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This is a thread where we can honour and gaze at the best creations of the Forge of Creation contest (from each edition). Every winner of each iteration of the contest is on the current list.
FORGE OF CREATION #1
Winner : Yzreel
Varkoth the Gazer
Varkoth the Gazer
Hero Introduction
Varkoth is a hero that depends a lot on preparation at lower level (since the inbound skill has 45 seconds cool down), similar to Earth Spirit, but as he levels up his Far Sight skill he will depend more on quick prediction and analytical acuity. This hero is not so easy, but it all pays off because he is created with a purpose of being a global support anytime in the game, easily overturning laning phase because of continuous presence without even being in need of sucking the lane's exp.
This hero is designed to have one of the highest int (and thus lower str and agi), and will be very squishy. However, since he doesn't really need to be in the fight location it is still alright for him. This hero is meant to scale well into late game (because of universal damage that goes through immunity and the int multiplier), but is pretty hard to use in early game because he cannot really survive a well coordinated gank. This hero is one of a kind support that will grow stronger as the game progress even if he doesn't have any level/gold advantage (thus completing his role of support) due to high int growth.
This hero's concept is "the watcher of universe", and this is quite a lot of how I want him to feel like. All images in this idea is not made by me and is courtesy to original owner.
Statistics
Faction: The Radiant
Primary Attribute: Intelligent
Attack Type: Range
Roles: Support, Nuker, Disabler
Str: 57 at 25 (14 + 1.8/level) Agi: 51 at 25 (13+ 1.6/level) Int: 120 at 25 (33 + 3.6/level)
Health: 1233 at 25
MP: 1456 at 25
Armor: 9 (1.7 base armor + 7.3) at 25
Movement: 330
Range: 650
Lore
The Looms first created, the Titans improve and the Weavers weave, but none of the legends has ever understood one celestial being with the name of Varkoth. Though spoken in many, none has truly known the existence of The Gazer, a being enigmatic even to the oldest creations. Some may say that he is the sole creator of the universe' creator -the true God- but he knows he is not. Varkoth never had any memories of his first days, or any other days in his life as a matter of fact. However, not a single day has passed in the whole multiverses without him knowing.
Varkoth was a being from plane unknown, gazing through every single star in a single moment. He is the one who watches and the one who understands everything. Legends said that he is the one who holds the stars at the palm of his hands, the one who controls how the stars moves and the one who puts an end to dying stars. He is all of those, and he is more.
He has witnessed many points of lights growing brighter and seemingly conscious, he has seen many stars burst into nothingness, and he has known of this day since long past-the day of the moon break. It has happened once eons ago, and Varkoth is seemingly the only one who understood what would happen from this event, a tragedy that drags all powers from every single plane and leave nothing in its wake.
He reminisces for a moment of the only memory he keep, regretting his decision of keeping silent in the first moon break and letting repercussions of forces to destroy many of the universes. Then he made up his revolves, letting go of his once infinite power to be finite, travelling into the material world simply to put an end of the Great War. Bringing the force of the whole multiverses with him he comes in a layer of dark matter, as thick as the canvas of universe itself and with him the earth grows dark for weeks straight, telling the whole earth about the coming of Varkoth the Gazer.
Skills
[D] Stargaze: The Gazer gazes upon a star above the battlefield, keeping his watch to it at all time. Upon use this skill creates a point in battlefield, has a limit of 4 points and upon creating a new point the eldest point is taken off. The points are invisible even to true sight, but has a visible marker when is activated (a bright dot upon usage of Constellation and Stellar Light)
Type: Target Point
Affect: None
Cast Range: Global
MP Cost: 0
Duration: Until replaced
Cooldown: 45 seconds
notes
This skill is inbound, meaning it doesn't need to be leveled and is taken by default
The limit and cool down can be changed by increasing Far Sight's level
Replacing a star point can affectsConstellation and Dark Matter (change of the line shape of Constellation and Dark Matter's area points
[Q] Constellation: Varkoth connects the stars he gazed upon with a universal force that harm those he sees as enemies and aid his allies. This skill forms a 150 points width line through the points created by Stargaze and deals universal damage (cannot be blocked by immunity) to all enemy heroes caught in the line over time and slowing them, while increasing allied heroes' movement speed as long as they follows the line.
