down, alt click it to tell your allies when it's coming up and try to persuade them not to fight. You're useless without ult.
Don't be afraid to initiate even though you're carry. You can often get an ult that can pick people off if not win a 5v5 through a godlike ult.
Don't chase kills but if your team is going to chase for kills, don't let them go alone unless there's a rax or tower to take. Towers and rax are worth way more than diving towers for kills or padding your kda so your end game stats get overinflated.
When you ult, be aware of targets that have
,
,
,
, or several other spells and items that can waste your ult for yourself.
and
can often blink out before you ult if they've practiced it.
can often activate
before you ult. Many heroes can also purchase
to make them bad targets. Rikimaru and
can make your attacks miss. Be aware of targets that can stun you if you don't ult immediately after timewalking into a fight.
can mute you forever with aghs.
can make you do no damage.
's
E can raise his team's armor by 16.
can theoretically silence you before you hit ult.
Your core is completed on treads and mask
.
I prefer getting 1 more damage item so I can kill people during my ult before considering
bkb. Any pure damage item other than battle fury that costs more than 4k gold will let you kill most people during your ult. But if you're getting blown up by magic then get the
next.
Dur hur, press Q, press R, right click. Collect mmr till people get gud or riot nerfs faceless
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