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Welcome to the first "competitive" guide in this website about Zeus, one of the most overrated yet misused pub Heroes.
Zeus is an intelligence Hero that works in mid lane only: he can easily get quick lats-hits thanks to
Arc Lightning, scare the enemies who dare picking runes before him with his
Lightning Bolt and initiate effectively with
Thundergod's Wrath.
Static Field ensures that his abilities will be deadly even in mid to late game.
He is currently not picked in competitive games if not by accident (it really happened) or as a very occasional mid lane Hero: even if he can deal a huge amount of nuke damage, he doesn't have any built-in escape mechanism and has some minor mana problems early on. Plus, he needs to get in range before casting abilities (instead of using a Blink or
Time Walk-like ability, which also work as escape mechanism) and he aleady starts with a pretty bad movement speed, which is not good for a Hero with such a big ganking potential.
I you want to know something more about this Hero, I suggest to read this guide written by Merlini, a famous DotA player that plays Zeus like no-one else does.
Pros
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Cons
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Zeus is a very situational Hero: he does his best when your team is heavily teamfight oriented and you can get the mid lane; in any other cases, there are plenty of Heroes that can do a better job.
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This is ![]() In the early game, you will find it easier to get last-hits using ![]() If a rune is going to spawn soon, push the lane with it! It's a spammable nuke with a low mana cost (provided you have a ![]() After reaching level 12, you can either max it out or get stats instead: most of the time people prefer the second way, as ![]() Always use this after ![]() ![]() |
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Why is ![]() ![]() As I said before, as soon as you reach level 6-7 the enemies will fear you for your ganking potential: combine it with your other abilities to deal a lot of damage while switching lanes. If you have many charges in your bottle, try to land a few hits with ![]() If someone tries to take a rune before you, always be ready to discourage them with a ![]() Always use this before ![]() ![]() |
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Without this skill, ![]() ![]() ![]() Theoretically, maxing out this skill instead of ![]() ![]() ![]() You need to be in a 1000 units range for it to be effective, that's a bit less than the range of a ![]() ![]() |
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![]() When teamfights starts, activate ![]() ![]() You can use this skill to "prepare" an initiation, too: if you are sure that your enemies are all grouped up in a precise spot, activate your ultimate and make sure your ![]() ![]() ![]() |
Nowadays, competitive games are focused on teamfights more than anything else: the enemies will take advantage of bad positioning and cooldown/mana cost of your skills to win clashes, so you have to get a mobility item. As you don't have neither high movement speed (like Gyrocopter) or a slow (like
Lifestealer) you need to get a
Blink Dagger or a
Force Staff; but as you don't have an ultimate that makes the most out of a good initiation (like
Magnus) and you're an INT Hero the Staff is highly preferable.
Use this build if you're familiar with the Hero and good positioning can make you win teamfights: even beginners can use it as long as they can handle a mid lane. Obviously, always go for this build if you somehow have to pick Zeus in competitive games.
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This is the most common starting set for any mid Hero: it grants you cheap stats, components for your Magic Wand and some health regeneration at the price of ~250 gold.
As said before, the ![]() ![]() Sometimes, you might want to add a ![]() ![]() |
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As always, get your ![]() ![]() ![]() The ![]() Finally, as soon as you get your ![]() |
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Now, focus on your ![]() Even though this item doesn't actually make you more durable, an escape/initiation mechanism is a justified choice: you benefit a lot from the mana, and the HP regen adds little survivability in some way. As said before, remember to use the ![]() ![]() ![]() ![]() ![]() |
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The ![]() ![]() |
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This is another good addition to ![]() The radius of the Discord is huge, and the range is even bigger! Use this at your advantage and make the most out of your positioning. Remember that the debuff lasts for 25 seconds, so don't be afraid to throw it if you're close enough to your enemies: it might make them think twice before fighting. If it isn't enough, throw your ![]() |
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The BKB is close to the "situational items" list, but it can actually be a valid extension if you're getting so many kills that you can carry your team: if the enemy has some stuns and disables that don't go through magic immunity and more HP isn't enough, then consider a ![]() |
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A rather common pickup for pubs, consider this item only if you have enough survivability and mana to control a teamfight even without using ![]() ![]() Always start from the ![]() ![]() |
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Probably the best choice of boots for ![]() Don't underestimate their usefulness and get them when most of the towers are down: if you have enough mana and survivability to fight, always aim for mobility. Of course if your team needs a disable go for a Scythe of Vyse, but still this item makes you useful and is a solid choice for the rest of the game. |
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A ![]() ![]() ![]() Always use this on the enemy carry right after initiating, so that he won't be able to pop his ![]() "Lategame, having a guinsoo will work wonders for your team - great stats, imba range, and mana regen, and of course hex is a priceless ability." - Merlini. |
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Another good late-game item that boosts your intelligence by a lot, Shiva's lets you deal more nuke damage (that gets amplified by ![]() ![]() As you build survivability items, there is a moment when armor gives you more durability than plain HP: that's why typical ![]() ![]() ![]() The aura can be useful if the enemy has many autoattackers: a 25 attack speed slow doesn't seem much, but it really counts especially against multiple targets. |
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Basically, if you are carrying your team and the enemies can't deal with your teamfight capabilities this is the best item: mana and HP regen, tankiness and more mana. What else would you need? A faster way to return into the fight if you die? This item comes with a passive ability that does so, too. Don't think about buying this item if you are having a poor or teamfight-heavy late game: in this case a ![]() |
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Generally speaking this item should be between the "situationals" list, but it's not there for a simple reason: if you have enough mana and you bought something like a ![]() ![]() With both a ![]() ![]() ![]() ![]() |
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Personally, I hate this item on ![]() ![]() ![]() On the other hand, it's made from cheap components and the ![]() ![]() ![]() A really bad thing about this item is that it makes you completely reliant on your ultimate: even though this is true, the positive side is that as your ultimate is global you will rarely regret to have bought a ![]() |
After reading this, you may ask: "Who is Merlini?". Merlini is a former DotA player known as the best Zeus player: even though his item build is a bit obsolete for the current meta, I managed to "improve" it (I hope). I'll also write into this chapter the substitutions I made.