- 3 seconds duration and 20% slow
- 4 seconds duration and 30% slow
- 5 seconds duration and 40% slow
- 6 seconds duration and 50% slow
Each point will connect to the closest point, thus not allowing any rebound
It is possible for intersecting locations to increase the damage per second and slow, but the slow is capped to 80% slow.
The maximum range of a line is global
[] Far Sight: The Gazer has long since used his sight to see everything within many stars, and as he grows accustomed to the world, his sight returns gradually. This skill passively grants any point created with Stargaze increased flying vision, increased point limit and decreased cool down. Additionally, this skill also gives him the same boost for his own vision range.
- 150 vision boost (200/200), 5 maximum points, 35 seconds cool down
- 250 vision boost (300/300), 6 maximum points, 25 seconds cool down
- 350 vision boost (400/400), 7 maximum points, 15 seconds cool down
- 450 vision boost (500/500), 8 maximum points, 5 seconds cool down
Type: Passive
Affects: Points
notes
Original Stargaze vision is 50/50
Original vision of Varkoth's is 1800 in day and 800 in night
The increase in Varkoth's vision affects both night and day in same amount (ground vision)
[E] Stellar Light: Varkoth condenses stellar light of the stars and brings it down to the earth. This skill has 1 second channeling delay, and upon release will deal universal damage within 250 points from target point. Varkoth and his allies received true sight of all units struck by this skill for 5 seconds duration. This skill originally has 900 points cast range and mini-stun units struck, but when casted to 200 points radius from a point created by Stargaze can be casted globally and stuns all struck units.
The stun is blocked by magic immunity, but the damage and mini-stun isn't
[R] Dark Matter: The Gazer calls upon the dark energy and matter that dominates most of the outer space, and brings them down to the world from the stars he set his eye on. This skill envelopes every star points from Stargaze with a thick fog of war that blocks enemies' vision of the area. The radius of each area point is the same as the points' vision and deals universal damage over time while slowing all heroes (and illusions) caught within the radius based on Varkoth's intelligence point (percentage of intelligence point changed to percentage of move slow, capped to 80% slow).
- 75 damage per second, 35% intelligence point as move slow
- 100 damage per second, 50% intelligence point as move slow
- 125 damage per second, 65% intelligence point as move slow
Scepter's Upgradable: Remove movement slow cap and increase the damage per second with 35% total intelligence point. Also, reduce MP cost to 200/275/350
Notes:
If Far Sight hasn't been leveled, it has 200 points radius in each point
All intersecting points don't increase the damage or slow
The slow cap is the total of Dark Matter slow plus Constellation slow
Reactions
Spawning:
I have seen enough
Time to put an end to this
The Gazer
End this before it begins
Moving:
Orbiting this plane
I move so slow
Rippling through the space
Faster, toward an end
Level up:
I see
Closer to my real strength!
One more points into my mind
Another step to the end!
Last Hitting:
I am sorry
I have gazed your death from far away
For the greater good
Everything will end, and I put yours a bit faster
What is this shiny rock for?
I have no need of this mineral
First Blood:
There's a first in everything
Is this your first time being star-struck?
Beginning of the end
My first offering!
And thus, my tale begun
Killing a hero:
I see your death
It is impolite to gaze
Your evil reign is now over
Hmm? Did I accidentally crush a little speck of dust again?
Oh the little light is gone
Killing with Constellation:
The stars wish your death
Should have spent more time minding the stars
The line connects and pierces!
A new point added to the line
Killing with Stellar Light:
Sorry, is it too bright?
What, you expect to escape from the Stellar?
At least you die in brilliance
Stellar Light not hitting any hero:
I guess I gazed too long
It's too bright I missed
Killing with Dark Matter:
Hey, where are you?
