Items - Ganking / Semi-Carry Build - All Lanes
While being a very flexible hero,
Bounty Hunter should typically start out building towards certain items all the time. This section will show a few different ways to build him and things to give things to consider when picking items.
Starting Items - Suicide Lane - Harassed
Tangos are the essential passive-regen consumable that all heroes usually get when heading out to lane. In solo lane, you may need to pick up a second set of these at some point if you're getting harassed a lot. They're fairly cheap, so it shouldn't hurt your farm very much if it means staying alive longer.
Healing Salves should be saved to use after you've exhausted all your tangos, or if you're being ganked or attacked and need to quickly regen a lot of health. The most efficient way to accomplish a combat salve is to use the
Healing Salve and immediately use
Shadow Walk before anything can hit you. Running the enemy around trees and blocking the LOS can also help you achieve this.
Clarity is a very useful starting item as
Bounty Hunter since his mana pool is somewhat limited early on. Popping a
Clarity then
Shadow Walking ensure maximum regen and will give you enough mana for two more
Shadow Walks.
Stout Shield is almost a necessity when suicide laning, because you will invariably be under harassment, unless you get faced against a solo enemy, however unlikely. The 20 damage block might seem like nothing at first, but it adds up over the long term. For example, a
Tango heals 115 health in total, so six melee blocks could be even more health than a
Tango would restore.
Starting Items - Safe Lane - No Harass
Gauntlets of Strength are the only difference for this starting build. Two of them will get you well on your way to an
Urn of Shadows before you even get any farm in lane, accelerating the time it takes for you to come online. They also offer extra strength, which will augment your already-strong armor value by giving you more health and regen, making you a more durable early hero.
Early Game - Core - Ganking
Phase Boots are the standard
Bounty Hunter boots, offering both good movement speed and bonus right-click damage to maximize
Jinada. Picking these over
Power Treads is almost always the best way to go, because
Power Treads offer little that
Bounty Hunter needs, since he shouldn't be built with focus on attack speed or stats, but direct damage instead, and his health and armor is already sufficient for being a stealth ganking hero. Be aware that activating the move speed boost will break
Shadow Walk.
Urn of Shadows is generally the best ganking item you can pick up on
Bounty Hunter, since it builds very quickly and will be ready before level 6, and it offers decent mana regen, which you'll typically lack. The main reason to get it is the powerful heal or damage-over-time, however. If your first gank without charges is successful, you'll have little trouble securing the rest of your ganks. Apply the DoT as much as you think you can get kills with it. It does 150 damage in total, per charge. Don't be afraid to blow the heal on teammates, either. Don't forget, damage from towers, enemy heroes, or Roshan will
cancel the heal.
Desolator is the one core item that will stick with you throughout the entire match. The +60 damage from it is great for
Jinada's bonus, on top of the -7 Armor debuff it gives that almost guarantees true damage on most heroes early game, except the most tanky. The debuff works on buildings and your teammates will also benefit from the effect, so there's really no reason not to pick this up as early as possible. Remember that the debuff is a Unique Attack Modifier, so get
Vladmir's Offering instead of
Helm of the Dominator if you need lifesteal, because the aura will stack with it.
Vladmir's Offering is the only lifesteal item that works with
Desolator, because it is an aura. The extra mana regen and armor is fantastic for
Bounty Hunter, giving him the ability to stay out and gank even longer, on top of giving a bonus to his teammates, and being cheap to build on top of all that. Suffice to say, the lifesteal is incredibly helpful with
Jinada, because it returns an even large amount.
Extension Items - Mid/Late Game - Carry
These items are generally things to look at if there are no outstanding items you absolutely need, such as an early
Black King Bar.
Abyssal Blade has a strong bash stun passive that stacks on top of everything you already have, including
Jinada,
Desolator, and Vladmir's Aura, as well as an activated stun that goes through Magic Immunity, but is blocked by
Linken's Sphere. It offers an incredibly high amount of damage on top of that, which works great with
Jinada. If you have the gold to blow on it, this is definitely the item to get.
Butterfly is the quintessential agility carry item, offering evasion, attack speed, and damage.
Bounty Hunter doesn't necessarily need attack speed, but it can't hurt him, and the evasion is fantastic for late game brawls where your health and armor might start to fall off, even with a hefty lead.
Monkey King Bar gives a large amount of damage, plus a bonus damage bash and true strike, allowing you to penetrate the defense of evasive heroes, like
Templar Assassin or
Phantom Assassin. Backtrack will still evade attacks, however. Regardless, the amount of damage this item gives make it a reasonable item to pick up at any time.
Assault Cuirass offers a powerful dual armor buff/debuff to your team and against the enemy that also stacks with
Vladmir's Offering. No reason not to get this if you have the gold and the enemy team includes a lot of heavy physical attackers. The attack speed buff is great as well, especially in combination with lifesteal.
Optional - Mid/Late Game - Countering
These items are things you may need to grab in certain situations to keep yourself from getting countered, such as playing against a CC-heavy enemy team or a team with strong single-target nukes, like
Laguna Blade.
Black King Bar will probably be picked up in most of your matches. Get it after you've finished
Desolator to keep yourself from getting stun-locked when trying to gank or to protect yourself from AOE magic during teamfights. It is a highly useful item to have even if you don't
really need it and can fit into any build, however.
Linken's Sphere is a very situational item. You probably won't ever buy this unless facing specific heroes, like
Slardar, because it will block his Amplify Damage and keep you from losing your stealth advantage.
