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The regen issue is right though,
Actually the
So you should use it under the 1400 XP range of creep line but outside the enemies' range (which should average at 600, some being at most 900).
But it works even when farming (aside for the
Creeps will never attack the
And it's great to have after a (successful!) gank, to heal you and your team mates while you push the respective lane.
Thanks everybody for the constructive criticism, I'll take this guide to the next level (I'll make it an in-depth one, too) starting 2014, probably.
I'm currently researching about (armor-based) damage reduction and damage increase together with damage block, to name just a few.
From the knowledge learned up to now, I see a build made of
I'm not sure about the
But it has two 'good' items to upgrade to:
In case
And to wrap it up,
Everyone can still continue to downvote this, as every new guide that spawns gets negative votes at first even if they will end up having above 80% rating in the long run. (I can name examples of great guides that got this: check their first comments).
And I don't quite long for being the top-rated, I'd like to be the most argumented one (yeah, like my Chaos Knight guide). But that takes a lot of time to do that.
I'm sure my
And by the way, the 'racecar' build everyone is praising is actually the 6 months older The Boss Guide to Juggernaut. Which is pretty cool! ^^
Too bad the racecar owner doesn't credit the original youtube guide.
That's quite it, now we'll see each other in a couple of months with my homework done. ^^
Hi-Breed
You miss interpreted me.
I do not think
I see that constructive criticism gets you worked up, so I'm gonna try to be more careful with my choice of words. But you should be careful when criticizing the pros decisions.
You end up saying things like: "they complain they can't use all 3 spells at level 6 with
You say the starting items are very important. I agree. You say 1
I advise you to calm down. You are accusing people of not even reading your guide... That is a bit childish. Of course people are reading it, apparently they just don't agree with it.
And about having to test the build before understanding it, I don't need to test this particular build to know that 1 tango as the only source of item regen doesn't help to not getting zoned out of the lane, if you go Offlane and face good enemy supports.
Also in your comment you are now saying thing like "whats wrong with finding an alternative to other builds the Pros use?". But in your guide you don't say that. You say things like "
Not to mention that you mean to play
There are other thing that you have said that, in my opinion, show that you have a some dificulty in understanding the different phases of a match. For example, you say
This is just my vision of the game and, judging by the votes, other people agree with it. Maybe you should respect that, before saying we are not even reading your guide...
Getting CK ult at 6 is viable. (Not something I do, but fair enough) It's on his other guide.
I think that your understanding of a semi-carry is a bit off. A semi-carry is simply a carry that does well in the mid game than the late game in comparison to a hard carry. The laning is insignificant to deciding the role - if you plan to roam more in the mid game instead of farming like a hard carry
Offlane
A team does not necessarily need a hard carry if they plan on winning the game early-mid game. A safe lane
The regen issue is right though,
- It's beneficial for Roaming, since you can travel from your Lane to another much faster
- You can chase better with Bladefury making 1 vs 1 kills easier
- You can Escape better with Bladefury since not many Slows go through Magic immunity ,meaning you can outrun Gankers
You end up saying things like: "they complain they can't use all 3 spells at level 6 with
You say the starting items are very important. I agree. You say 1
I advise you to calm down. You are accusing people of not even reading your guide... That is a bit childish. Of course people are reading it, apparently they just don't agree with it.
And about having to test the build before understanding it, I don't need to test this particular build to know that 1 tango as the only source of item regen doesn't help to not getting zoned out of the lane, if you go Offlane and face good enemy supports.
Also in your comment you are now saying thing like "whats wrong with finding an alternative to other builds the Pros use?". But in your guide you don't say that. You say things like "
Not to mention that you mean to play
There are other thing that you have said that, in my opinion, show that you have a some dificulty in understanding the different phases of a match. For example, you say
This is just my vision of the game and, judging by the votes, other people agree with it. Maybe you should respect that, before saying we are not even reading your guide...
Also, Battlefury is an hardcarry item that will help you improve your farm even further. You even say Jugg isn't an hard carry, so it is logic and easy to understand that Battlefury isn't core.
Actually you mentioned in the comments a game where you had other 4 supports and you said "Obviously we lost". I don't see why it is obvious that you lost. Having an early, agressive lineup isn't a recipe to losing. Actually, if you go for more early impact items, instead of a Battlefury, you can sinergyze much better with an aggressive lineup.
You point out that Jugg has low mana pool and a bit squishy in the beggining of the game.
