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DotA2 Skill: Counter Helix




Counter Helix


Casting Method:Passive
Allowed Targets:Enemy units
After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

Radius: 275
Damage: 95 / 120 / 145 / 170
Attacks to Helix: 7 / 6 / 5 / 4

Counter Helix applies a stacking debuff to enemies hit by it that causes them do deal less total attack damage to Axe. Counter Helix no longer has a cooldown and its counter advances when Axe attacks.
Cooldown Time: 0.3
Additional Information
Axe is the only reinforcements this army needs.

NOTES:
  • Does not proc on missed attacks.
  • Secondary attacks from Moon Glaives, Death Ward, Split Shot and Flak Cannon cannot trigger Counter Helix.
  • Can proc on the secondary attacks from other instant attacks.
  • Cannot proc on attacks from buildings, wards and allies.
  • Despite the visual effects, the damage is applied instantly within the radius.
  • Counter Helix uses pseudo-random distribution.
  • Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
  • When the Axe: +100 Culling Blade damage/threshold talent is chosen, the proc chance and cooldown are shared between the procs upon getting attacked and upon attacking.


INTERACTIONS:

Spell Immunity:
  • Pierces spell immunity.
Illusions:
  • Can be used by illusions.
Break:
  • Can be disabled.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 10:21am
Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
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