This build is suited for any kind of people, from beginners to competitive players: I think, though, that the Force Staff build is more viable nowadays if you fight against slowers (
Lifestealer) or chasers (again
Lifestealer).
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This is the most common starting set for any mid Hero: it grants you cheap stats, components for your Magic Wand and some health regeneration at the price of ~250 gold.
As said before, the ![]() ![]() Sometimes, you might want to add a ![]() ![]() |
![]() ![]() |
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These items are way more expensive, but they can make your early game easier if you're laning against someone with big attack damage like ![]() Two ![]() ![]() ![]() The ![]() A pair of ![]() |
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In this part of the game you have to keep your mana high without items that give you intelligence or mana regen (except for the ![]() ![]() An early pair of ![]() ![]() In the original guide there was a
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Let's talk about the ![]() ![]() Your mana regen will be greatly improved too: normally, with just Arcane Boots you will often find yourself low on mana even after using the active ability of the boots; with two Nulls it will never happen, unless you need to spam for a lot of time or you need to use ![]() Trust me, as soon as you try this you won't even be able think about a match without two ![]() As said before, in the original guide there was a
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As soon as you get your core items, you should work on expanding your mana pool; you also need survivability though. That's why even a naked ![]() ![]() ![]() "Since a lot of battles are 2v2 3v3 or whatever from full health to death, mass hp is the most important factor for survival. ![]() In the original guide the
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Even though this item doesn't actually make you more durable, an escape/initiation mechanism can be a lot better than plain HP: you benefit a lot from the mana, and the HP regen adds little survivability in some way. Remember to use the ![]() ![]() ![]() ![]() ![]() |
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|
The ![]() ![]() Always start from the ![]() |
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|
The BKB is close to the "situational items" list, but it can actually be a valid late-game item if you're getting so many kills that you can carry your team: if the enemy has some stuns and disables that don't go through magic immunity and more HP isn't enough, then consider a ![]() |
![]() |
|
A rather common pickup for pubs, consider this item only if you have enough survivability and mana to control a teamfight even without using ![]() ![]() Always start from the ![]() ![]() |
![]() |
|
Personally, I hate this item on ![]() ![]() ![]() On the other hand, it's made from cheap components and the ![]() ![]() ![]() A really bad thing about this item is that it makes you completely reliant on your ultimate: even though this is true, the positive side is that as your ultimate is global you will rarely regret to have bought a ![]() |
![]() |
|
Probably the best choice of boots for ![]() Don't underestimate their usefulness and get them when most of the towers are down: if you have enough mana and survivability to fight, always aim for mobility. Of course if your team needs a disable go for a Scythe of Vyse, but still this item makes you useful and is a solid choice for the rest of the game. |
![]() |
|
A ![]() ![]() ![]() Always use this on the enemy carry right after initiating, so that he won't be able to pop his ![]() "Lategame, having a guinsoo will work wonders for your team - great stats, imba range, and mana regen, and of course hex is a priceless ability." - Merlini. |
![]() |
|
Another good late-game item that boosts your intelligence by a lot, Shiva's lets you deal more nuke damage (that gets amplified by ![]() ![]() As you build survivability items, there is a moment when armor gives you more durability than plain HP: that's why typical ![]() ![]() ![]() The aura can be useful if the enemy has many autoattackers: a 25 attack speed slow doesn't seem much, but it really counts especially against multiple targets. |
![]() |
|
Basically, if you are carrying your team and the enemies can't deal with your teamfight capabilities this is the best item: mana and HP regen, tankiness and more mana. What else would you need? A faster way to return into the fight if you die? This item comes with a passive ability that does so, too. Don't think about buying this item if you are having a poor or teamfight-heavy late game: in this case a ![]() |
This Zeus guide is actually the only one suited for competitive play or high-skill matchmaking: while the
Aghanim's Scepter +
Refresher Orb might seem the best build for pubs, it would make you completely useless for ~30 minutes if playing against a good team.
I hope you enjoed my guide and realized that there isn't a "best way" to play a Hero, but it all depends on the situation.
1-17-2014: Made some improvements for the overall guide.
3-1-2013: Written the first part of the guide.
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