4 | 5 | 13 | 14 |
2 | 7 | 9 | 12 |
1 | 3 | 8 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
Slardar
|
|
Slardar is easily one of your hardest counters. He's everything you don't want to deal with, a strength hero with true sight, armor reduction, powerful stuns, and a bash passive. There isn't a whole lot you can do against him at most points in the game, however getting an early Linken's Sphere will help you deal with Amplify Damage from tracking you and removing your armor.
Your best option is to simply stay away from him and let your other teammates with CCs deal with him. If you have to attack him, wait until he uses Sprint and take advantage of your Jinada crit getting 15% extra damage. You can also buy an Orchid Malevolence to keep him from casting Slithereen Crush and Amplify Damage and hope to nuke him down before he gets to stun you. |
Omniknight
|
|
Omniknight counters everything that you are, with Repel able to block both Shuriken Toss and Track and Guardian Angel completely negating your right-click attacks. His presence in teamfights will make you absolutely null and useless if he lands his whole team in Guardian Angel. Not to mention Purification's AOE ring of damage that can severely injure you while trying to attack other enemies or himself, and his Degen Aura that will make him seem far more tanky than he is when fighting solo.
The best way to counter him is get an Orchid Malevolence to silence him and then nuke him down as quickly as possible to prevent him from blowing Guardian Angel. Fight him while he's alone whenever possible to force him to use his skills on himself rather than having them up to support his teammates. |
Bloodseeker
|
|
With Rupture and Thirst, Bloodseeker is a strong right-click carry counter to you, when played well. Thirst negates your stealth advantage when you have 25% or less health and provides sight of you at up to 50% health, which is bad for you when ganking early and taking damage. If he chases you down and hits you with Rupture, there's little you can do except stand still and stealth. If your health is high enough, that should be enough to counter him, but if you're under 25% by then you won't be able to escape.
Despite being a fairly strong counter to you, he is pretty easy to negate, with normal warding. If your support isn't placing wards around the map, then you might have to pick some up to see where he's at to be able to get away from him before he can take advantage of Thirst vision. Regen and then go kill him by fighting him man to man and not running so he can't Rupture you. Have teammates help you for a guaranteed kill to keep him down. |
Clinkz
|
|
Clinkz is a ranged hard carry whose main defense mechanism is stealth with a move speed buff. If possible, try to get a Track on him before he sees you, then return to stealth. Otherwise, approach as close as possible to him as you can get in stealth and attack him in melee, putting Track on him as quickly as possible. Urn of Shadows should be applied whenever possible to ensure you get the kill if he does escape somehow.
Generally, Clinkz will probably attempt to escape back to his teammates or simply away from you. However, your Track gives you a 20% move speed buff, on top of your Phase Boots, and with the slow from Jinada, you should easily be able to keep up with him and kill him. If he's ahead of you in level and farm, he may fight back with Orchid Malevolence and Strafe. Unless you're confident you can kill him with right-click attacks, activate Phase Boots and try to line-of-sight him until you can get out of the silence and Shadow Walk again, then go back and kill him when his Orchid Malevolence is on cooldown. |
Meepo
|
|
A well played Meepo can be deadly to nearly everything it touches, especially Bounty Hunter. Take advantage of his early squishiness and nuke down a single Meepo before he can react and Poof in more Meepos. Don't mistake his early weakness for being an easy kill later on. His Earthbind will prevent you from stealthing to get away, so a solo Meepo can easily bait you in, Earthbind, and result in a whole crowd of Meepos falling on your head a few moments later with no hope of escape.
Counter him by hunting him down early and killing him as much as possible. There are more than likely going to be multiple Meepos around the map for you to find, so go for them in the jungle when possible for an easy solo kill. He's a farm-reliant hero, so keep him down until your team can get far enough ahead to make him null in teamfights. |
AOE Nuking Heroes
|
|
All of these heroes have strong AOE or magical nukes that can be cast on you while you're in stealth. Lina's Dragon Slave and Light Strike Array can be cast over a fairly large radius to hit you, plus her heavy single-target nuke, Laguna Blade, could be used to instantly kill you if you momentarily leave stealth with low health. Death Prophet's Crypt Swarm and Silence function similarly to Lina's AOEs, and her ultimate, Exorcism will deal physical damage in a large AOE around her (this can be countered by teammates with Blade Mail). Lion has a strong line-AOE stun with Earth Spike and a heavy single-target nuke ultimate, Finger of Death. Timbersaw's Whirling Death, Timber Chain, and Chakram all have potential to kill you while in stealth, if he passes through you or casts them near you. All of Jakiro's abilities can hit you in stealth, including Ice Path's stun.