Sorry, can't see you anymore
I'd say our matter is dark
It doesn't matter, oh wait : It does!
The end is near, good thing you can't see it
Did you try to escape? What happened? Were you lost?
Dying:
This is not over
Just wait until I return
I can see my return
A delay to the ending
I just want to end this little game
Respawning:
I told you I'd return
I've seen enough of the other side
Let me bring the end this time
A man dies, The Gazer respawns
Even a star will die, but I respawn!
Killing A Rival:
Invoker: Conceited brat! Invoker: You are merely able to control a meteor and the sun Enigma: That's for the stars you devour! Elder Titan: That's all because of your fault! Elder Titan: Sorry Titan, time to repay for your fault! Weaver: Why don't you weave at the other side? Weaver: The Loom told me about you, problematic brat Omniknight: You are the one Omniscience talked about? Such disappointment Omniknight: Hey, why don't you follow me now? Phoenix: I am sorry Phoenix, you should have stayed up there Phoenix:Another star gone! Oh well, one of many Phoenix: Oh my, shouldn't have gotten that conscience, should you? Zeus: What are you doing here? And why are you a midget??
Invoker: Okay, let's make sure who control which star Enigma: Hey, let me see your Black Hole Elder Titan: Oh, please don't mess up this time! Weaver: Let's hope you work better than you did with the Loom Omniknight: The Omniscience talk highly about you. Let's see Phoenix: A star in my orbit! Phoenix: I've seen you since you're born, hope we get along Zeus: No one can escape from us, Zeus
Victory:
Finally it ends!
My mission is accomplished
The end has come!
Now I can gaze for eternity!
Defeat:
At least the battle ended
How did this happen?
If only my strength stays!
Rare:
Hey player, you know I am gazing at you from up here?
The stars are my allies. And no, I am not American.
Obtaining runes:
Three of me, six eyes to gaze
My orbit hastens!
I gaze and I am there!
My sight restored!
My gaze doubled! Well, not really
Now I can stalk invisibly!
FORGE OF CREATION #2
Winner : Smuggles
Drum of the Extolled
Lore
The beat throbbed through the castle, bouncing off the walls, piercing the dark that had fallen upon it. the drums solid and endless rhythm droned on and on seeming to drown the castle in its beat. the player of the drum stood directly at the base of the castle, covered in a dark green cowl he didn't slow in his ministrations of the instrument. Other noises could be heard from within the castle but they seemed faint compared to the encapsulating noise the drum made though they sounded to the observant ear like screams. slowly ever so slowly the player tired and his hands dropped to his sides in exhaustion. silence draped across the hill where the castle lay and no a sound seemed brave enough to break it. at last the creaking of wood on metal could be heard and the castles main door swung ponderously open. standing in the entrance stood a warrior. He was covered in blood from his hair where it dripped to the floor to his armoured boots which left bloody imprints upon the stone and of all of this the most startling thing was his eyes which were black as night. he stared out at the landscape seemly passing over the drum player. The Warrior suddenly threw back his head and screamed in terror to the night sky then ran with such speed away from the castle that he seemed to fly across the plains. the cloaked player picked up his drum and with a evil little smile he headed into the castle.
"The sound of the drum is said to make even the strongest willed warrior become whipped into a frenzy or run scared from the fight"
When targeted upon a hero that is within 300 units of an enemy hero the targeted unit receives the FRENZY buff. they gain increased attack speed for a duration and their attacks apply a slow to the enemy attacked.
NOTES* A/S increase is not limited to only attacking one hero the effect unit can attack anyone for the duration and once the duration is up the effected unit returns to normal.
Attack speed increase: 50
Movement Slow applied to attacked hero: 8%
When targeted upon a hero not within 300 units of an enemy hero they will gain the Coward Debuff causing them to run towards base at an increased move speed and with phase.
NOTES* while under the coward debuff the hero is silenced but may use items the pathing is under the "Phase" pathing code ...basically when under the COWARD debuff the hero affect will run towards base for 3 seconds. This effect can be purged
Move speed increase: 25%
Phase applied
Duration: 3 seconds for both effects.
