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Forge of Creation #4 Entries !

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Forum » Hero & Item Ideas » Forge of Creation #4 Entries ! 93 posts - page 6 of 10
Permalink | Quote | PM | +Rep by Smuggels » October 30, 2014 4:22pm | Report
Unscathed wrote:

Not asking for the ratings, but EVERY SINGLE ****ING TIME MY ANUS IS OTCHY AND **** JUST REALLY WANTS TO COME IN. THIS IS BAD:
1. IF I **** I COULD MISS THE PLANE
2. IF I DONT **** I HAVE TO **** IN THE PLANE

this is real. I always worried at this stuffs. This could happen in a doto match too.


THE AMOUNT OF TIMES YOU HAVE BEEN LIKE ....

STTTOOOOOPPPPP


I NEED TO POOP ....



i am laughing so ******** hard at this right now ....


so ******** hard typing is difficult.

+REP for you AND YOUR OTCHY *******

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


Smuggels

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Permalink | Quote | PM | +Rep by oldKainen » October 30, 2014 7:55pm | Report
Here we go!

Razzil Darkbrew, the Alchemist!


STR: 25 (+1.8) > 68.2
AGI: 11 (+1.2) > 39.8
INT: 25 (+1.8) > 68.2

Base Stats:



HP: 625
Mana: 325
Damage: 50-54
Armor: 2.54 (increased by 1)
Attack / Second: 0.65
Base Health Regen: 0.25
Movement Speed: 300 (increased by 5)
Turn Rate: 0.7 (increased by 0.1)
Sight Range: 1800 / 800
Attack Range: 128 (Melee)
Missile Speed: Instant
Attack Duration: 0.35+0.65
Cast Duration: 0.2+0.5
Base Attack Time: 1.7

Skills

[Q] - Corrosive Spra[y]


Target Point - Enemies - Physical

Sprays a corrosive acid that affects multiple enemies in a target area. Enemies affected take damage per second, are slowed and have their armor reduced for 4 seconds.
Range: 900
Radius: 425
Movement Speed Slow: 20% / 25% / 30% / 35%
Damage per Second: 20 / 40 / 60 / 80
Armor Reduction: 4 / 5 / 6 / 7
Mana Cost: 110 / 120 / 130 / 140
Cooldown: 15
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.


Notes

[W] - Unstabl[e] Concoction


No Target - Self - Physical

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to deal damage and an extra effect, based on Ingredient Collector. The longer the concoction brews, the more damage it deals and the longer the effect. After 5 seconds, the brew reaches its maximum damage and effect time. However, after 6 seconds, the concoction will explode on Alchemist himself if not thrown. Unstable Concoction will always deal a mini-stun before the effect is applied.
Radius: 250
Maximum Effect Duration: 2 / 2.75 / 3.5 / 4.25
Maximum Damage: 150 / 220 / 290 / 360
Mana Cost: 120
Cooldown: 15
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.


Notes

[W] - Throw Unstabl[e] Concoction


Target Unit - Enemy Heroes - Physical

Throw it before it blows up!
Range: 775


Notes

[E] - Collec[t]or


Target Unit - Self

Alchemist is very observant, being able to collect additional gold from his enemies. With each kill, Alchemist earns base bonus gold. Alchemist is also able to break a tree to collect an ingredient. Ingredients provide a bonus to all stats and a special effect to Unstable Concoction. Only one ingredient can be kept. Lasts 150 seconds.
LEVEL 1 - Green Herb: Silences the target.
LEVEL 2 - Yellow Herb: Silences and disarms the target.
LEVEL 3 - Blue Herb: Silences and entangle the target, preventing them from moving.
LEVEL 4 - Red Herb: Stuns the target.
Collector Range: 250
Base Bonus Gold: 6 / 9 / 12 / 15
Stats Bonus: +2 / +3 / +4 / +5
Cooldown: 5
Razzil knowledge on herbs let him craft powerful potions.


Notes

[R] - Chemical [R]age


No Target - Self

Alchemist causes his ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.
Duration: 25
Base Attack Time: 1.4 / 1.2 / 1.0
Bonus Health Regen: +50 / 75 / 100
Bonus Mana Regen: +3 / 7.5 / 12
Bonus Movement Speed: +30 / 40 / 60
Cooldown: 45
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.


Notes


That's it, man! Tried to gave him some new options while keeping his original multi-role purpose. Maybe a bit overnerfed, don't know, did my best to balance. Main change is his [E]. Chemical Rage was left intact. Didn't change much of his base stats, as you guys can see. That's all!

oldKainen

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Permalink | Quote | PM | +Rep by kkoopman3 » October 31, 2014 12:22pm | Report
Mine WILL be in tomorrow. Extremely sry for the delays.

kkoopman3


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Permalink | Quote | PM | +Rep by ElDiablo » October 31, 2014 3:59pm | Report
OK here's mine.
Kind of late but i've been so lazy.