List of important
Linken's Sphere counters:

Spoiler: Click to view
Diffusal Blade is probably an item you'll never get, akin to
Linken's Sphere, however, it does hold usefulness in that it's ability, Purge, can remove the
Dust of Appearance debuff from you and allow you to go back into stealth. Simply use it on yourself when you get dusted and restealth. It can be a useful thing to do if the enemy team has a lot of dust.
Bottle is something to pick up while ganking, because it offers a
lot of regen in the long run and can also help your mid control the runes. If anything, it can keep valuable runes out of the enemy's hands as well. It's an alternative to
Urn of Shadows.
Optional Items - Situationals - Non-essential
These are a few items to keep in mind that you might benefit from at some point in the match, but are not essential in any way and will almost never be bought unless you particularly enjoy using them.
Orb of Venom is a very early game item to pick up from the side shop or secret shop that offers a small slow and a very weak 4 second damage over time, doing 3 damage per tick. The damage over time can cancel healing salves, clarity, and bottle charges. Get it if you feel like you want the little bit of a slow on top of your
Jinada proc, otherwise just save your gold. Sell it when you get
Desolator because it's a Unique Attack Modifier and will no longer work.
Medallion of Courage is part of the default
Bounty Hunter build, because it offers 6 additional armor and has a -6 armor debuff that can be activated on enemies (and also effects yourself) to allow you to do more damage. It's a fairly cheap item and be picked up very early in place of
Desolator, perhaps if you're having trouble with farm or just want a small damage boost sooner. Keep in mind that it doesn't directly increase your damage in any way other than reducing the enemy's armor when you use the active, however.
Gem of True Sight may seem like a bit of a redundant item to pick up with having
Track, and this is more often than not true. But, it does have a special place of usefulness when facing certain enemies that are able to apply stealth to multiple teammates, such as
Mirana or
Treant Protector. It can also be a useful item to have against
Riki because it allows you to see him at all times. Remember that you drop this item upon death, so be
very careful with it, or it might be used against you.
Drum of Endurance is included as a core item in many
Bounty Hunter builds, but I personally recommend
Urn of Shadows over it for the simple reason that it has the dual purpose of adding additional range to yourself with the damage over time, being an incredibly melee-intensive hero, and gives you a lot of regen, similar to having a
Bottle.
Drum of Endurance is a great item in general, it offers increased move speed and some additional stats to help you survive, plus has an aura, but should probably be left to be bought by another teammate, since you'll be wanting to save up your gold for the important
Desolator as soon as possible.
Items to Avoid - Bad Synergy
Don't, under any circumstances, get these items unless you intend to spend gold in a derogatory way to yourself or are messing around. There are a lot of other, more obvious items not to get, but I'm just going to focus on the things I sometimes see new players go for on
Bounty Hunter.
Crystalys and
Daedalus are two tempting items to get on any right-click hero, but there's something important to know about how critical hits and items in general function in Dota 2. When two sources of critical damage are activated at once, the last source you acquired will deal the damage.
Jinada is, technically, an aura that is applied every time the cooldown for it is up. This means that if you have
Crystalys or
Daedalus, in order to get the benefit of their critical hits, you would have to drop them and pick them up after
every
Jinada proc, or else their critical hits would not actually work (despite seeing the critical damage numbers). Not only is this impractical, it is entirely unnecessary to spend the gold on
Daedalus for a minor crit damage boost in the first place. Simply,
don't buy crit items on
Bounty Hunter.
Manta Style is another temping item, it looks great with all those stats and on top of that, illusions. As stated early,
Bounty Hunter is not a stat-based hero. He doesn't need a lot of agility, strength, intelligence, and attack speed to be useful. As a matter of fact, focusing on those things solely is actually
bad for
Bounty Hunter. His primary form of attack is taking advantage of
Jinada's effects, which are maximized by building bonus damage.
Manta Style's illusions don't proc
Jinada either, so, unlike a few other heroes with Unique Attack Modifiers that they pass on to illusions,
Bounty Hunter does not benefit from illusions in any way other than them simply being there.
Battle Fury is a hardcore farmer's item in most cases, but at some point it has become popular for heroes with crit effects to start picking it up, which means a few
Bounty Hunter builds suffer from it.
Battle Fury is one of the least gold-efficient items in the game to buy early, it offers little-to-no benefit for practically any hero, with the exceptions of
Anti-Mage and
Ember Spirit. It's expensive, gives very little in the way of actual regen compared to a
Bottle or
Urn of Shadows for their costs, doesn't give much damage compared to the cheaper and more useful
Desolator, and the cleave is only 250 units to begin with. The odds of you being able to cleave multiple enemy heroes with a
Jinada is low to the point of being near-impossible, unless your team is comprised of something like
Magnus,
Enigma, and
Dark Seer. Even then, it's a waste to pick up because
Bounty Hunter is not a farming hero, which is who it suits best.
Sange and Yasha can be a point of some debate, considering that it's Greater Maim actually stacks with
Jinada's debuff, making for a
huge slow if they both happen to proc at once. The main problem with it, however, is that you're simply stacking on more of what you already have without getting any major benefit. The debuff only has a 16% chance, which doesn't make it reliable enough to be used to gank. The stat benefits are entirely unnecessary, and it's a fairly expensive item. You'll get more out of building something like
Heaven's Halberd or
Desolator for less than or the same price.
Bounty Hunter is a hero that benefits more from utility than stats, so keep that in mind when picking items.
Quick Comment (9) View Comments
You need to log in before commenting.