Cast range:600
Cooldown: 60
FORGE OF CREATION #3
Winner : Yzreel
Zeus the Lord of Olympus
It was time immemorial, pitch darkness reigned mighty and the vilest of creatures inhabited the plane. There was neither night nor day; there was neither time nor space. There was only darkness, darkness as far as the eye can see, darkness as deep as senses can feel.
The Titans looked into the plane, thinking to meld a new element into the plane, and thus, in the midst of darkness a faint crackle was heard. The crackle grew to spark, and with that, the first roaring thunder befell the plane. Brilliant light of the thunder lasted for decades, wiping the night and all its creatures amidst a deafening rumble. Creatures of the plane-crippled by terrors of the night creatures-started to worship the bright light and called it as the First Day. The creatures worshipped the first thunder, calling it with reverence as Zeus, and treated it as the father of all ensuing thunders.
Eons passed, and the first thunder was then replaced by the invention of sun, but not for a moment did the creatures stop worshipping Zeus. Being worshipped for as long as it existed, the first thunder grew conscience, believing itself to be Zeus-or as called by creatures of the plane-the Lord of Olympus.
Craving for more reverence, Zeus strived to descend into mortal plane, to show himself as the God they were worshipping. Eons' worth of work finally paid off, and as he invented a spell later known as the Sempiternal Cantrap he became a quasi-immortal, descending into the plane with no memory of his past, only remembering few things: his craving of reverence, the arrogance it bore, and the name Zeus, the Lord of Olympus.
FORGE OF CREATION - PHOENIX EDITION
Winner : Terathiel
Jester the Harlequin
Jester, the Harlequin
Dire Agility
Base Health: 511
Base Mana: 221
Base Armour: 5
Base Damage: 45-47
Base Attack Time: 1.7
Range: 128 (melee)
Movement Speed: 290
Sight: 1800/800
The Troupe of the Martyr's Blood are a band of actors and performers, a fade that hides a very different organisation. Underneath the surface, they are the last of the blood of a line of kings, living only to avenge the coup that shattered their power. The most skilled of the Martyr's Blood are chosen as assassin-actors, shadows that kill with little reason to any other; yet the Troupe itself knows exactly their own desires.
Yet death breeds death, and it was not long before another group, even more secretive, found of the Troupe's true intentions. Thus it was that they were annihilated - all bar one, who returned from his mission to see his kin slaughtered. Nobody knew who was responsible; nobody saw anything. So Jester, last of his kind, the Harlequin of death, has set out on a long journey from which there is no return. He shall have his vengeance - or he shall fall to the same darkness as his brethren.
Q: Harlequin's Dance
Targets: Enemy units
Damage: Physical
Pierces spell immunity: Yes
Jester leaps around the enemy, striking them five times over 5.77 seconds. Damage is increased by a percentage of the Harlequin's base damage. While in a Harlequin's Dance, Jester is untargetable, but can still be hit by area effect skills. After the dance ends, he appears next to the target.
Damage: 20/30/40/50
Damage Multiplier: 0.5x
Range: 250
Mana Cost: 60/80/100/120
Cooldown: 20/17/14/11
NOTES: Jester cannot attack while in a dance, but he can cast spells.
If the Harlequin dies, the dance immediately ends.
Each strike of the Harlequin's dance is considered a melee attack, but the only passive effects gained are True Strike, Heartseek and Chain Lightning.
W: Fan of Knives
Targets: Area effect
Damage: Physical
Pierces spell immunity: Yes
Jester whirls in a razor arc, spraying nearby enemies with knives that slow, deal damage and reduce armour.
Damage: 80/140/200/260
Armour reduction: 2/3/4/5
Slow: 20%
Range: 200/275/350/425
Mana Cost: 90/105/120/135
Duration: 5
Cooldown: 10
NOTES: Damage pierces spell immunity, but armour reduction and slow does not.