In the case of Zeus, Lightning Bolt is a ground-targetable nuke that also provides True Sight in the impact area, so he can land it on you and see you while you're invisible if you're careless. Thundergod's Wrath will not reveal you unless you're within 900 units of an ally and get hit with the AOE, however. Be careful around him, because he could potentially reveal you long enough for teammates to kill you or use Dust of Appearance on you. Luckily, all of these heroes are fairly easy to nuke down with Jinada ambushes. If you have trouble with any sort of casting hero, Black King Bar and Orchid Malevolence are two fantastic items to pick up in order to counter them. Be aware that some ultimates and abilities go through Black King Bar, like Laguna Blade, so some caution is still necessary. Kill them when they're alone and keep them down. Use your high damage and escape ability to your advantage for hit-and-run attacks. |
Hard Disabling Heroes
|
|
These heroes all mostly have very strong disables that can be used to stun-lock you and prevent you from escaping or taking any action during fights. Shadow Shaman is well-known for his Shackles/ Hex combo, which will leave you entirely defenseless for up to nearly 9 seconds at max rank, combined with Serpent Wards, which can be used to create a wall around you and box you in (killing one should allow you to escape). Enigma has a 6 second ministun disable with Malefice that will stun you up to three times for 1 second each at max rank, on top of his ultimate, Black Hole that hard disables anything caught in it, even with a Black King Bar. Stay out of the fight until he uses it and then use Shuriken Toss to end his channeling and save your teammates. Earthshaker is notorious for his powerful, high damage AOE stuns, try to stay out of the way of Fissure and don't let him get close to you, or he can chain stun with Aftershock procs and Enchant Totem, along with his ultimate, Echo Slam which does increasingly higher damage depending on how many teammates and creeps you have around you in the AOE.
Batrider and Pudge are both ganking type heroes with somewhat powerful disables that can't be stopped with Black King Bar. Batrider's Flaming Lasso requires him to get in close, generally accomplished with a Blink Dagger, and then he'll grab you and drag you back to his team by pulling you through terrain with Firefly, or even simply dragging you onto a cliff and leaving you out of the fight. Pudge is one of the most popular heroes in Dota 2, and he can be a difficult enemy to face if the player is skilled. Meathook will allow him to pull you close and then, combined with a strong nuke, and then Dismember you. Using a Black King Bar will prevent the damage on Meathook and Dismember, but not the pull or disable. Similar to Enigma, Bane has a powerful single-target disable, Fiend's Grip, that has to be channeled and can be countered when used on a teammate with Shuriken Toss, plus his Nightmare which puts anyone who attacks someone afflicted with it to sleep for up to 7 seconds. Bane is especially deadly in the early game, due to Enfeeble, because it reduces your attack damage by up to 120 at max rank and 30 at lowest, which is understandably bad for Bounty Hunter's business. The best way to counter many of these heroes is to buy an Orchid Malevolence and shut them down before they can disable you. A Black King Bar will also prevent some, but not all, of the effects many disables have. |
Riki
|
|
Riki, the bane of pub players, is one of the heroes Bounty Hunter counters the hardest. Track will entirely negate his Permanent Invisibility. Wait for him to pop in to attack something, when he's farming creeps or attack a teammate, Track him, and then go in for the kill in stealth. He's quite squishy and should be easy to nuke down quickly.
He will more than likely panic-drop Smoke Screen, which silences anyone inside of it and gives a large miss chance. Stay out of it and wait until he leaves it to chase him. With your Urn of Shadows, Jinada, and Shuriken Toss, you have a heavy advantage against him, so the hardest part is catching up with him. If he has a Diffusal Blade he might purge himself and then enter stealth again, so it might not hurt to carry some Dust of Appearance with you. |
Drow Ranger
|
|
Drow Ranger is a relatively easy hero to kill, especially early on, since her only escape and defensive ability is Gust. Your Shadow Walk will allow you to approach her from stealth and then deal with her in the same method as Clinkz, except she can't run. Her only hope to kill you is to out-damage you, which is very unlikely, especially early in the match.
She will more than likely buy a Shadow Blade at some point, but that won't be an issue having Track. |
Sniper
|
|
Sniper is the same situation as Drow Ranger, except with a weak damage-over-time he can stand and fight you in with Shrapnel, plus mini-stuns from Take Aim. These things are little issue if you have lifesteal, however. Drop your Urn of Shadows on him to keep constant damage up and fight him through the mini-stuns. If he tries to run, simply chase and kill him.
Snipers tend to buy Shadow Blades as well. |
5/3/2014 - Release v1.0
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (9) View Comments
You need to log in before commenting.