Mercurial the Spectre



(Q) Spectral light
CASTING METHOD: ACTIVE
TARGETING METHOD: INSTANT
ALLOWED TARGETS: ENEMY UNITS
Spectre shines bright for a moment, blinding anyone who�s facing her or any of her illusions at that moment.

Blind duration: 2/2.5/3/3.5
Radius: 400
Manacost: 90/100/110/120
Cooldown: 30/25/20/15

(W) Spectral force
CASTING METHOD: PASSIVE
Spectre gains some damage from any enemy hero close to her. Her illusions will get some of that extra damage too.

Damage per hero: 5/10/15/20
Damage for illusion: 2.5/5/7.5/10

(E) Spectral strike
CASTING METHOD: ACTIVE
TARGETING METHOD: INSTANT
ALLOWED TARGETS: ENEMY UNITS
Spectre spins dealing damage and slowing down hitted units movement and attacks speed. Spectre�s illusions will also do the same.

Damage: 100/150/200/250
Movement slow: 5/10/15/20%
Attack speed slow: 20/30/40/50
Debuff duration: 4 seconds at all levels
Manacost: 100/110/120/130
Cooldown: 20/17/14/11 seconds

(R) Haunt/Reality
CASTING METHOD: ACTIVE
TARGETTING METHOD: INSTANT
ALLOWED TARGETS: ENEMY HEROES

Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.

Haunt Duration: 5 / 6 / 7
Illusion Damage Dealt: 40%
Illusion Damage Taken: 200%
Mana Cost: 150
Cooldown Time: 120.

This was really hard to do because i didn't know what skill to save so i literally tried to do skill set for every skill.
Master of the hidden art of typoing and the greatest enemy of RNGesus

Check out my second hero idea Izinaga the Guardian

ElDiablo

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Permalink | Quote | PM | +Rep by Unscathed » October 31, 2014 4:12pm | Report
Hey ElDiablo is blind means the attacks would miss or they loses vision
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
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Permalink | Quote | PM | +Rep by KoDyAbAbA » October 31, 2014 7:19pm | Report
blind in DoTA means a complete loss of the abilit use auto attacks.

@el diablo


you have made spectre more situational than before :c and weaker too :'c.
made her a teamfighter I see. but now she will become useless against split pushers.

y u do dis :"c

KoDyAbAbA


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Permalink | Quote | PM | +Rep by porygon361 » October 31, 2014 8:17pm | Report
KoDyAbAbA wrote:

blind in DoTA means a complete loss of the abilit use auto attacks.

@el diablo


you have made spectre more situational than before :c and weaker too :'c.
made her a teamfighter I see. but now she will become useless against split pushers.

y u do dis :"c



Why do you say that? Now Spectre can mid and get away with it, then gank with a quick level 6.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


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Permalink | Quote | PM | +Rep by Unscathed » October 31, 2014 8:34pm | Report
wtf ratings for him?


GIFF EVALUATIONS FOR ME PLEAAAASE


Edit: i domt think the bonus dmg can be applied to illusions. it should have gave RAW dmg not BASE dmg, which doesnt work with illusions
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
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Permalink | Quote | PM | +Rep by Safecyn » October 31, 2014 11:11pm | Report
You've got it backwards, man. Base damage is what gets applied to illusions. RAW damage... um, it doesn't exist. Unless you're talking about bonus damage from like Desolator and that kind of stuff.

Also, Doto is Doto. If an ability says something happens, that's what happens, yeah? But yeah, look at Metamorphosis for an example of a spell that gives base damage, that carries over to illusions.

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Permalink | Quote | PM | +Rep by Unscathed » October 31, 2014 11:27pm | Report
Safecyn wrote:

You've got it backwards, man. Base damage is what gets applied to illusions. RAW damage... um, it doesn't exist.


RAW dmg is bonus damage

Unscathed wrote:

it should have gave RAW dmg

Referrimg to the type of dmg the passive would gave

Unscathed wrote:

which doesnt work with illusions

Referring to RAW damage

Unscathed wrote:

it should have gave RAW dmg not BASE dmg

Referring to the suitable damage


Okay, I admit the sentence os pretty ****. Fixed:

"The passive would gave RAW damage instead of BASE damage. RAW damage does not works with illusions."

Safecyn wrote:

look at Metamorphosis for an example of a spell that gives base damage, that carries over to illusions.


Metamorphosis is a damage steroid. Its not odd that it gave base damage.

Unless this is a UAM or something (doesnt gave BASE or RAW damage, but instead gave a separate instance of damage like Nethertoxin and Desolate), it would be tricky implementing this
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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