E: Harlequin's Kiss
Targets: Enemy units
Damage: Physical
Pierces spell immunity: No
The Harlequin strikes at the enemy within melee range, dealing minor physical damage. For each successive cast on the same target, Harlequin's Kiss has a 20% chance to critically strike for bonus damage and a massive slow to movement and attack speed, however a successful critical strike will reset the counter.
Damage: 30/35/40/45
Critical damage: 200%/250%/300%/350%
Slow: 80%
Slow Duration: 1.7/2.2/2.7/3.2
Mana Cost: 20
Cooldown: 1.5
NOTES: Critical strike chance increases additively - for example, the second cast has a 20% chance, the third 40%, and so on.
Ultimate: Shadows of the Masque
Targets: Self/Unit target
Pierces spell immunity: Yes
Jester fades into the darkness, becoming briefly invisible and gaining a massive base movement speed bonus. When cast a second time on an enemy, Jester teleports behind that enemy and stuns them briefly.
Duration: 3/3.5/4
Base movement speed: 600/650/700
Stun duration: 0.5/1/1.5
Mana Cost: 100/150/200
Cooldown: 60/45/30
NOTES: Movement speed is added to by speed increasing items such as Boots and Yasha.
The blink effect pierces spell immunity, but the stun does not.
And now for the item!
Item: Heartseeker
Ingredients: Blade of Alacrity, Perseverance, Wraith Band, Recipe (515)
Cost: 3750
+16 Agility
+5 Strength
+5 Intelligence
+15 Damage
+5 HP regeneration
+125% mana regeneration
Passive: Heartseek
The melee attacks of the Hero have a 25% chance to double strike, hitting the target twice. These second attacks can proc modifiers such as Mjollnir or critical strike.
A blade tempered in the sack of a thousand cities.
Ever since he was a child, Aedh loved to play out in the forest. He would spend countless hours wandering alone in the endless nature, wandering up and down, along creeks, over hills and roots. One day, while he was wading in a river, he saw a light in the distance. Curious to see what it was, he followed it until it brought him to a fountain. The fountain flowed, splashing merrily as if it had not a care in the world. The water seemed to come from nowhere, and there seemed to be endless water.
This was the fountain of life. And as Aedh drank from it, new strange powers came to him, as if he had woken up for the first time. His eyes were opened, so to speak, and he saw that nature was in danger. He quickly set out to redeem and protect the wild, and none dare stand in his way.
{Q}: Breath of Life
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Aedh bestows his surrounding with the breath of life, giving them consciousness but bringing them under his control. Different creatures are animated depending on where the spell was cast.
Cast Range: 900
Units per cast: 1
Unit duration: 40 seconds
Rock Golems
Rock Golems are animated when Aedh bestows the earth the breath of life.
{D}: Taunt
Casting Method: Active
Targeting Method: N/A
Allowed Targets: Enemy units
Force all non-hero units within 250 points radius to attack this golem for 1/1.5/2/2.5 seconds. If this golem is dead before the duration ends, the units affected will stand without doing anything until duration ends. Does not affect units that have been affected by Taunt in the last 10 seconds. Does not pierce spell immunity.
Grants 60% chance to deal double damage that fully splashes within 300 points radius, reducing the armors of all hit units by 1/2/3/4. Fully affects towers. Uses Pseudo-Random Distribution, and is disabled by Break.
Dryads
Dryads are animated when Aedh bestows the trees the breath of life.
{D}: Thorn Stab
Casting Method: Active
Targeting Method: Unit
Allowed Targets: Enemy units
Deals minor pure damage to a unit, mini-stunning it and preventing the target from using transport abilities and items for 5/6/7/8 seconds. Blocked by Linken's Sphere, does not pierce spell immunity.
All grants all allied units under Ripple Aura buff the capability to phase through units for 5/6/7/8 seconds. This Water Elemental will become silenced for 40 seconds upon cast. The buff cannot be purged. Fully affects allies that are Spell Immune. The silence can be purged.
Passively increases ally movement speed by 4/6/8/10% and attack speed by 10/15/20/25 in a 900 unit radius. Also slows enemy unit's movement speed by 5%.
