Skills and Gameplay
Laning Stage
Let's take a look at the skills.
Why level
Battle Hunger first instead of
Counter Helix?
On paper,
Counter Helix seems to be deadly, but actually
Battle Hunger is more likely to deal more damage than
Counter Helix.
Enemies will try to dodge you whenever you get close to creep wave because they don't want to get hit by
Counter Helix procced by creeps. If you continue pressing on them, they will kite you until you are away from the creeps and then proceed to beat you down because you overextended.
Such act is easily countered by
Battle Hunger. Even if they know at level 1 you have
Battle Hunger instead of
Counter Helix and realizes they can harass you by right click without damage feedback from the passive, don't be discouraged. Your own creeps will be your primary shield until level 2. Although this means you don't play aggressive at level 1.
At level 2, this is when you start playing aggressively.
Counter Helix and
Battle Hunger has stronger synergy in laning phase rather than
Counter Helix+
Berserker's Call.
Counter Helix+
Berserker's Call has the same problem like level 1
Counter Helix. There are no actual benefits at skilling
Berserker's Call at level 2 unless the enemy is a complete idiot and stand close to the creep wave when you get close. You will get kited around outside
Berserker's Call range. Even if you do manage to call them, they are more likely manage to kite you outside the creeps aggro range.
Even against melee heroes,
Battle Hunger will do more for you because the skill increase your own movement speed while decreasing theirs, making them easy to get them stay close by to get hit by
Counter Helix when procced by the creeps.
So here's the breakdown on how to use
Counter Helix+
Battle Hunger combo.
Cast the
Battle Hunger and proceed to get close to them (and right click them of course, so the creep will turn their attention to you, and procs the
Counter Helix).
They will be too busy dodging you to get last hits or denies, and you get last hits from
Counter Helix to enemy creeps.
Whenever they try to dodge
Counter Helix,
Battle Hunger will do the damaging. To prevent
Battle Hunger from stopping (they get to kill a creep or deny), just use the combo above to chase them out of attack range to creeps. DO NOT overextend, just harassing until they cannot last hit from the creepwave is enough.
If you cast
Battle Hunger and they still try to get last hits even if you get close, that's the time to use
Berserker's Call on them.
The best times or target to cast
Battle Hunger:
- First and foremost, targets supports first, especially supports that has hard time to last hits or deny. Harass the supports first because they are the one that will most likely try to save their carry. When they back off because they don't want to die, change the target to enemy core.
- When your creepwave ends and a new one is coming. This is mostly targeted at cores.
- At core heroes after they get a last hit or deny and the other creeps are still healthy, then proceed to get close.
- When they last hit below the towers, because last hitting under the tower is hard.
- Against spellcasters that can depends on skills to last hits, hit with Battle Hunger after they cast their skills. (e.g. Phantom Lancer, Magnus)
Before Level 6, you will always want one point on
Berserker's Call, this is to catch enemies, and then end them with
Culling Blade.
Always beware of
Culling Blade's mana cost.
Axe have little mana pool and your items generally does not expand it (notice there is no intelligence or mana bonus item on your core items beside
Blade Mail, and even then it's very miniscule), so use it sparingly. If the enemy's death is certain without any chance to escape, don't use your ultimate. Save your mana for a future
Berserker's Call, and perhaps get another kill.
Level 6 and above
After getting
Culling Blade, this is where the your choice of putting the skill points can affect the gameplay.
Getting
Counter Helix to level 2, while not mandatory, can be a boost to faster your farming rate at jungle or creepblocking behind enemy tower (only do this if you are sure it's safe, like having a ward vision on enemy jungle or enemies are at the other side of the map).
Leveling above level 2, however, delays the utility you bring to the table when team fight happens, so better level something else.
Counter Helix level 2 is fast enough to clear creepwaves and hard camp jungle creeps. You cannot take on the ancient creeps however, because it will be too slow.
If you do fine and not get shutdown, this is most likely the time you get
Vanguard. You can start jungle after getting
Vanguard.
Always focus on getting
Vanguard first before
Blink Dagger.
Axe died too fast without the item. Do not enter offensive fights without getting
Blink Dagger first. Focus on pressuring enemy towers via creepblocking, only TP to save teammates that get ganked or perhaps fighting in favorable conditions like teamfight under your own tower.
If you do get shutdown, do it like steps above. Pressure enemy towers when you have
Vanguard and the enemy team is on the other side of the map. Continue to farm, and don't die to ganks. Back-off whenever the enemy defends the tower.
Leveling
Battle Hunger to max is probably something you want, because the low cooldown gives a huge bonus to movespeed (from multiple targets), chasing power, and damage when you gank enemies before getting
Blink Dagger. Also,
Battle Hunger provides damage on the downtime when you back off after using
Berserker's Call in team fights.
Battle Hunger also helps jungling, cast it on the big creep and let
Counter Helix sweeps of the small creeps. So make sure to stock on those
Clarity Potions all the time.
After getting
Blink Dagger or getting close to one, max
Berserker's Call. You want maximum lock down, instead of damage (from
Counter Helix). Why? Because even maxed
Counter Helix will not give solo kills without
Blade Mail to support you.
After you get
Blade Mail everything else is situational.
Items
Starting Items
Stout Shield |
|
Tango |
|
Mango |
|
Mango
|
The reason to get these cheap items and left quite some gold in your pocket is to get quick
Boots of Speed. Sometimes you may want to get
Quelling Blade at side shop so the enemy won't easily denies the creep, which is a huge detriment in this meta.
Get
Quelling Blade when the match up is unfavorable. Unfavorable matchup means you cannot play Aggressively without a huge risk of dying. QB will help to last hit ranged creep, and jungle faster after getting
Vanguard later.
If you get ganked at first minute and survives with a low health, you can ferry
Healing Salve with your courier.
Boots of Speed
Get
Boots of Speed as quickly as possible.
Movement speed has huge synergy with
Battle Hunger and thus
Counter Helix. By having more MS in laning stage, you harass harder, and if the enemy left an opening, you may able to catch one enemy in
Berserker's Call while in the middle of the creeps.
Core
Vanguard |
|
Blink Dagger |
|
Blade Mail
|
Vanguard,
Blink Dagger,
Blade Mail, are obvious core for
Axe and the order to get it is also like that. The question would be: why skip
Tranquil Boots?
Tranquil Boots delays
Blink Dagger quite a bit. Also,
Tranquil Boots is quite useless, it gets cooldown on hits and offers nothing in fights. The healing from
Vanguard is already big enough that you don't need the heal from Tranquil for sustain in jungle.
After getting
Vanguard, start buying
Clarity potions. Always have 2 or 3 of them in your backpack whenever you leave the fountain. You will be hungry for mana all the time. Even a simple one man gank can deplete your whole mana pool.
Get many
Clarity potions throughout the game, even to the late game. Even
Lotus Orb mana regen is not going to be enough. You will need
both Lotus Orb and
Scythe of Vyse to not worry about mana anymore. Use
Clarity whenever your mana is below half and you are jungling creeps, this will make sure you have enough mana to at least cast
Berserker's Call and
Blade Mail combo whenever there's conflict.
The rest of the items are pretty much self explanatory.
Unless the enemy has overwhelming attack speed (e.g.
Troll Warlord) or perhaps depends on a modifier that bypass your defenses (Outworld Devourer), or perhaps stacks on attack speed items like
Mjollnir,
Butterfly and having
Daedalus on top, getting
Shiva's Guard may be detrimental considering it lowers the attack speed and thus lowers damage from
Berserker's Call+
Blade Mail+
Counter Helix combo.
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