So instead of 2 Circlets, just get 3
Finally, buying 2 clarities is a bit questionable. 1 maybe is ok, if you plan on using a lot of times. But your supports should also be contributing with clarities
Well... I always take
But then again, you send me away from two
Sure, its active is great, but my build aims at being a bit courier-free. And
Another thing: a
Get a
I buy
Sure in competitive play a
Coming back, yes, a game at that level can end up in 15-20 minutes. And that's about the time you need your
Probably that's what 99% of the
It's not bad looking for a solution in a different way (and finding it), it's bad to have people saying 'oh, if it doesn't (ab)use the courier, then it's a bad item build' and '1
I tried to build the guide having in mind a good start that will allow me to delay my first fountain trip as much as I can, and I think my starting items help do just that.
What if I'd tell you one
You saw the 'of course we lost' and you didn't see the
I'll still keep it to prove the point of people downvoting a guide before understanding it, not to mention before even reading it.
Sure, the bad part to an early
The good part is it gives everything you need and even quicker farm to other items.
Why won't you give it a shot before downvoting?
For me it works the way it is (rushing a
Hi-Breed
Also, Battlefury is an hardcarry item that will help you improve your farm even further. You even say Jugg isn't an hard carry, so it is logic and easy to understand that Battlefury isn't core.
Actually you mentioned in the comments a game where you had other 4 supports and you said "Obviously we lost". I don't see why it is obvious that you lost. Having an early, agressive lineup isn't a recipe to losing. Actually, if you go for more early impact items, instead of a Battlefury, you can sinergyze much better with an aggressive lineup.
You point out that Jugg has low mana pool and a bit squishy in the beggining of the game.
So instead of 2 Circlets, just get 3
Finally, buying 2 clarities is a bit questionable. 1 maybe is ok, if you plan on using a lot of times. But your supports should also be contributing with clarities
Overall OKish guide. However, there are some points I'd like to critisize. While I agree that stats in the starting items are needed, it is probably better to exchange the 2nd circlet for 3 branches (better value and you have empty slots anyway; also it can be build into magic wand).
The battlefury build, while genereally being a viable option, is considered a greedy build and should be farmed on the safe lane which contradicts your concept of juggernaut as a semi-carry. I personally think that you will run in a lot of trouble if you head into the offlane with just one set of tangoes and w/o a stout shield.
Consider phase, drums, yasha (SnY) for max. midgame impact.
You could also add skull basher / abyssal and satanic into situationals.
Overall, this build might work out to a certain extent but will fall off if you face smart opponents.
my 2 cents, peace
I totally agree on having a
And if you even lane against heroes that have 1-2 active spells or low MP and therefore won't spam them (
If you follow the item build, you'll notice you DON'T need a courier until your
Again, if you follow the item build, you can see I immediately follow the starting items with a
it is probably better to exchange the 2nd circlet for 3 branches (better value and you have empty slots anyway; also it can be build into magic wand)
So I'll have a
A
The battlefury build, while genereally being a viable option, is considered a greedy build and should be farmed on the safe lane which contradicts your concept of juggernaut as a semi-carry.
I agree with
One thing I like pointing out is that an early
It's indeed painful to farm but it pays off greatly. It's plain core.
I personally think that you will run in a lot of trouble if you head into the offlane with just one set of tangoes and w/o a stout shield.
But I have two
Not to mention I will buy a
Consider phase, drums, yasha (SnY) for max. midgame impact.
You could also add skull basher / abyssal and satanic into situationals.
And for 370 starting gold, you almost have half of the
Check my insights on
But I do love
Never thought of
Although it is the DMG item and not the durability increase one.
Too bad it doesn't help that much in farming creeps, but heroes, perhaps. ^^
For that amount, I'll have the recommended
A
Rest assured, I'm not a 10-year-old that woke up today and thought 'hey, I should make a Juggernaut guide with the stuff I dreamt last night': as you'll see in my Chaos Knight guide, I did thorough research before making my point.
Just read that guide top to bottom and I'll +1 ANY guide you'll craft from now on. I promise!
Just my two cents ^^
(and thank you for the comment/s - to rhyme),
Hi-Breed
The battlefury build, while genereally being a viable option, is considered a greedy build and should be farmed on the safe lane which contradicts your concept of juggernaut as a semi-carry. I personally think that you will run in a lot of trouble if you head into the offlane with just one set of tangoes and w/o a stout shield.
Consider phase, drums, yasha (SnY) for max. midgame impact.
You could also add skull basher / abyssal and satanic into situationals.
Overall, this build might work out to a certain extent but will fall off if you face smart opponents.
my 2 cents, peace