Cooldown: 8
Mana cost: 60
Those who receive the Fountain’s blessing are called to impart it upon others. {W}: Overflow
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Aedh causes an area to burst with an overflow of life, affecting all nearby enemies. Different affects are caused depending on the terrain selected.
Tremor (Ground)
Aedh causes the earth to quake, damaging all nearby enemies and stunning them. The damage is Magical. Does not pierce Spell immunity
Causes the target tree to uproot, ensnaring all enemy units and continuously dealing damage to them. The damage is magical. Snare pierces Spell Immunity, the damage does not. Can be purged.
Duration: 2/2.5/3/3.5
Damage/second: 50/60/70/80
Geyser (Water)
Aedh causes the water to flow upwards, slowing and purging all nearby enemies. The purge is a minor purge. Does not pierce Spell Immunity.
Slow: 10/17/24/31%
Slow Duration: 4
Manacost: 100
Cooldown: 10
Life is unstable. It is always either given or taken away. {E}: Natural Disaster
Casting Method: Passive
Targeting Method: N/A
Allowed Targets: N/A
Aedh’s death grants his allies bonuses. Also passively reduces Aedh’s respawn timer.
HP bonus: 100/200/300/400
Movement speed: 5/7/9/11%
Cooldown respawn timer reduction: 10/15/20/25%
Even in death, Aedh brings life. {R}: Tree of Life
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A
Aedh summons the Tree of Life, granting health regeneration based on Aedh’s mana regeneration to all nearby allied units. If Aedh is dead, then only the base regeneration will be active.
Cast Range: 600
Duration: 20/40/60
Base Health Regen: 30/50/70
Mana Regeneration as Health Regeneration: 500/600/700%
Health regeneration radius: 900
Tree of Life can be targeted by Breath of Life and Uproot.
Tree of Life can be teleported to by Upgraded Boots of Travel.
Tree of Life counts as a heroic unit, much like Summon Spirit Bear. That means it receives the heal from Bloodstone.
Hero Introduction
Hello all, TheSofa here, bringing you one of my newest and most rushed ideas: Aedh, the Ambassador of Life.
First of all, to Yzreel, Pory, kkoopman, and Bunkan who may recognize the roots of this hero: Sorry, I had to do it. The idea was too good to pass up.
Second, many of you know I had an exam on the 7th which I studied for almost my entire day, so sorry for being a bit late.
Now to the hero itself. I chose the theme "Create a hero with Bloodstone as a core item." First I looked at what Bloodstone offers us: Lots of Mana regeneration, death timer reduction, gold lost reduction, heal on death, and an option to suicide.
Originally (yesterday), I created a hero that had something to do with nature, it wasn't good at all. Then I looked through my PM's and saw a sketch of the first two abilities of a hero, smushed that with the ult of my old hero and make a new passive, and there he is, Aedh, the Ambassador of Life.
Now why is Bloodstone core? The first and most obvious reason is that the mana regen greatly increases the Tree of Life heal. Also, Aedh is surprisingly mana-intesive because of the low cooldown of Breath of Life. Second, it makes good use of Natural Disaster, since the percentage cooldown timer reduction is calculated before the flat reduction of Bloodstone. Also, the Bloodstone heal does in fact heal the Tree of Life. Finally, Aedh has very low strength and strength gain and benefits from the HP of Bloodstone.
This hero is meant to rush a Bloodstone, then immediately go into a Upgraded Boots of Travel. What this hero is meant to do in a fight is: Place the Tree of Life, use Breath of Life as often as possible. If the fight goes wrong, suicide to heal your tree and teammates. The respawn timer reduction should come into play, and a few seconds later, you may rejoin the fight with Upgraded Boots of Travel.
Of course the down side of this hero is that he does require a Bloodstone, but has no carry potential whatsoever. Therefore you are giving farm priority to a hero that does not carry late game.
What I can see however, is that Aedh can potentially jungle with the Rock Golems. His terrible attack and the low DPS might make it slow though.
And no one did Responses, so I'm not going to bother.
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